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by FPzero
3 weeks ago
Forum: let's play
Topic: Kirby 64 - Ribbon
Replies: 194
Views: 4915

Re: Kirby 64 - Dyna Blade

Bear trap is funny to me because Kirby stays all happy during it
by FPzero
1 month ago
Forum: let's play
Topic: Super "Mario" World 2 - "Final"
Replies: 89
Views: 4365

Re: Super "Mario" World 2 - "Honeypot"

NastCF wrote: Is it just me or do a lot of the levels in this game feel cramped in their design? Not a good or bad thing necessarily but still
It feels a bit like TSRPR/TSRP2R in that regard. Last time I saw those games I realized just how cramped their level designs were, especially 2R.
by FPzero
1 month ago
Forum: let's play
Topic: Super "Mario" World 2 - "Final"
Replies: 89
Views: 4365

Re: Super "Mario" World 2 - "Honeypot"

Newer versions of snes9x also have echo buffer compatibility options to accommodate for old hacks.
by FPzero
1 month ago
Forum: let's play
Topic: Super "Mario" World 2 - "Final"
Replies: 89
Views: 4365

Re: Super "Mario" World 2 - "Mario"

freshtalk wrote: I can't stop thinking how Mario looks like those Koopa enemies who wear fake, round Mario heads. Anyhow this looks cute and fun. I also genuinely like how everything looks, a crude kind of charming.
I believe this was the exact inspiration 1UPdudes had for this little series.
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- One!

1st, hunted as wolves, folly and brey, by idol & Lazy 95.25/100.00 points Scores: FPzero: Design: 56/60 Creativity: 28/30 Aesthetics: 10/10 Total: 94/100 Comments: Well there's a lot to unpack here. I'm basically going to have to trust that all the graphical adjustments here are contest legal becau...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Four

2nd, Crystarp Hollow, by S.N.N. 93.25/100.00 points (Ryaa's Favorite) Scores: FPzero: Design: 55/60 Creativity: 28/30 Aesthetics: 8/10 Total: 91/100 Comments: A very action-puzzle focused level revolving around seldom-used puzzle elements. It's surprising we don't see more Yoshi-centric puzzles in ...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Four

3rd, PURPLE WAVES, by ft029 90.25/100.00 points (FrozenQuills's favorite) Scores: FPzero: Design: 49/60 Creativity: 24/30 Aesthetics: 5/10 Total: 78/100 Comments: The core idea in this level is really interesting but it's SO easy to mess up and die to. I actually found the second half easier than t...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Four

4th, Brown Block Factory, by Sixcorby 89.50/100.00 points Scores: FPzero: Design: 52/60 Creativity: 24/30 Aesthetics: 8/10 Total: 84/100 Comments: Man I love seeing the cool ways people use the block snakes and this level was no exception. It was actually fairly restrained in how it used them, givi...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Five

5th, TRAUMEREI, by Tob & Darkdlp02 88.50/100.00 points Scores: FPzero: Design: 51/60 Creativity: 23/30 Aesthetics: 8/10 Total: 82/100 Comments: I think it was pretty cool how you used the Thwimps sliding along 1F0 as not just obstacles but also as puzzle elements, then kept building upon them as th...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Seven Six

In the first level of Super Castlevania IV, you can walk behind the iron bar fences and avoid enemies and obstacles much like Mario can when he's behind a fence. I assume that's what he's referring to.
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Seven Six

7th, Bouncy Ruins, by Dan Drigues 86.50/100.00 points Scores: FPzero: Design: 52/60 Creativity: 27/30 Aesthetics: 7/10 Total: 86/100 Comments: This level really has some length to it, doesn't it? 16h screens until the midpoint is quite the endurance challenge. I think I preferred the first half a l...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Eleven Ten

9th, Technical Loopholes, by Super Maks 64 84.50/100.00 points (FPzero's favorite) Scores: FPzero: Design: 55/60 Creativity: 30/30 Aesthetics: 7/10 Total: 92/100 Comments: Probably some of the most creative uses for Chucks I've seen in a long time. Their variety of movement patterns, interactions w...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Eleven Ten

