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by Mandew
2 days ago
Forum: let's play
Topic: All The S@nics - Advance - Rebuild Of Pocket Adventure
Replies: 4496
Views: 206909

Re: All The S@nics - Advance - Rebuild Of Pocket Adventure

Ah, there it is, the rudeness I know this game for. It's like coming back home after a long trip. Analyzing Sonic Advance has always been a bit tricky for me. For one, the physics are good, and the set-pieces are fun. The level design is mostly competent, too. There's something that goes into it not...
by Mandew
3 days ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1240
Views: 123794

Re: COMING UP NEXT

I think the only reasonable approach here is a reactive one. Ultimately it all comes down to spotting those who infringe and dealing with them. If anyone is encountering unpleasant problem cases, they should definitely speak up, too.
by Mandew
2 weeks ago
Forum: art showcase
Topic: Mandew draws cute things
Replies: 28
Views: 4692

Re: Mandew draws cute things

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summoner be like

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secret garden
by Mandew
1 month ago
Forum: art showcase
Topic: Mandew draws cute things
Replies: 28
Views: 4692

Re: Mandew draws cute things

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couch gaming
by Mandew
2 months ago
Forum: art showcase
Topic: Mandew draws cute things
Replies: 28
Views: 4692

Re: Mandew draws cute things

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two last big hurrahs before Terraria's final update comes about
by Mandew
2 months ago
Forum: art showcase
Topic: Mandew draws cute things
Replies: 28
Views: 4692

Re: Mandew draws cute things

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ft another friend's character
by Mandew
2 months ago
Forum: art showcase
Topic: Mandew draws cute things
Replies: 28
Views: 4692

Re: Mandew draws cute things

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"Float with me?"
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friend's character
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ft friend's character
by Mandew
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 30193

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

Ashan wrote: How was that effect in Vertigo achieved in a vanilla hack?
a whole bunch of palette cycling
by Mandew
3 months ago
Forum: let's play
Topic: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
Replies: 94
Views: 3721

Re: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos

This may be because I didn't watch the Celeste LP, but felt like Heaven's Kitchen was more of a final level than Tower of Babel because of how chaotically difficult everything in it was (as opposed to how lawfully difficult most of Tower of Babel was). Though I can easily see an argument being made...
by Mandew
3 months ago
Forum: the cartridgé
Topic: Non-Punishing Romhacks. Alternative Title: I Don't Want Kaizo Thank You
Replies: 6
Views: 1044

Re: Non-Punishing Romhacks. Alternative Title: I Don't Want Kaizo Thank You

I can suggest my own ROMhacks, The Hooray! - Fishing Season and Fishing Season 2

also anything by Gamma V (although consume in moderation).

these are the ones I can think about off the top of my head, sorry for being two months late with that.
by Mandew
3 months ago
Forum: the cartridgé
Topic: Have you ever beaten Super Mario Bros. all the way through "legit"?
Replies: 21
Views: 2596

Re: Have you ever beaten Super Mario Bros. all the way through "legit"?

the hammer bros is why the game could be "deathless or bust" around World 8. Keeping your Fire Flower makes everything a ton easier.
by Mandew
3 months ago
Forum: the cartridgé
Topic: Have you ever beaten Super Mario Bros. all the way through "legit"?
Replies: 21
Views: 2596

Re: Have you ever beaten Super Mario Bros. all the way through "legit"?

smb's learning curve is built entirely on how Mario controls. Once you got that down, I feel going through the entire game is actually pretty easy. The levels aren't devilishly tough or anything (unlike 2J's)
by Mandew
3 months ago
Forum: the cartridgé
Topic: Have you ever beaten Super Mario Bros. all the way through "legit"?
Replies: 21
Views: 2596

Re: Have you ever beaten Super Mario Bros. all the way through "legit"?

me wrote:I've actually beaten it like that with a single death.
That single death was to the very first goomba in the game.
Technically not deathless.
by Mandew
3 months ago
Forum: let's play
Topic: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
Replies: 94
Views: 3721

Re: Nachos and Fried Oreos - 2 - Pancakes and Fried Coke

I actually made a thread a few months ago asking if anyone has beaten SMB1 all the way through without warps or the A+start title screen continue trick, and Bean was the single person in the thread who has done it. And maybe Argumentable but I'm not sure if that is an implied claim in his post. htt...
by Mandew
3 months ago
Forum: let's play
Topic: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
Replies: 94
Views: 3721

Re: Nachos and Fried Oreos - 1 - Jellos and Corn Nuts

I think the fact that lives are important in this hack is very significant to the experience. After playing hacks for a while, most people go through a process where re-doing a lot of things becomes less and less dreadful. This effect essentially curbs a ton of pressure off of said player -- the thr...
by Mandew
3 months ago
Forum: let's play
Topic: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
Replies: 94
Views: 3721

Re: Nachos and Fried Oreos - 1 - Jellos and Corn Nuts

see the plan is
when Mario starts eating Nachos and Fried oreos, they're so unhealthy that they'll eat away at the rest of his lives.
by Mandew
3 months ago
Forum: art showcase
Topic: Mandew draws cute things
Replies: 28
Views: 4692

Re: Mandew draws cute things

My Favorite Flower (March 18th, 2020)

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by Mandew
4 months ago
Forum: art showcase
Topic: Mandew draws cute things
Replies: 28
Views: 4692

Re: Mandew draws cute things

Comfort and Lavender (March 14th, 2020)

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by Mandew
4 months ago
Forum: art showcase
Topic: Mandew draws cute things
Replies: 28
Views: 4692

Re: Mandew draws cute things

Riley has a new comfy design (March 12th 2020)

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by Mandew
4 months ago
Forum: art showcase
Topic: Mandew draws cute things
Replies: 28
Views: 4692

Re: Mandew draws cute things

hey I could probably actually make use of this thread once in a blue moon

here's a cute art (march 11th, 2020)

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by Mandew
4 months ago
Forum: let's play
Topic: Super SIG World 38 - Sleep In....Goodness
Replies: 191
Views: 10802

Re: Super SIG World 38 - Special5: Inflated Goldcount

You know what, I'm really glad SIG got a lot better at level design as he went. His repertoire of ideas seems a lot larger than it used to be.
by Mandew
5 months ago
Forum: let's play
Topic: Super SIG World 38 - Sleep In....Goodness
Replies: 191
Views: 10802

Re: Super SIG World 38 - So It Goes

I've seen the first 15 or so SIG games played at some point and I can say this one is better than the others I've seen. Or at least it starts off a lot better. A lot of the problems in the other SIG games crop up towards the back half of the game. I remember a commonly reoccurring one being auto-scr...
by Mandew
5 months ago
Forum: let's play
Topic: Super SIG World 38 - Sleep In....Goodness
Replies: 191
Views: 10802

Re: Super SIG World 38 - Surprisingly, Isn't Garbage

*ahem* I think the fact that this game is what it is, is very worth discussing. People voicing their likes or dislikes towards this game is vital as it provides a means to explain a division. There are a lot of would-be future game developers and/or people interested in game design in this community...
by Mandew
5 months ago
Forum: let's play
Topic: Super SIG World 38 - Sleep In....Goodness
Replies: 191
Views: 10802

Re: Super SIG World 38 - Surprisingly, Isn't Garbage

I think Arctangent's point of view/explanation is fair. What we see here the 38th game. What we don't see here are the previous 37 entries. The Super SIG World series is known for not presenting strong ideas. Of course the guy got better at it as time went on. And of course not every hack has to hav...

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