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  • Mata Hari19 hours ago
    I Am Satsuma
  • Leet21 hours ago
    el shaddai stands out to me as being just this tiny slice of the story and then the rest was published in novel form, the game almost feels like just a bonus
  • KobaBeach21 hours ago
    the middle and the end is 2
  • KobaBeach21 hours ago
    arc the lad 1 is basically a beginning without a middle or an end
  • Leet1 day ago
    i can think of many games that fit that description on some level or another
  • Kilgamayan1 day ago
    The first thing I thought of wrt "a game without a beginning and without an end" is I Am Setsuna, since that game deffo feels like you get dropped into the middle of some ongoing activity and are picked back up out of it before it really truly resolves
  • Grounder1 day ago
  • thatguyif1 day ago
    I mean, there's some merit to it, Frog Fractions (and more specifically its sequel) pulled off something similar, it could be an effective technique
  • churine1 day ago
    Another thought that is stretching it a lot would be the idea of the game coming from the transformation of another game that the players already were playing, where the two are clearly different but where did one game begin and the other end is unclear, and arguably in that case the players caught up in it didn't "start" playing the second game
  • churine1 day ago
    you could have a game the player isn't aware they've begun to play or when, and is aware they do not know this; this does still require them to begin at some point both unknowingly and knowingly playing, but hiding that things generally begin at some point in time is kinda like going around it
  • Leet1 day ago
    it doesn't *really* count though i just cant think of any better way to break the rule
  • Leet1 day ago
    the idea is that the beginning of the game would at least be presumed to exist, but never shown to anyone
  • TiKi1 day ago
    Leet wrote: 1 day ago i guess you could release a midslice of a bigger game and never release it in full? that 'demo' would still have a beginning, but the game as an object to be thought about would not have a beginning to the observer
    is an intentionally-unfinished video game "unfinished"? the author achieved their plans. they are fully satisfied with themselves.
  • Mandew1 day ago
    if you work in the video game industry, chances are you're not gonna work on something you wanna work on
  • TiKi1 day ago
    it feels like if you're not willing to work on ANYTHING you shouldn't go into the games industry
  • TiKi1 day ago
    you can't get attached to a brand at all. like, you can't go into the industry to make mario games. everyone knows that. but you can't even get attached to creating, say, e-rated games or platformers unless you work for yourself or a small company that's dedicated to keeping things within those parameters
  • TiKi1 day ago
    "the reason i got out of the games industry is because, by the time i got there, everything was way too complicated and i didnt feel like spending years working on some minor subsystem of some game i didnt really care about" this
  • Leet1 day ago
    i guess you could release a midslice of a bigger game and never release it in full? that 'demo' would still have a beginning, but the game as an object to be thought about would not have a beginning to the observer
  • Leet1 day ago
    a random beginning is still a beginning. the problem is no matter what trick you do, the player will begin playing the game at some point
  • Enjl1 day ago
    You just start at a random point in the game

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