Yeah I got alerted to it and was probably fixing them right as you made your post!
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Eleven Ten

11th, Vanish Castle, by ECS.98 82.50/100.00 points Scores: FPzero: Design: 52/60 Creativity: 24/30 Aesthetics: 6/10 Total: 82/100 Comments: So I have no idea how you accomplished basically any of the gimmicks in this level but I am impressed. I'd better go try and understand what I just played thro...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- The Next Entry

13th, Shrine of Souls, by Gloomy 80.25/100.00 points Scores: FPzero: Design: 50/60 Creativity: 24/30 Aesthetics: 8/10 Total: 82/100 Comments: It was cute how you used a falling Layer 2 to "save" those Dry Bones's souls. It worked nicely because by the time you get back to them, enough time has pass...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Final Hour

Yep. I just mentioned it because I know you sometimes like to do the Top X levels as their own individual videos, but I obviously don't know what your plans are here so I figured best to say something now.
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Final Hour

15th, Reach ForThe Summit, by WalkingPlaces 79.75/100.00 points Scores: FPzero: Design: 41/60 Creativity: 21/30 Aesthetics: 9/10 Total: 71/100 Comments: We sure could do with some Celeste ports on the site, couldn't we? I think that the 1st, 2nd, and last sections of the level were pretty good but ...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Final Hour

yogui gave an explanation for how the autoscroller effects were achieved over on SMWC after I posted my own playthrough of the level: did he ever get to explain why there's an autism joke as one of the first things the player sees or is smwc also filled with people who insist that slurs are fake, a...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Final Hour

17th, YESCROLL, by yogui 78.75/100.00 points Scores: FPzero: Design: 47/60 Creativity: 22/30 Aesthetics: 6/10 Total: 75/100 Comments: I was worried when you said it was an autoscroller but I think you did some really neat things with them and big levels. I was pretty impressed! Wrapping around the ...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- Final Hour

19th, go directly to jail, by Dr. Tapeworm 76.75/100.00 points Scores: FPzero: Design: 44/60 Creativity: 21/30 Aesthetics: 6/10 Total: 71/100 Comments: im in jail now It's really interesting that you got the Layer 3 cage working, or at least a recreation of it. I think the first half especially cou...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

they're like, LITERALLY right next to each other on everyone else's scores because they were back-to-back entries in our randomized list, and i didn't mess it up for everyone else, so of course i had to mess it up for yours hahaha.

Fixed it now.
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

21st, The Frozen Way, by slakkmichael 76.25/100.00 points Scores: FPzero: Design: 53/60 Creativity: 26/30 Aesthetics: 8/10 Total: 87/100 Comments: The gimmick here is entirely visual and I actually liked it a fair bit. What was neat about all the frozen enemies and elements was that it felt like th...
by FPzero
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

23rd, Temple of Fish Gods, by Sancles 75.00/100.00 points Scores: FPzero: Design: 46/60 Creativity: 23/30 Aesthetics: 7/10 Total: 76/100 Comments: I think the first half of the level was a bit better designed if only because it felt a bit more manageable than the second half. It was cool to see the...
by FPzero
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

24th, Flames of Muspell, by Falconpunch 73.50/100.00 points Scores: FPzero: Design: 49/60 Creativity: 27/30 Aesthetics: 9/10 Total: 85/100 Comments: The combination of skull raft and Lakitu was a really good idea. However, after dying well over a dozen times just in the first half I did start getti...
by FPzero
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 19033

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

27th (tied), Plumbing Job, by MercuryPenny 73.00/100.00 points Scores: FPzero: Design: 41/60 Creativity: 20/30 Aesthetics: 7/10 Total: 68/100 Comments: A nice, simple trip through a sewer. The rising and falling Layer 2 water in the first half was used pretty well in conjunction with the cheep chee...

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