Search found 2119 matches
- 2 days ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2636
Re: A2XT Episode 2: IT'S FINALLY TIME
I come once again bearing bugs and this is a mean one too. bug 1.png So this happens whenever I enter the Zebraspace world map, be it after beating the first stage or through the teleporter. Clicking ok closes the box but it pops back up instantly. Clicking cancel takes me to this fishmarket like p...
- 2 days ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - Aɴᴅʀᴏɪᴅ Gɪʀʟ
The demo clones becoming skulls feel weirdly graphic since it doesn't happen to any other enemy. lmao I like to think it implies the clone demos were made using Pandamona's necromancy powers. Which makes sense if you consider the production line for them in the autoscroller, since I think there's a...
- 1 week ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - Crimson Error -CODE IRREGULAR- / デスロウ / バグ
The intermission scene The original plan for the intermission cutscene here had the shot switch to the Uncles while the RETCON was still in WARNING ERROR DANGER mode with the panic music continuing through it; the Uncles would reveal they sabotaged it and Broadsword rushes off, then we'd cut back t...
- 2 weeks ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - Deep Sea Girl
For me, the final product is no where near the original intent and vision, and that hurts me the most. If I remember right, aside from the broken SMW entrances, every change to this level was run by you at the the time it was made. The changes were made years ago, back when we were trying our best ...
- 2 weeks ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - Deep Sea Girl
it was really not that bad, but the boss is going pretty roughly. i do like how it looks like the snakes from mmx1 and x7. x7 looks rough as shit and plays even worse, but the low budget 3d recreations of mmx1 stuff is really cute Funnily enough during testing this was quoted as a few people's favo...
- 3 weeks ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - Meteor (NayutalieN) / Deep Sea City Underground
i dont like how cally's voice is artificially pitched up but honestly that's because of how working designs did it in their localizations and admittedly even for the 90s their pitch shifting was fucking horrendous. my apologies to the voice actress for the disrespect, it's not your fault Her voice ...
- 3 weeks ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - Breath of Grove is like Music
- Ectoplasmia: this is one of the levels uploaded way back in the a2xt1's original level submission drive and I wanna find out if this is the case: is autocode still functional or is it just completely depreciated since luna.lua is just better? I know that all of the old levels that used autocode w...
- 4 weeks ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2636
- 4 weeks ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
- 4 weeks ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - Paradise of Light and Shadow
- second is that the encroaching darkness is not entirely smbx2 tech, since this level was first submitted back in 2015/2014 when we were using autocode. it's different than inbuilt darkness mechanics in smbx2 though I do want to clarify that this is actually not accurate. The original version of t...
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2636
Re: A2XT Episode 2: IT'S FINALLY TIME
I discovered a very minor bug (possibly) it's nothing gamebreaking, it's just, because the music track changes when you speak to Jigma, speaking to him during Open Mic Night triggers everything that happens if you play the jukebox during Open Mic Night, including getting the cheevo. So we found tha...
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2636
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2636
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2636
Re: A2XT Episode 2: IT'S FINALLY TIME
bug.png So this happened right after I beat Pandemona on the third world boss stage. Clicking OK the cutscene still triggered and everything went on like normal so definitely not a game breaking problem but I Still felt like I should report it, hopefully this is the right place for this. Oh and yes...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - Through Time And Space
no specific level testing facts, though I don't think I remember ever finding all the raocoins in this level either. it's very easy to get lost in The two raocoins that were missed here were: Jumping back up those platforms after the last time travel section. It's very tight, but you can make it, j...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - Angel Bullet
oh my god why did we put all of the second half of that list in one library, at the very least all the "friendlies" should be one file and the rest their own files and then any stuff that'd be boilerplate could be offloaded to an NPC utility library!!! So I can answer this actually: That ...
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2636
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2636
Re: A2XT Episode 2: IT'S FINALLY TIME
https://file.garden/ZJx0GeHgu2LVKUM_/mmm.png error pops up when i enter the serac fight level. when i click through to play the level, the boss doesn't work. its just a long fall with serac, who is a stationary uninteractable npc sprite. i'm on the latest version. WELP. working on a fix. sit tight.
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2636
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - The Poor Rabbit's Song
also, I strongly suggest you back up your save data, cause we are still finding some bugs from other people testing and some of those bugs are really nasty That particular issue looks to be mostly fixed in the upcoming beta 5 patch at least, though it's still a good idea to keep backups periodically.
- 1 month ago
- Forum: A2XT
- Topic: A2XT Episode 2: IT'S FINALLY TIME
- Replies: 33
- Views: 2636
Re: A2XT Episode 2: IT'S FINALLY TIME
"C:/Users/isaac/Desktop/SMBX2b5/data/worlds/A2XT Episode 2/GenesisJames-Meteor_Village/Pokemon Mystery Dungeon Rescue Team DX - Mt. Thunder Peak.ogg" is 147 characters (which is below 255 length limit), so I doubt that's the issue. I suspect that whatever program was used to unpack the ZI...
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - Lᴀɢᴛʀᴀɪɴ
- Replies: 664
- Views: 20626
Re: A2XT2 - Symmetric Target
A minor thing, but it's a bit unfortunate that with world 1's town being near its end, world 2's town being at its beginning, and the hub town being introduced with the latter, it results in three towns nearly back-to-back. These town activities seem like they're at their best when they're a change...