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by Implo
3 weeks ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 17996

Re: VIP6 - Nagasaki

Wall running section was one of the funniest raocow moments in VIP 6. He tried using coin guides, but was jumping way too early. So he assumed that coin guides are wrong and he must ignore them. In order to do that he grabbed all the coins though. Which means he was jumping in the same way coins wer...
by Implo
4 weeks ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 17996

Re: VIP6 - Saga

I wonder if message about floor wasn't talking about some secret pipe hidden in the ground that would lead to fishing boo section. I think if it was talking about hidden powerups, it would mention hole, not floor.
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - 1Fuzzy0

It would be easier for raocow if statue would stop on 1F0 tile.
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - 1Fuzzy0

So that's where the secret exit is located. I tried completely different thing. I read 1st message and it mention word "pray", so I assumed that I need to duck. So I was ducking in the whole shrine and nothing. So I thought that maybe I need to duck outside, but then I remembered how big this level ...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - 1Fl0at

I remember playing this level. Top notch aesthetic and really good music. Also very creative. Level when watched from outside feels exciting. But there is major flaw for me - this level is long and too easy at the same time. Everything before 2nd midpoint was just too easy for me, there was too much...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - 1Fb0o

I remember this 1st dragon coin section. It killed me in like 4 different ways. First I didn't notice thwimps. Second - I didn't notice 1F0 tiles (because it's barely visible in water), so thwimps killed me again. Third - I died on muncher ceiling when I tried to avoid thwimps parade. Fourth - I die...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - 1Fb0o

First level is another one of my favorites. I really liked usage of blarghs here and the level was blast. Though I don't remember ever playing secret exit. Maybe because it's length I assumed it's 1 exit only.
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - 1Fm0le

Vestigia Caeca is my favorite puzzle level in this contest. It looks nice, it's creative, but not demanding like a lot other levels. This was really fun to play level.
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - 1F0BEY

Chainsaw CD is my favorite level in this contest. It looks great, has nice music and gameplay is fun and non demanding. Level was really cool.
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - Archival Purposes

Swissotel is fun level, but also really long. I didn't like too much 1st balloon section. I had problem with finding my starting position, so when I finally found it, saw killed me. And the end of this section confused me a lot. I think I retried this section 10 times before deciding to go where arr...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - Archival Purposes

Completely forgot about this level. Not sure if I like these troll traps.
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - 1Fs0nic

And here I thought that GAY SHT from YUMP was the worst thing ever existed in the universe... Also, that laughter legitimately frightened me. GAY SHT is still the worst one screen long thing ever existed in the universe though. As for laughter, it really reminds me raocow's laughter after beating S...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - 1Fs0nic

Wait, submitting 2 levels into contest means disqualification.
by Implo
1 month ago
Forum: let's play
Topic: So A Fox, A Rabbit, & Knuckles Walk Into A Bar - Advance 2 - Neon Genesis Evangelion 2
Replies: 4681
Views: 225070

Re: All The S@nics - SA² - Chaos Swiss Roll!

Now that I think about it when raocow decided to try hard mode, he chose to play 3 missions in one video and last mission in second video. Which means in first video he played only 75% of level and in second video he played only 25% of level. Now that he's playing all 4 missions, you can say that he...
by Implo
1 month ago
Forum: let's play
Topic: So A Fox, A Rabbit, & Knuckles Walk Into A Bar - Advance 2 - Neon Genesis Evangelion 2
Replies: 4681
Views: 225070

Re: All The S@nics - SA² - more like lard mode

Yeah, I know. But when he was starting Sonic series, he was making 1 level per video. Later he changed his mind and made world per video. But he wasn't putting 3 numbers into title (for example 21 & 22 & 23), because he played 3 levels in one session. He just changed his initial idea about what shou...
by Implo
1 month ago
Forum: let's play
Topic: So A Fox, A Rabbit, & Knuckles Walk Into A Bar - Advance 2 - Neon Genesis Evangelion 2
Replies: 4681
Views: 225070

Re: All The S@nics - SA² - more like lard mode

What's the joke with this double numbers (right now 388 &389) of videos? It has size of normal raocow's video and it's not the first time raocow is doing one more level. But he never before counted that as 2 videos in one, so why is he doing it now? I suspect this is some kind of meme unknown to me....
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - How dare you disturb my family vacation ROAR!

Question: Why did raocow put savestate at reset door in big boo section? He got midpoint just before this part, so putting savestate there is weird.
by Implo
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - END OF D-SIDE... or X-SIDE

I did not enjoy this one. First half was really tough for me. Maybe because I went after dragon coins from the start. And then 2nd half happened. Out of nowhere level changed into puzzle level. SELECT room is something that I couldn't beat it. I overthought here. I remembered gimmick from JUMP about...
by Implo
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - Raiding Video 51

I remember Missing Cleft. It's a good level, but I didn't like dragon coin run. To get to them you need to bop into blue lines block (like the first block raocow bopped). Problem is on blue background it's not visible. You are supposed to use L and R to move background, so blocks will be visible on ...
by Implo
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - So you land on blocks, and then sprite blocks...

hey so, because vip6 is heading towards nightmare mode, I'm thinking of putting it on hold, put vldcx back into a-side, finish that, and then return to vip6 so I can give it all the time it needs. thoughts? If it's that hard wouldn't be better to play them alternately. First day - VLDCX, next day -...
by Implo
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - So you land on blocks, and then sprite blocks...

So I suspect the reason why eating block wasn't triggered in key route in first few attempts is because raocow jumped on 1st bronze block (which is eating block) instead on jumping on other bronze blocks. I guess standing on eating block doesn't trigger it, it must be normal bronze block.
by Implo
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - 1F0 IQ = 496 IQ

I remember playing previous version. It had no lava, so I was confused why it is called Hot Swiss Lava. Seeing contest version made sense. As for secret exit - I didn't like it. First it's these koopa shenanigans that I was clueless what to do. Sure, there was hint, but I did not understand it at al...
by Implo
2 months ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 17996

Re: VIP6 - Hyogo

So second half of last level is boring, because it's pure memorization. How can you say that, raocow? Your first attempts on these section and also boss proves that this concept is wrong. It's not a memorization section. It's the section where you need to observe your surroundings and quickly make d...
by Implo
2 months ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 429
Views: 17996

Re: VIP6 - Osaka

You will not like this comment, raocow, but I think powerup at the very beginning of level is a trap. I mean what killed you a lot was slowly descending on block thanks to feather. That's why you had less time to make jumps. And hitting switches would definitely be easier as small Mario. So I think ...
by Implo
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 32242

Re: Vanilla Level Design Contest X - Mario takes Luigi's advice

I suspect that author of first level was testing second half and just forgot to move starting point all way to the beginning. But it's easy to fix. Just move starting point all way left in Lunar Magic. And that's what I did to play this level properly.

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