(shouting)

Search found 7 matches

by Nitrogen
8 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34526

Re: Level testing and discussion

SAJewers wrote: 8 months ago I think you messed up the map16 export unfortunately
Whoops, now it should be good.
by Nitrogen
8 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34526

Re: Level testing and discussion

Here are the rooms I claimed since a long time (a classic final castle room and a puzzle room). The .bps is included as usual for testing purpose.
by Nitrogen
10 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34526

Re: Level testing and discussion

I'm working on a room for the Bowser's Castle collab, but my idea would require using a custom sprite and all the slots for sprites are taken. Is it possible to take slot 15 (reserved for the giant spiny) for my custom sprite since the giant spiny was actually never used?
by Nitrogen
1 year ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34526

Re: Level testing and discussion

I'll also take the proper corner tiles and extended graphics for the red switch palace.
I also came up with a quick and silly message when the switch is pressed.
by Nitrogen
1 year ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34526

Re: Level testing and discussion

Apparently switch palace levels don't get enough love so I wanted to make another contribution with a red switch palace. This one is very short (60 SMW seconds) but quite intense and hard (one-hit is failure). Feel free to tell if some parts of the level need to be nerfed. You can access to the leve...
by Nitrogen
1 year ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34526

Re: Level testing and discussion

Hi, I made an almost vanilla level for the collab, it should be a bit hard but it's pretty short. Red switch blocks are used to lower the difficulty. If you want to play the level (.bps included), it's just to the right of the multicolor switch palace. I tried to make each setup readable quickly, bu...
by Nitrogen
2 years ago
Forum: contest center
Topic: MaGL4 - Submissions
Replies: 30
Views: 7586

Re: MaGL4 - Submissions

TOSHIBA CUSTOMER HOTLINE SERVICE 3A

This is what happens when you spend several weeks to try to find a decent gimmick for a great level, and finally make an experimental and weird thing.
At least it was pretty fun to make and I hadn't made it to win, so I guess that is the main thing for MaGL4.