(shouting)

Search found 105 matches

by Marcaek
3 years ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 57917

Re: Half-Life 2 - Spatial Energy Field

wow barney stop all the backseat gaming!!!!!!!!!
by Marcaek
3 years ago
Forum: let's play
Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
Replies: 369
Views: 57917

Re: Half-Life 2 - Turret Town USA

man i really am looking forward to cowman learning how to use spaceballs successfully
by Marcaek
4 years ago
Forum: let's play
Topic: Donkey Kong Country 3 - Unbelievable type of a situation
Replies: 245
Views: 51792

Re: Donkey Kong Country 3 - The Kongtroversial Kongklusion

heck yeah dkc3

i am totally on board with Northern Kremisphere = canada being canon
by Marcaek
4 years ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 51523

Re: Donkey Kong Country 2 -- Pounding the Pavement

if brouzouf isnt used as a title i will be sad
: (
by Marcaek
4 years ago
Forum: let's play
Topic: Donkey Kong Country 2 -- A New Wind Blows
Replies: 238
Views: 51523

Re: Donkey Kong Country 2 -- I Passed

if brouzouf isnt used as a title i will be sad

also looking forward to DKC3 when that happens because it's my fav
by Marcaek
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1074
Views: 189125

Re: JUMP 2*η(-1) - Half a jump is still a jump

was brick joke at all inspired by hyper 6? i feel like it was
by Marcaek
5 years ago
Forum: the cartridgé
Topic: Romhacks running on actual hardware
Replies: 12
Views: 3451

Re: Romhacks running on actual hardware

Here's another question: VLDC9, hardware compat or not? I expect due to the nature as a contest compilation perhaps it isn't, but would love to be wrong.
by Marcaek
5 years ago
Forum: the cartridgé
Topic: Romhacks running on actual hardware
Replies: 12
Views: 3451

Re: Romhacks running on actual hardware

I assume JUMP would work on an actual console? That in particular is something I would like to try out.
by Marcaek
5 years ago
Forum: the cartridgé
Topic: Romhacks running on actual hardware
Replies: 12
Views: 3451

Romhacks running on actual hardware

Could someone reccommend some hacks to play which would work on an actual cart? Would any of the VIPs fit this criteria?
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]

i wanna say if nothing else this level would make for an awesome tas
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]

raocow those on\off blocks? Broken corners. I hope you read this before you find out really late!
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel

These long levels could benefit from multiple midpoints, if not merely shortened. Hell, introducing multiple midpoints as a world gimmick is a legit good idea! Gravity gimmick is a nice idea, unfortunately when you alter how mario world physics work you start to see just how broken the game is, and ...
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel

A lot of the levels in this game feel like if you polished a few things and fixed the jankier gimmicks they'd be, like, honestly super good. But this one more than any of the others felt to me like unsalvageable garbage.
Hyper 6 in a nutshell.....
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel

I personally consider the first room one of the worst areas in the entire hack. At least the wind level had clever bits and you can kinda feel it out, but the spiny droppers really complicate things here and it just is not in any way comfortable to deal with.
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel

I can't see Haimari even recieving much feedback to begin with given how many hack players at the time used savestates. IIRC even people in the japanese mario communities complained about Hyper 6, maybe that has something to do with why what exists of Hyper 7 is so much easier? Too bad it was never ...
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Haimari's Level Design: A Tragedy In Five Acts

Anything in Hyper 5 that was as hard as in 6 was in the special world, and tbh the special world of 5 had some levels which were worse than 6 because they were even more buggy and schizophrenic.

I'd like to see Raoman try the Hyper 7 demos sometime after this, since a final version is unlikely...
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Haimari's Level Design: A Tragedy In Five Acts

I was waiting for this moment from the start, a 7 star Hyper 6 level with wind.

I could feel the dread here through my screen.
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Running Out Of Thumbs-Ups To Give

The calm is over. The Storm begins.
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Running Out Of Thumbs-Ups To Give

Welcome to world 8! There are still of course, flashes of interesting ideas here and there, but the dramatic increase in difficulty makes problems you could ordinarily handwave really insufferable.
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - The True Hyper VI Starts Now

For what it's worth, you have one of the worst bits out of the way now.

this is like the lamest consolation ever
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - The True Hyper VI Starts Now

:twisted: :twisted: :twisted: NOW ENTERING HELL ZONE USA :twisted: :twisted: :twisted:
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Calm before the Storm

Proposal: Do the special world levels off cam to practice then do a full playthrough after you have done the level once. You're not going to keep a savestateless run going in special world for very long. IDK how you're going to do the last normal level toolless, let along the final special level. go...
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Calm before the Storm

"Calm before the storm" No name more fitting than this......
by Marcaek
6 years ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 121135

Re: Hyper VI - Haimari Presents raocow's Guest Level

Given the context, I am inclined to believe that something about Cup's translation better reflected the author's intention. Also that ghost house was weird, but like, for inverse reasons a ghost house is usually weird! It feels like you kinda accidentally find the way to progress instead of having t...