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by Hoeloe
6 days ago
Forum: let's play
Topic: squarshetti squeels (MaGLX3)
Replies: 698
Views: 19694

Re: squarshetti squeels (MaGLX3)

It's called a checkpoint by the game, but I agree some people might've missed the memo about the limitless amount. https://i.imgur.com/TaPu1qK.png I specifically made sure to rename them Checkpoints in order to try and avoid this issue. Sadly it seems to have not worked. Also, I think most people d...
by Hoeloe
3 weeks ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Replies: 105
Views: 4632

Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME

raekuul wrote: 3 weeks ago I ran into a similar issue with a completely different script a while back; evidently there's an issue with declaring a float and then providing a float without point (i.e. an int)
On some graphics cards that don't properly implement the OpenGL standard, but not the majority.
by Hoeloe
3 months ago
Forum: A2XT
Topic: CALL FOR ARTWORK FOR A2XT2 [No cows allowed]
Replies: 0
Views: 452

CALL FOR ARTWORK FOR A2XT2 [No cows allowed]

Hey there! So, A2XT2 has been in the works for a loooooong time, but progress has really taken off this year (and you can see a lot of it if you join the Discord ). One thing we need to complete the episode is artwork. Not sprite art, just regular old artwork of various characters. There's a big lis...
by Hoeloe
3 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 105
Views: 30200

Re: THE PLAN

Wow lots of small updates. Almost like progress is happening and I'm super keen to see even more. That slot that opened up has now been claimed, so we're just waiting on people to make what they said they would. However, we can still make space for levels if people want to submit them! At some point...
by Hoeloe
3 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 105
Views: 30200

Re: THE PLAN

Another small small update: We have one level slot open. A level had to be cut due to real world events making it much more problematic than was originally intended, so there's a new slot open in World 6, ideally to be filled by a two-exit level, but that's by no means a requirement.
by Hoeloe
3 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 105
Views: 30200

Re: THE PLAN

Small update, looks like all the towns and game level slots are claimed! I'll be trying to check in with claimants periodically to make sure things are on track, so if you are working on a claim, feel free to send me updates and such via discord or talkhaus DM!
by Hoeloe
3 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 105
Views: 30200

Re: THE PLAN

https://talkhaus.raocow.com/viewtopic.php?f=36&t=18597 Development is happening over here. Once you're through verification, if you don't care about spoilers you can ask for the spoiler role and that'll give you access to a special spoiler discussion channel, as well as the ability to view all t...
by Hoeloe
3 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 105
Views: 30200

Re: THE PLAN

No worries, I can make those additions easily enough. As for towns, they do have a few requirements, and some coding will be necessary, but there's plenty of people on the ASMT discord who can help out with that, if you're worried. If you have discord, feel free to chat with me in a bit more detail....
by Hoeloe
3 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 105
Views: 30200

Re: THE PLAN

BIG SPOILERS IN THIS POINT, PARTICULARLY AT THE END. NO RAOS OR COWS ALLOWED. [/size] So, here's an update, and a call for help. Rixi is gonna be muting the A2XT2 activity in the ASMT server while they switch focus back to finishing their part of Delightful Adventure: Enhanced (they are aiming for ...
by Hoeloe
4 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 105
Views: 30200

Re: THE PLAN

Nothing technical like that. I apparently need to verify myself on discord using other website access and I have no interest in doing that. As a rule, I try not to cross-polinate my account information online. So until discord chills out and lets me do things without jumping through verification ho...
by Hoeloe
4 months ago
Forum: A2XT
Topic: THE PLAN
Replies: 105
Views: 30200

Re: THE PLAN

Wow last year was a heck of a thing - there wasn't a huge deal of work done because of... <gestures at the everything>, but I for one am keen to push for the rest of the thing to be finished. I've been following up on people's claims, and we're going to have to start being a bit stricter with it if ...
by Hoeloe
11 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 24
Views: 27868

Re: SMBX2 Beta 4

litchh wrote: 11 months ago OMG
This is a much better explanation of what you're seeing, thank you. Explaining the symptoms you experience, rather than taking a guess at the diagnosis yourself, is substantially more likely to get you a reasonable result. Now that we have information, we can look into this.
by Hoeloe
11 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 24
Views: 27868

