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by FPzero
4 hours ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

they're like, LITERALLY right next to each other on everyone else's scores because they were back-to-back entries in our randomized list, and i didn't mess it up for everyone else, so of course i had to mess it up for yours hahaha.

Fixed it now.
by FPzero
5 hours ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

21st, The Frozen Way, by slakkmichael 76.25/100.00 points Scores: FPzero: Design: 53/60 Creativity: 26/30 Aesthetics: 8/10 Total: 87/100 Comments: The gimmick here is entirely visual and I actually liked it a fair bit. What was neat about all the frozen enemies and elements was that it felt like th...
by FPzero
1 day ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

23rd, Temple of Fish Gods, by Sancles 75.00/100.00 points Scores: FPzero: Design: 46/60 Creativity: 23/30 Aesthetics: 7/10 Total: 76/100 Comments: I think the first half of the level was a bit better designed if only because it felt a bit more manageable than the second half. It was cool to see the...
by FPzero
2 days ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

24th, Flames of Muspell, by Falconpunch 73.50/100.00 points Scores: FPzero: Design: 49/60 Creativity: 27/30 Aesthetics: 9/10 Total: 85/100 Comments: The combination of skull raft and Lakitu was a really good idea. However, after dying well over a dozen times just in the first half I did start getti...
by FPzero
3 days ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

27th (tied), Plumbing Job, by MercuryPenny 73.00/100.00 points Scores: FPzero: Design: 41/60 Creativity: 20/30 Aesthetics: 7/10 Total: 68/100 Comments: A nice, simple trip through a sewer. The rising and falling Layer 2 water in the first half was used pretty well in conjunction with the cheep chee...
by FPzero
4 days ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

30th, HIDE AND SEEK ITEMS, by SomeGuy712x 71.50/100.00 points Scores: FPzero: Design: 44/60 Creativity: 23/30 Aesthetics: 5/10 Total: 72/100 Comments: The 500-second time limit hurts this level a lot, but I think it's because you tried to stuff too many ideas and too many puzzle setups into one lev...
by FPzero
5 days ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

31st, GRAND KOOPALOPOLIS, by SMWizard 71.25/100.00 points Scores: FPzero: Design: 40/60 Creativity: 22/30 Aesthetics: 7/10 Total: 69/100 Comments: This level is not reasonably beatable in 500 seconds without prior knowledge of the level's design. It took me 350 seconds, with rushing because I'd alr...
by FPzero
6 days ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

34th, BUSTER QUARRY, by GammaSlap 69.50/100.00 points Scores: FPzero: Design: 49/60 Creativity: 23/30 Aesthetics: 8/10 Total: 80/100 Comments: This was a really solid line guide level whose entire focus was grinders and line-guided platforms. Things were timed really well for it too. It was a rare ...
by FPzero
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- onze

35th (tied), BLUE DABADI DABADU, by turbofa 69.25/100.00 points Scores: FPzero: Design: 41/60 Creativity: 22/30 Aesthetics: 4/10 Total: 67/100 Comments: Ok first off normally music doesn't affect scoring too much but this track was just so loud that I could barely hear myself think while playing. I...
by FPzero
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- It's like Elven, but with one more "e"

38th (tied), TO2LLY TERRIBLE, by hobz 68.25/100.00 points Scores: FPzero: Design: 50/60 Creativity: 23/30 Aesthetics: 5/10 Total: 78/100 Comments: I was really worried once the Lakitu showed up and I died to him a couple times that he was going to tank the level's score with his movement patterns, ...
by FPzero
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- It's like Elven, but with one more "e"

41st, Timber Tower, by Sokobansolver 68.00/100.00 points Scores: FPzero: Design: 45/60 Creativity: 21/30 Aesthetics: 6/10 Total: 72/100 Comments: I think it took until the second half of the level, particularly the last quarter of the level for it to really start shining. The hint to run through th...
by FPzero
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- Today, Twice

