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by Mandew
2 days ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

I wish that level (Flames of Muspell) was a little easier to read. Some hazards blend with non-hazards. I had difficulty parsing the Spinies and hopping flame remnants, and I wasn't even the one playing it.

Cool story and aesthetics, though
by Mandew
3 days ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

[MURAMUR dev commentary] Hey that's my level! My process was pretty simple. First, I picked a music to inspire me. I went with this track by Giftshaven , it had a real nice and warm, evening walk vibe to it. It reminded me of a level setting idea I've been having for a while, that would occur on top...
by Mandew
4 days ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

So, dumb SMW question: The dropping/falling spikes thing. Is there an arbitrary distance for placing spikes of different speeds? If so, why? (I noticed this only now in the 8+ years I've been watching raocow) You mean Layer 2 Smash? The one where megaspikes/piston crushers/etc Smash down and back u...
by Mandew
5 days ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

Oh man, I didn't notice we passed the 70 point mark now
by Mandew
1 week ago
Forum: let's play
Topic: Who Knows How Much of Who in the Omni-Catcher - Chaotix - Two Rings to Rule Them All
Replies: 2425
Views: 86986

Re: Who Knows How Much of Who in the Omni-Catcher - Chaotix - Two Rings to Rule Them All

inb4 raocow just decides to be done with the whole game quickly and goes about it in a Star Fox kind of way, using savestates to ensure to get the acts he wants from every zone, going with one playthrough per video
by Mandew
1 week ago
Forum: let's play
Topic: request grab-bag
Replies: 5650
Views: 533722

Re: request grab-bag

I have a special request This is my humble beginnings, a finished-unfinished ROMhack simply named "Nancy", for lack of an actual title. It has 6 short levels and could very easily all fit into a one shot. Here's the warning label: while I still can look back at it and say it has some interesting ide...
by Mandew
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- Today, Twice

if the elevator part got scrapped, this level probably could've gotten a few more points

it was nice job overall, though
by Mandew
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- Crank it up

man my level was kinda lame i mean like i guess its good for my first entry to a vldc, but i feel like i played it too safe and didnt actually have any gimmick I think you did good. While there wasn't any gimmick per se, you did bring uncommon takes on what one can do with the level elements you've...
by Mandew
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- The value of #$0B

we're getting at the point in the rankings where a single point difference from every judge would impact rankings by 6 to 14 spots
by Mandew
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9

it only takes one teeny-tiny hitch in the design-execution at a vital point in the level
that's just how it is in the field
by Mandew
3 weeks ago
Forum: let's play
Topic: Who Knows How Much of Who in the Omni-Catcher - Chaotix - Two Rings to Rule Them All
Replies: 2425
Views: 86986

Re: All The S@nics & Knockles - 2&K - really

Wow! Those overhead views tell me that the Blue Sphere Maps are generated by, like quarters.
by Mandew
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two

we got some fairly ambitious levels today, huh!
by Mandew
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two

FPzero wrote:
I feel like I need to say this, since I've read each judge comments on the level. Despite the sheer difference between the scores and point of views, I think all of them are fair and valid.
by Mandew
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- A one and another

silver sky has such a powerful mood to it, that kind of aesthetic is my jam
by Mandew
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- One of the tougher lines in picross

I'm pleasantly surprised. We're barely in the top 100 and we're already getting plenty of fully functional levels, and ambitious ones that have one or two mishaps.
by Mandew
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska

Sorry, but no. If it were an entire game that consistently employs dark coloration, it would be one thing. This, however, is one half of a level. A level whose other half employs plenty of bright and saturated colors. A level which, like every other level in this contest, has everything to prove. Sh...
by Mandew
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska

I said this before, and I'll say it again; the pitfall of darkness gimmicks is that you have to account for some people having different monitor settings than others. It's not just an issue of brightness; there are plenty of other settings which can tip it over to "overdone", including contrast, red...
by Mandew
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska

This level has a Max-Min score of 40. I presume that the Darkness part of this level was the divisive aspect here, perhaps for technical reasons. It's unfortunate, really; had it been handled in a less divisive way, I'm assuming the level could have easily been 5 to 10 points higher in the scoring, ...
by Mandew
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska

While playing Super Mario World, the blue on a NTSC SNES sometimes looks very different from the blue displayed by Emulators. Like, it can end up looking a sort of candy, pastel blue. It's kinda freaky that it can be so different. Actually, the comparison I used to make was that "Sometimes it looks ...
by Mandew
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- One ninth of Ninety-Nine

This would be a good time to mention that the scoring sheet has a column, on the far right, called "Max - Min" (as in, Maximum minus Minimum). It mentions the difference between the highest judge score and lowest judge score a level got. A low mark in this space means that all the judges pretty much...
by Mandew
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Re: Vanilla Level Design Contest 11 -- Second half of a convenience store

oh god... this level was mistake the fact it exists... :oops: I watched that video, and I still very regret about it and I learned my lesson that I should be really careful when I trying to mixing kaizo stuffs with normal level (which was unfortunately poorly executed at the end... god damn it...) ...
by Mandew
1 month ago
Forum: let's play
Topic: Who Knows How Much of Who in the Omni-Catcher - Chaotix - Two Rings to Rule Them All
Replies: 2425
Views: 86986

Re: All The SOUPER S@nics - 3&K - Invincible

the big thing to keep in mind is that: while it's true that the quality is going to be a rollercoaster, the Sonic series from this point onwards is going to become divisive, simply due to how many things it will try to do some games are gonna be really good at what they're going for, but the shift i...
by Mandew
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 279
Views: 12026

Vanilla Level Design Contest 11 -- tim horton's betrayal

>> Introductory post by Super Maks 64 << ! Information ! - Judge commentary and Dev commentary, if posted in this thread, will be linked within the Listings by placement. -- ^ If I miss something, be sure to poke me about it. Listings, by placement 111. Easiest Judgment , by Crysack [Score and Comm...

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