Re: SMBX2 Beta 4

These cannons should shooting, but they don't in Beta 4 because layers of its generators are flipping fucking away. Sigh . It'd be extremely helpful if you'd actually give details when reporting issues because it's extremely hard to guess what you're talking about. Now that I have some information ...
by Hoeloe
11 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 24
Views: 27868

Re: SMBX2 Beta 4

Also there are cannons which should shoot spiny eggs, but don't in Beta 4. It has never been possible to change what cannons shoot. Also, perhaps we could better observe issues if you would actually tell us what you're experiencing, rather than making an assumption as to what you think the problem ...
by Hoeloe
11 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 24
Views: 27868

Re: SMBX2 Beta 4

It would be helpful if you sent a copy of the first level too, so we could test to see what's wrong. I suspect strongly that "NPCs aren't attaching to layers" is not the issue here. EDIT: I tried out that autoscrolling level you linked to, and I couldn't see any issues with it. It seems to...
by Hoeloe
11 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 24
Views: 27868

Re: SMBX2 Beta 4

Layer attachment is still incorrectly works. If NPC with Layer2 attached to NPC from Layer1, which attached to another one NPC, then attached NPC with Layer2 will not move. Also some NPCs like bill blasters, tank fragments and even SML2 goombas ingnore attachment at all. That's always been the case...
by Hoeloe
1 year ago
Forum: project showcase
Topic: TheXTech: a modern port of SMBX engine [1.3.5] (SMBX for Android is here!)
Replies: 21
Views: 2904

Re: Meet TheXTech: a full working C++ port of SMBX engine

Project Showcase would probably be the place, since this has nothing to do with SMBX2 or A2XT.
by Hoeloe
1 year ago
Forum: project showcase
Topic: TheXTech: a modern port of SMBX engine [1.3.5] (SMBX for Android is here!)
Replies: 21
Views: 2904

Re: Meet TheXTech: a full working C++ port of SMBX engine

Why is this in the A2XT subforum? This has nothing to do with A2XT.
by Hoeloe
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: BUG REPORTING
Replies: 22
Views: 9292

Re: BUG REPORTING

Ah looks like I was looking at the wrong file. I'll take a look now.

EDIT: Looks like the p-switch had nothing to do with it. This error would occur if you didn't put an item inside the block.
by Hoeloe
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: BUG REPORTING
Replies: 22
Views: 9292

Re: BUG REPORTING

The reserve mystery box (both ids 737 & 739), throws an error if you try to hit it when a p switch effect is on. reservepowerblock.lua13: attempt to compare nil with number I can't reproduce this on the most recent build, and that error doesn't make sense, since line 13 of that file is just a b...
by Hoeloe
1 year ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 41314

Re: Crash Bandicoot Trilogy - U R Not Red E

mostly in youtube comments-land Youtube comments matter. Shocking. If you want to get the gold ankhs, you should try to get them raocow. But if you don't think it adds anything to the playthrough feel free to not bother. I worry you will get sucked up by sunk cost fallacy if you hit a wall. And rat...
by Hoeloe
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 24
Views: 27868

Re: SMBX2 Beta 4

MAGLX2 is not compatible with SMBX2 Beta 4. It's an extremely old episode and requires an older version of SMBX to run.

It seems LCJ has similar issues, but that one I believe will work on Beta 3, one version back, while MAGLX2 requires much, much earlier versions.
by Hoeloe
1 year ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: Custom Music sounds weird
Replies: 4
Views: 4705

Re: Custom Music sounds weird

Wohl uh... this post is from 7 months ago. I doubt it's still relevant.
by Hoeloe
1 year ago
Forum: A2XT
Topic: A2XT2 DEVKIT
Replies: 15
Views: 3788

Re: A2XT2 DEVKIT

I'm not convinced you're using Beta 4 if that's your error. Are you sure you aren't using MAGLX3 or PAL? Finally got it to work. Turns out I still had an old copy of PGE floating around and had to break the file association with the old one and reassign lvl files to the new one. I see the devkit is...
by Hoeloe
1 year ago
Forum: A2XT
Topic: A2XT2 DEVKIT
Replies: 15
Views: 3788

Re: A2XT2 DEVKIT

I mean, there are I believe still levels that need to be made (though mainly things like towns afaik), and I'm sure the team could use help fixing up some older levels whose authors aren't around anymore. Just looking at Temporis alone I don't think I'm anywhere close to qualified to make any towns...