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by Mandew
4 days ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

dev comm for RUDE BRIDGE: How did Night of Semiramis get so low? That level was amazing... It had everything. It was simply put- sexy. And it was 42nd? Just a few videos ago there was Level 102 with 10 bonsai bills all like "I HOPE I WIN!!!1!". Although it was through the internet powers of Raocow, ...
by Mandew
5 days ago
Forum: let's play
Topic: Star Fox (SNES) - Six Stars of the Northern Cross
Replies: 89
Views: 2025

Re: Star Fox (SNES) - Leave me alone, let me rock and roll

Star Fox is basically a series of remakes

it's interesting to see what the first batch of source material was
by Mandew
1 week ago
Forum: let's play
Topic: All The Sanics - 1 - Dusting Doilies Since 1991
Replies: 262
Views: 4412

Re: All The Sonics - NOW LOADING...

I can't wait to pick apart all the game design decisions. Many have positive effects, many have negative effects, and there's always something to learn from 'em.
by Mandew
2 weeks ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 311701

Re: All the Mega Men - Everlasting Peace For No Time At All

Isn't the S&K collection the PC version with the less good music? Yeah. It's still a physical copy that I have from ages ago, though. I know Sonic CD is on Steam, but I don't know about the rest! Haven't been on steam in probably a few years All the genesis Sonic games are part of this: https://sto...
by Mandew
2 weeks ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 311701

Re: All the Mega Men - Everlasting Peace For A Little While

Isn't it easier to just buy him consoles in some cases I have PC CD copies of both Sonic R, Sonic 3D Blast, and the Sonic 3&K collection I'd be willing to donate to raocow should those be necessary (though I imagine they're not the hardest things to emulate, 3&K being a much better game on the actu...
by Mandew
2 weeks ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 311701

Re: All the Mega Men - Everlasting Peace For Now

"i legitimately don't understand why people like these games" is an acceptable statement, though. I would go a little further in caution and say that unless you're able to respond to those points regarding what makes people like them, "I don't understand" is on you and not on them. This is not nece...
by Mandew
2 weeks ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 311701

Re: All the Mega Men - Everlasting Peace For Now

like, "i legitimately don't understand why people like these games" is the climate. this is not the uncommon, pushed-back opinion. sonic fans get this constantly, and pretty much everywhere. it's kinda... tiring imo, when people go as far as to say that something was never good just because of the ...
by Mandew
2 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP 0.05/0.1 - Half a jump is still a jump

Devcomm DANGER TOWN

I made a level once with these aesthetics and submitted it to jumphalf
the level itself was kinda dumb though
so lolyoshi pretty much redesigned it from scratch
and now it's a good level!
by Mandew
2 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP (-1)/(-2) - Half a jump is still a jump

man that was a very nice riddle
by Mandew
3 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

more importantly, hongry plants keeps the pyro meme spirit alive Traditionally... Agree to disagree with you there. The VIPs (released 2006-2011) did the exact same thing that JUMPhalf is doing here. As the single most influential series of SMW romhacks out there, surely they would be part of this "...
by Mandew
3 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP (√1)/(√4) - Half a jump is still a jump

JUMP monocle/binoculars
by Mandew
3 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP 5*10^-1 - Half a jump is still a jump

freshtalk wrote: That scrolling Koopling fight was really neat, and the highlight of the video for me.

So if you press L/R on the map, do you switch between Demo and Iris?
I know for a fact that there is a different palette for a Player 2.

Player 2 palettes are pretty fun, actually.
by Mandew
3 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP 5*10^-1 - Half a jump is still a jump

Devcom: PUNCHLINE! ~ The story starts with MaGL3. November 2016. My MaGL3 level (called "It's a level. WOW!") had its first part similar in aesthetics, and used the "Journey to the Right" platform like this one does. It also used a Wall Jumping patch. One of the due complaints I heard from a judge w...
by Mandew
3 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP 3/2-1 - Half a jump is still a jump

who's ready for JUDP (Janked Up Demo Party) Cycloptic?

by Mandew
1 month ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP one divided by two - Half a jump is still a jump

I'm pretty sure if an SNES ROM could actually change the settings of your emulator, it would automatically signify a security flaw. That's enough to forsake an emulator to the eye of many communities.
by Mandew
1 month ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP½ - Half a jump is still a jump

who's ready for the crossover, Janked Up Mario Thing?
by Mandew
1 month ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP½ - Half a jump is still a jump

words you did really good and i wish i had your confidence when it comes to asm and whatnot. i know asm but i dont have the confidence to do anything without at least studying most of it. like im studying smw's code before doing much of anything i did make an smb3 burner with the help of vip5 code,...
by Mandew
1 month ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 605
Views: 18146

Re: JUMP½ - Half a jump is still a jump

devcomm: how Home Run Derby came to be the story intersects with the level "Baseball Yard" from The Hooray: Fishing Season. it all started in October 2015, when I wanted to make a level themed around baseball chucks. each month I would go back and just stare at the first two screens of the level, so...
by Mandew
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7897

Re: SUPER - Mario and Detteiu's Trap Tower

no im not saying you're wrong even though i still havent studied the disassembly thoroughly im saying that based on my experiences, spin jumping doesnt really help much because of the level of precision the level demands the level IS precise, yes. The 1-2 frames of let that spin jump would allow wo...
by Mandew
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7897

Re: SUPER - Mario and Detteiu's Trap Tower

KobaBeach wrote: i literally played the romhack
I literally have the SMW Dissassembly right on my desktop files
and I literally read the part of the code that makes Mario jumps a handful of times
by Mandew
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7897

Re: SUPER - Mario and Detteiu's Trap Tower

this level would have been a lot easier if you used the spin-jump a whole lot more. it really wouldnt, i spinjump all the time in smw and it got me nowhere It really *would*. Spin Jumps make Mario jump about half a tile lower than normal jumps. There's at least 2 or 3 more frames of let in how long...
by Mandew
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7897

Re: SUPER - Mario and Detteiu's Trap Tower

this level would have been a lot easier if you used the spin-jump a whole lot more.
by Mandew
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7897

Re: SUPER - Mario and Detteiu's Trap Tower

I figured that "sensible midpoints" would need to be placed ever since I saw FT saying that he didn't beat all the levels. It looks to be extremely difficult to maintain a consistent pace in this hack without savestates. Normally I'm prime against savestates since it cheats the outlook of the game ...
by Mandew
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7897

Re: SUPER - Mario and Detteiu's Trap Tower

So let's gratefully blame fusoya. We could also blame wa, but I think there was a japanese version of block tool that fixed slowdown issues (and wasn't updated to use corner offsets) that he was probably using. Um, hello? It was wa's decision to make that level, and leave it in with the quirk? All ...
by Mandew
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7897

Re: SUPER - Mario and Detteiu's Trap Tower

This Eye o' Mine wrote: This value (I don't remember what it is just off the top of my head) just so happens to be odd
#$55

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