Search found 37 matches
- 3 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1075677
Re: Half The Chaotix - Friends Are There (I Don't Care) (4/5)
Fun Sonic Facts! The development of Sonic Heroes almost managed to kill a man. This unfortunate soul was director Takashi Iizuka himself, who would later call Sonic Heroes 'the most stressful project of his career'. wow. you would think Sega would have learned after the disaster that was X-Treme's ...
- 3 years ago
- Forum: let's play
- Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
- Replies: 369
- Views: 57935
- 3 years ago
- Forum: let's play
- Topic: Half-Life 2 - Episode 2 - Unfamiliar Ceilings
- Replies: 369
- Views: 57935
Re: Half-Life 2 - Episode 2 - Flashback
So is it ever explained why City 17 and environs are filled with random bodies of radioactive sewage? Was it dumped there by the Combine around the same time they were sucking all the regular water off the planet? Or is the HL-verse version of Eastern Europe just like that
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1075677
Re: Batting A Thousand - Adventure 2 - Yeah, Take This Weed. It's All Yours!
Assuming that the emeralds don't suddenly change colors between games, the emerald Tails has in this game is the one that was found in Sand Hill in Adventure 1 and used to power the Tornado 2. Don't look at Sonic lore too hard, it exists in a precarious state and the connections between games will s...
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1075677
Re: All Of Sh@d@w - Adventure 2 - I'm Gonna Change The Frequency To Your Wife
Fun Sonic Facts! Though originally meant to be released in early spring, Sonic Adventure 2 was delayed to June 23rd, 2001, the extra months of dev time allowing Adventure 2 the serendipitous honour of being released on Sonic's tenth anniversary. A Sonic game actually being delayed for a milestone r...
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1075677
Re: All Of Sh@d@w - Adventure 2 - I'm Gonna Change The Frequency To Your Wife
I mean, considering how much of an easy time was had with Security Hall, this may just be the universe attempting to restore balance
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1075677
Re: All The S@nics - ℝ - Can YOU Feel The Sunshine?
Somebody remind me since my memory of Sonic the Comic is shaky. Did Metal Knuckles appear there as part of the Metallix?
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1075677
Re: All The S@nics - 2 - I Could Go Super Sonic...
honestly the Japanese art team made 100% the right decision here the visual design of Oil Ocean is some of my favorite art in Sonic 2, and a lot of it is the use of vivid colors in what any other game would have made a dark, gritty, post-apocalyptic atmosphere this tends to be why I like a lot of CD...
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1075677
Re: All The S@nics - 2 - I Could Go Super Sonic...
The climb in Chemical Plant 2 is, to my knowledge, the cause of the first of my video game related dreams/nightmares. Most replays of the game I do nowadays use the hidden route to skip it; I don't think I've ever done the speedrun trick with the spindash. Another fun fact: In earlier prototype buil...
- 5 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1075677
Re: All The Sonics - NOW LOADING...
act 1 of emerald hill has 4 checkpoints, act 2 has 3. you just need to route it out and be prepared to spend a good while in the first zone Act 1 has only 3 checkpoints, but Act 2 has 5, so you actually get a slight margin of error if you route it properly on the other hand, Super Sonic in 2 is a d...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
Re: Mega Man ZX - There Can Be Only One
I was wondering last night if I should maybe explain how each area is reached in order to cut down on time spent wandering. I decided against it at the time since I didn't want to be backseating, but since Rao is looking them up anyway: Area A: Already located (it's the forest) Area B: Already locat...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
Re: Mega Man Powered Up - Back to the Beginning
Another fun fact: Ice Man's voice actor also voices kid Goku in the non-Funimation English dubs of Dragon Ball and Dragon Ball GT that were used in Canada and the UK.
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
Re: Mega Man Zero 4 - Absolute Zero
A warning before you continue, although it can probably be skipped over if you're not bothering with the crafting system: The "between two sets of four levels" mission has an enemy that only appears there. This mission cannot be revisited once completed, and thus you will not encounter thi...
- 5 years ago
- Forum: let's play
- Topic: [RKS Freudenstachel] „Gelb schmerzt.“
- Replies: 481
- Views: 78670
Re: [Rosenkreuzstilette] „WER WAGT ES ZU VERSUCHEN DIE ZEITBOMBE AUFZUHALTEN?!“
Even better, just abolish the lives system because it's a vestigial mechanic carried over all the way from arcade games and in almost all platformers it serves no purpose other than to once in a while make you redo something you already know you can do. I agree in a lot of cases, but Mega Man stage...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
Re: Mega Man Network Transmission - A Classic Case of Identity Crisis
Funny thing you should say the music sounds "Mega-manny", because several stage themes in this game are remixes of the Classic stage themes for their corresponding characters. For whatever reason (probably because they wanted to release it faster), Capcom did not dub the voice acting in th...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
Re: Mega Man Zero - Zero to Hero
I am pretty sure that Reploid you escort can't die. If it's like the intro stage, he has infinite HP but every time he gets hit lowers your Mission score for the stage.
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
Re: Mega Man X5 - The End of the Mega Man X Series
they really should have let you have the Gaea Armor way sooner in the game, because it's a cool set of functions but you obtain them too late to get too much use out of them giving up mobility and special weapons to be a brick that's immune to spikes would have been a fun alternate way to play throu...
- 5 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
Re: Mega Man X5 - The End of the Mega Man X Series
so if we go by the world map on the stage select screen, Spike Rosered's stage is in Central Europe, well known for its lush jungles
- 6 years ago
- Forum: let's play
- Topic: Wariowl Landspear 2 - District of Columbia
- Replies: 451
- Views: 76951
Re: Wario Land 2 - Spear
I'm imagining something like the final scenes from End of Evangelion but instead of it being Rei it's Giant Spear Man
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
Re: Mega Man & Bass: Mega Man 7.8 Final Mix
To give context to Dynamo Man's CD at the end of the video: the game manual says he was originally a tour guide for power plants but King modified him with a high-output power generator that made it unsafe for him to be around humans due to the energy fields produced
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184521
Re: Mega Man X4 - What Are We Playing? Fourrrrrrrrr!!!
I love how Magma Dragoon is literally just mecha-Akuma
- 6 years ago
- Forum: let's play
- Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
- Replies: 606
- Views: 121162
Re: Hyper VI - Haimari's Ultimate Showdown: So Hype You Do It Twice
Hyper VI looks like everything you're not supposed to do with Mario ROM hacks
next you're going to tell me he put a message box on Layer 3 or something
next you're going to tell me he put a message box on Layer 3 or something
- 6 years ago
- Forum: let's play
- Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
- Replies: 606
- Views: 121162
Re: Hyper VI - Featuring Exciting Bonus Levels By Top SMW Producer Haimari
okay like a lot of other Haimari stuff at this point I want to give a lot of points for novelty and creativity but then all those points get taken away for execution and not actually being fun to play those sand tunnels are a super neat idea but they're just implemented in a way that leads to way to...