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by Hoeloe
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 20
Views: 23293

Re: SMBX2 Beta 4

litchh wrote: OMG
This is a much better explanation of what you're seeing, thank you. Explaining the symptoms you experience, rather than taking a guess at the diagnosis yourself, is substantially more likely to get you a reasonable result. Now that we have information, we can look into this.
by Hoeloe
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 20
Views: 23293

Re: SMBX2 Beta 4

These cannons should shooting, but they don't in Beta 4 because layers of its generators are flipping fucking away. Sigh . It'd be extremely helpful if you'd actually give details when reporting issues because it's extremely hard to guess what you're talking about. Now that I have some information ...
by Hoeloe
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 20
Views: 23293

Re: SMBX2 Beta 4

Also there are cannons which should shoot spiny eggs, but don't in Beta 4. It has never been possible to change what cannons shoot. Also, perhaps we could better observe issues if you would actually tell us what you're experiencing, rather than making an assumption as to what you think the problem ...
by Hoeloe
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 20
Views: 23293

Re: SMBX2 Beta 4

It would be helpful if you sent a copy of the first level too, so we could test to see what's wrong. I suspect strongly that "NPCs aren't attaching to layers" is not the issue here. EDIT: I tried out that autoscrolling level you linked to, and I couldn't see any issues with it. It seems to work just...
by Hoeloe
1 month ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 20
Views: 23293

Re: SMBX2 Beta 4

Layer attachment is still incorrectly works. If NPC with Layer2 attached to NPC from Layer1, which attached to another one NPC, then attached NPC with Layer2 will not move. Also some NPCs like bill blasters, tank fragments and even SML2 goombas ingnore attachment at all. That's always been the case...
by Hoeloe
3 months ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 10
Views: 877

Re: Meet TheXTech: a full working C++ port of SMBX engine

Project Showcase would probably be the place, since this has nothing to do with SMBX2 or A2XT.
by Hoeloe
3 months ago
Forum: project showcase
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 10
Views: 877

Re: Meet TheXTech: a full working C++ port of SMBX engine

Why is this in the A2XT subforum? This has nothing to do with A2XT.
by Hoeloe
4 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: BUG REPORTING
Replies: 22
Views: 7587

Re: BUG REPORTING

Ah looks like I was looking at the wrong file. I'll take a look now.

EDIT: Looks like the p-switch had nothing to do with it. This error would occur if you didn't put an item inside the block.
by Hoeloe
4 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: BUG REPORTING
Replies: 22
Views: 7587

Re: BUG REPORTING

The reserve mystery box (both ids 737 & 739), throws an error if you try to hit it when a p switch effect is on. reservepowerblock.lua13: attempt to compare nil with number I can't reproduce this on the most recent build, and that error doesn't make sense, since line 13 of that file is just a blank...
by Hoeloe
4 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 29134

Re: Crash Bandicoot Trilogy - U R Not Red E

mostly in youtube comments-land Youtube comments matter. Shocking. If you want to get the gold ankhs, you should try to get them raocow. But if you don't think it adds anything to the playthrough feel free to not bother. I worry you will get sucked up by sunk cost fallacy if you hit a wall. And rat...
by Hoeloe
4 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 20
Views: 23293

Re: SMBX2 Beta 4

MAGLX2 is not compatible with SMBX2 Beta 4. It's an extremely old episode and requires an older version of SMBX to run.

It seems LCJ has similar issues, but that one I believe will work on Beta 3, one version back, while MAGLX2 requires much, much earlier versions.
by Hoeloe
4 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: Custom Music sounds weird
Replies: 4
Views: 3574

Re: Custom Music sounds weird

Wohl uh... this post is from 7 months ago. I doubt it's still relevant.
by Hoeloe
4 months ago
Forum: A2XT
Topic: A2XT2 DEVKIT
Replies: 15
Views: 2506

Re: A2XT2 DEVKIT

I'm not convinced you're using Beta 4 if that's your error. Are you sure you aren't using MAGLX3 or PAL? Finally got it to work. Turns out I still had an old copy of PGE floating around and had to break the file association with the old one and reassign lvl files to the new one. I see the devkit is...
by Hoeloe
4 months ago
Forum: A2XT
Topic: A2XT2 DEVKIT
Replies: 15
Views: 2506

Re: A2XT2 DEVKIT

I mean, there are I believe still levels that need to be made (though mainly things like towns afaik), and I'm sure the team could use help fixing up some older levels whose authors aren't around anymore. Just looking at Temporis alone I don't think I'm anywhere close to qualified to make any towns...
by Hoeloe
4 months ago
Forum: A2XT
Topic: A2XT2 DEVKIT
Replies: 15
Views: 2506

Re: A2XT2 DEVKIT

I'm not convinced you're using Beta 4 if that's your error. Are you sure you aren't using MAGLX3 or PAL?
by Hoeloe
5 months ago
Forum: A2XT
Topic: A2XT2 DEVKIT
Replies: 15
Views: 2506

Re: A2XT2 DEVKIT

Not quite. The devkit replaces most nintendo assets but there are still a few left in there.

The aim is for episode 3 to hopefully remove all nintendo assets so the game can stand on its own.
by Hoeloe
5 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 20
Views: 23293

Re: SMBX2 Beta 4

raocow wrote: feels like this should be a global message, so I'll do that
Thanks! :D
by Hoeloe
5 months ago
Forum: A2XT
Topic: A2XT2 DEVKIT
Replies: 15
Views: 2506

A2XT2 DEVKIT

Hey there everyone! Wow it's been a heck of a road to get to this point. Lots of changing tech, huge overhauls in how various communities are structured, all sorts of stuff. It's become a bit of a meme that A2XT is perpetually on hold. The truth is, it's never been on hold, there's just been a TON o...
by Hoeloe
5 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: SMBX2 Beta 4
Replies: 20
Views: 23293

SMBX2 Beta 4

It's been 84 years, but it's time. Finally. SMBX2 Beta 4 is released NOW! http://codehaus.wohlsoft.ru/blog/wp-content/uploads/2019/12/beta_4.png Download from codehaus.moe It's been a long time coming, but it's finally released! Get it while it's hot, and be sure to check out the changelog to see wh...
by Hoeloe
6 months ago
Forum: SMBX2 (Current - 2.0 Beta 4)
Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
Replies: 39
Views: 19639

Re: DOWNLOAD SMBX2 (2.0 BETA 3)

Happy Chrysler, everyone!


by Hoeloe
6 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 29134

Re: Crash Bandicoot Trilogy - U R Not Red E

The secret endings (and the plot scenes in general) of these games are really transparent about how they were made in a really subdivided western development environment where they were just kind of made around the game they already designed. I'd argue that's less the case in Crash 3, as there are ...
by Hoeloe
7 months ago
Forum: Talkhaus Mosts 2019
Topic: Most Bird 2019
Replies: 10
Views: 448

Re: Most Bird 2019

Really Cool Bird

by Hoeloe
7 months ago
Forum: Talkhaus Mosts 2019
Topic: Best Pokemon 2019
Replies: 24
Views: 1511

Re: Best Pokemon 2019

Snom is the perfect 'mon.
by Hoeloe
7 months ago
Forum: let's play
Topic: Crash Bandicoot Trilogy - U R Not Red E
Replies: 450
Views: 29134

Re: Crash Bandicoot Trilogy - U R Not Red E

Having recently gone through all 3 Crash games playing the remakes...

Cold Hard Crash is the worst.

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