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Let's Play Super Mario 64: Last Impact

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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🦆 RedMageSusie
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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

Basically, I have a side job being assistant stage manager for an opera/concert company here (Not talented enough to sing a lead :p). So the last few weeks I've been busy at rehearsal for Suor Angelina. The dress rehearsal was really stressful because our tech was having problems. The actual show was last weekend went really well imo.

Don't have any other major shows coming up for a while. More time recording I suppose haha
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BurntTenda
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Re: Let's Play Super Mario 64: Last Impact

Post by BurntTenda »

That sounds pretty neat. Assistant stage manager is pretty important. I think.

And yay tech problems.
Something goes here sometime.
Oh yeah, I have a Youtube channel
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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

Yeah, it's important enough that the show can't run without me. ...Well, at least not as easily >_>

Anyways, have an update!

Part 28: Amusement Park
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Re: Let's Play Super Mario 64: Last Impact

Post by BurntTenda »

Finally I caught up.

Luna Park was super nice, actually. Other than eyeless Yoshi merry-go-round.
Why do people use 2D sprites in a 3D engine, especially for enemies?
Especially in an engine that wouldn't support such a thing. Those sewers, man.
Not good.

That slide and the pinball machine both looked very not fun.
Something goes here sometime.
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🦆 RedMageSusie
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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

Despite very obvious flaws, I enjoyed the casino level. The problem with the slide and the pinball was that they both felt incredibly luck based (especially pinball). I appreciate Kaze trying to be original, but sometimes it's best to scrap an idea when it doesn't work.
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Re: Let's Play Super Mario 64: Last Impact

Post by BurntTenda »

Yeah, other than a few unfortunate happenings in the Casino level,
it definitely is one of my favorites.
Especially the music.
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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

Sorry, it's been a while. I've been tied up with a lot of things lately.

Part 29: Nightmares
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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

omg an update

Part 30: Haywire
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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

I hope you like failure reels...

Part 31: Short Circuit
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Re: Let's Play Super Mario 64: Last Impact

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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

One questionable idea here, but overall, this wasn't too bad

Part 33: Float On
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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

I'm so confused.

Part 34: Simon Says
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Re: Let's Play Super Mario 64: Last Impact

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Re: Let's Play Super Mario 64: Last Impact

Post by BurntTenda »

How did that plant star work

Also, that rainshade effect was... certainly something.
Something goes here sometime.
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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

I'm pretty sure the plant star was a copy/Simon Says type star but it still felt kinda random on when it would work
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Re: Let's Play Super Mario 64: Last Impact

Post by BurntTenda »

Well, it was clearly a Simon Says type thing, but it looked super weird and strange.
Something goes here sometime.
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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

We take a break from Roll Chan to get back to another game

Part 36: I'm an Idiot
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Re: Let's Play Super Mario 64: Last Impact

Post by RedMageSusie »

Finally edited the last part!

Part 37: Ganon's Castle
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Re: Let's Play Super Mario 64: Last Impact

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Re: Let's Play Super Mario 64: Last Impact

Post by BurntTenda »

The final boss's second phase looked pretty neat. Although I feel that it's weird that the game ended with just his semi-perfect form.
At least we got Super Super Mario.
And it kinda just ended, really.
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