42nd, STALWART RAMPARTS, by Quantix 67.50/100.00 points Scores: FPzero: Design: 43/60 Creativity: 23/30 Aesthetics: 7/10 Total: 73/100 Comments: I really liked how you were able to use the flying platform in so many different ways both to help and hinder Mario's movement through the level. You used...
by FPzero
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- Today, Twice

43rd, Dude, Jill, by ToxicRave 67.25/100.00 points (morsel's favorite level) Scores: FPzero: Design: 19/60 Creativity: 23/30 Aesthetics: 7/10 Total: 49/100 Comments: At first I was going to strike points for this level not having a midpoint. But I looked in Lunar Magic and found that there is one, ...
by FPzero
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- Crank it up

45th, Crevice Climb, by Steven 66.50/100.00 points Scores: FPzero: Design: 44/60 Creativity: 21/30 Aesthetics: 6/10 Total: 71/100 Comments: I think the first half of the level was stronger than the second, by virtue of it being mostly platforming stuff. The puzzles in the second half weren't bad, j...
by FPzero
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- Crank it up

47th (tied), SUPER MARIO BROS?, by Daizo Dee Von 65.75/100.00 points Scores: FPzero: Design: 43/60 Creativity: 19/30 Aesthetics: 5/10 Total: 67/100 Comments: I appreciated the subversion here, it was pretty neat to just fall through the ground into some weird underworld reality. The level design do...
by FPzero
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- Crank it up

49th, Skyway Sanctum, by Carld923 65.25/100.00 points Scores: FPzero: Design: 35/60 Creativity: 17/30 Aesthetics: 7/10 Total: 59/100 Comments: It's kind of strange that you put the hint about spinjumping on enemies after a part of the level where you had to spinjump on enemies, isn't it? Well I'm g...
by FPzero
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- The value of #$0B

52nd (tied), NEVERLAND, by Fellipe R 64.50/100.00 points Scores: FPzero: Design: 26/60 Creativity: 16/30 Aesthetics: 4/10 Total: 46/100 Comments: This level had a really strange layout to it and was built without using any normal tileset elements, just logs, vines, pipes and blocks. It was a bit of...
by FPzero
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- The value of #$0B

54th, Turrim Caelo, by Stiviboy 64.25/100.00 points Scores: FPzero: Design: 32/60 Creativity: 16/30 Aesthetics: 3/10 Total: 51/100 Comments: One thing I immediately noticed is that your graphical changes are not good at all. The red "koopa" looks nothing like a koopa, and instead looks like a bob-o...
by FPzero
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- The value of #$0B

56th, AMBROSE ASYLUM, by Blizzard Buffalo 63.75/100.00 points Scores: FPzero: Design: 48/60 Creativity: 23/30 Aesthetics: 6/10 Total: 77/100 Comments: I think the final Yoshi Coin was a bit poorly marked, since up to that point you'd had some sections where a coin or something else had signalled th...
by FPzero
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9

58th (tied), Get the mushroom!, by Manofer 63.25/100.00 points Scores: FPzero: Design: 43/60 Creativity: 22/30 Aesthetics: 6/10 Total: 71/100 Comments: It feels like you just totally ran out of ideas or time at the very end, because the midpoint is very late into the level and there's only two puzz...
by FPzero
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9

cool

Not that it matters anyway because he didn't finish and submit before the deadline, so we didn't even have to get into the question of whether that should be a legal level or not.
by FPzero
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9

an entry was disqualified from vldc11 for setting the time to 501 seconds. the rules state to not have a time above 500 seconds. if users want to bypass the rules, regardless of how big, they gotta be ready for the potential of disqualification. There was another entry made by wolfnasty. He used re...
by FPzero
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12012

Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9

60th, ZA WARUDO TOWER, by ghyn 62.50/100.00 points Scores: FPzero: Design: 27/60 Creativity: 19/30 Aesthetics: 2/10 Total: 48/100 Comments: This level does an extremely bad job of communicating to the player what is solid and what is walk-through to the point that it's an active detriment to gamepl...

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