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by Implo
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Eleven Ten

Um, FPZero, you switched morcel's comments. His comment about Vanish Castle is in Harmonious Heaven level and for other level in Vanish Castle. So now will be good levels that also look good. If I remember correctly vanishing gimmick works, because of getting to screen with lots of keys that are hid...
by Implo
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

Hey look. There is fourth section of Athletic Synergy with a missing midpoint today. So yeah, GENERAL TROTYL is my level. Originally I planned to do dolphin generator climbing level. I called that TUNA BLASTER, but gimmick was quite janky and it was working whenever it felt like. I took a break from...
by Implo
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

Fact that there is a lot of Layer 2 smasher isn't really surprising for me. This kind of gimmick is pretty popular in the contests. I think VLDC 11 is rather popular, because it's use of lakitu. Lakitu is mostly avoided by creators, because he's annoying. But in VLDC 11 it appears more often in diff...
by Implo
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

To be honest I don't understand phenomenon of Someguy712x level. At first figuring out where hidden stuff is may be difficult. I remember that I almost timed out in midpoint room. I was jumping on all clouds, but I felt like hiding mushroom inside cloud was unfair. On the other hand second playthrou...
by Implo
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- onze

First level was tough for me. Especially second half where I got easily overwhelmed by lakitu, spinies and fast pipes. As for music - it was really good choice and not too loud for me. Second level was really great. I had a lot of fun with it and it looks amazing. I just wish it would be twice longer.
by Implo
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- It's like Elven, but with one more "e"

Dimension Traveling was very creative. Gimmicks were fun, but a bit undeveloped. Gravity gimmick felt a bit random at the end where I got to brown blocks by just using pipe randomly. And that really confused me. Invisible land section was short and it was just basic jumping, so it wasn't very intere...
by Implo
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Today, Twice

Another really good level that should be ranked higher. Vertical section was much worser. It's slow, long and very demanding at the end. But it's also very creative and it's optional challenge.
by Implo
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Today, Twice

Dude, Jill is the last very hard level that needs assistance of savestates to be beaten. First section looks promising, but in second is presented the gimmick - fast land. And that's really annoying gimmick. It may be weird, but the worst part of the level for me was also the safest. At the end of s...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9

I'm surprised, raocow easily managed to beat most of the level that I struggled a lot. But he failed on easy jump near the end that I had no problem to perform. I was literally shouting into screen "Don't drop down there! Jump from top!". Good thing that he finally figured it out.
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9

Except something wrong DID happen; they did not follow the rules of participation. Except wolfnasty entry hasn't been disqualified and I don't think judges didn't noticed that. Even though level clearly broke reset time rule, they let it slide. In this kind of situation instead of disqualification ...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9

an entry was disqualified from vldc11 for setting the time to 501 seconds. the rules state to not have a time above 500 seconds. if users want to bypass the rules, regardless of how big, they gotta be ready for the potential of disqualification. There was another entry made by wolfnasty. He used re...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two

It included a ton of fix patches as well as the SA-1 expansion to allow for less slowdown and more sprite usage. There was really no reason for people not to use it when it was provided right there for everyone. Additionally, while nothing has come of it right now, we did try and future-proof the c...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two

Wait a moment. Author of Mushroom Langs didn't use baserom and you would like to disqualify him? What? I mean he put himself into disadvantage, he didn't gain anything from not using baserom. Disqualifying him just because of that is so stupid. I thought you put baserom as optional help for contesta...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two

First level today had really good aesthetics and music. I also liked a lot it's design. I'm surprised it scored so lowly. On the other hand second level is just precision spin jumping on saw, which was very deadly. Yes, it's creative, but I didn't like it very much.
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- A one and another

I find it so funny how raocow didn't know the numbers of exits in SMW, but still could tell apart every single level in the game to count them up. Embarrassingly enough I also failed this question. I knew the number of all exits and number of secret exits and all I needed to do was simply math. And...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- A one and another

I didn't like Quiz Academy level. My problem was that I have very small knowledge about Mario franchise and most answers I didn't know. I would prefer it to be a quiz about SMW only or VLDC.
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- A one and another

Mountan Castle is the hardest level in this contest. It looks good and it's very creative. I liked tutorial section despite dying and "hold B always" section near the end. These 2 parts of the level were the best for me. What I didn't like? Other than crazy hard difficulty I didn't like dying in tut...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska

I disagree with you. Author made level with his brightness in the mind. I don't think he will ever think that other people can see the stuff, because they have lower brightness. It's your role to adjust brightness. Just like in video games - you have problem to see anything, then it's you who needs ...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska

About darkness - the reason that some people have no problem with that and others have huge problem may be also brightness of your monitor. I tested it with minimum brightness and for me the whole screen was just black. Then I tested on my usual settings and I could barely see blocks and enemies. Sa...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska

I really liked first half of Cloudy Lake. It was fun underwater level. Second half was weaker. The problem for me were water clouds. Most of the time I was mistaking them for solid clouds. Also during orange clouds get hurt runs when running you can get stopped on floor. The solution is to jump, but...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Lunchtime somewhere

And that's the end of Worst 10. Well, it wasn't that bad, isn't it? I liked second level. As for third level - I didn't really like it. It looks nice though. This level is also huge improvement compared to original version that was much longer, more deadly and unfair. I don't like this exchange of h...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Lunchtime somewhere

Getting Up is one of the worst looking levels in this contest. It's a vertical level with surprise thwomps out of nowhere. Luckily it's only a thing few times. It's also one of two entries that I couldn't beat during my first playthrough. I tried doing this jump on thwomp multiple times and finally ...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Second half of a convenience store

Athletic Synergy is (for me) second hardest level in the contest. It force player to precise fish jumping and also mine jumping too. And if done correctly they are very satisfying. Especially the section where you need to spin jump on fish to slow down your fall and land on mine to bounce forward an...
by Implo
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 15980

Re: Vanilla Level Design Contest 11 -- Shines per level

Wow, it's VLDC 11. I didn't saw that coming. This is contest with much more quality than VLDC X and I think this one have no joke levels at all. About Forest Blitz. This jump that raocow tried to use shell jump is very possible. You just need better momentum. Also you need to stop on the first tile ...
by Implo
3 months ago
Forum: let's play
Topic: A Thousand Miles - Adventures (plural) - Birdemic
Replies: 2505
Views: 92132

Re: All The S@nics - SegaSonic the Hedgehog - Watch out! You're gonna crash! Ahh!

I never played this game, but I suspect that the game controls a little different than raocow is used to. I think that if you press UP - you go forward. In other words: if Sonic face down, after pressing UP he will go forward, in other words down. If Sonic face left - then after pressing UP he will ...

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