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Horikawa Plays Khimera: Destroy All Monster Girls

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by cheez8 »

Grounder wrote:
Kukironosuke wrote:my reaction to levels such as the quickening, i feel like gravity orb isn't "breaking the level" i feel like its the intended method of completing the level

but then again there isn't very much in terms of special weapon recovery
I legitimately have no idea what other solution there could be in the room with the wind and top enemies.

Did any of the other judges figure it out?
I tried pretty much every weapon I could think of. Turns out that was overthinking it - it's slower to try killing the fan fiend, and the intended solution is to slide really well, shoot down one of the tops before it hits you, and just barely squeeze past the lasers in time. I never even realized the Black Hole Bomb could block the lasers.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by TaviTurnip »

Darn it Zyglrox.

I actually liked his level because it was short, mainly, but the Super Meat Boy comparison was a pretty good point considering each room is a mini challenge room, just like SMB levels.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Kukironosuke »

i think it was considerate that the stage had a checkpoint, and that both the start and checkpoint gave you a bunch of 1 ups

it could have been waaaaay worse with out those 2 features
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Zygl »

cheez8 wrote:
Grounder wrote:I legitimately have no idea what other solution there could be in the room with the wind and top enemies.

Did any of the other judges figure it out?
I tried pretty much every weapon I could think of. Turns out that was overthinking it - it's slower to try killing the fan fiend, and the intended solution is to slide really well, shoot down one of the tops before it hits you, and just barely squeeze past the lasers in time. I never even realized the Black Hole Bomb could block the lasers.
^
There was also a little more wiggle room in my build of the engine because Pyro helped me fix the Quicklasers to stop at walls on my end but forgot to roll the fix out to the judges or apply them for herself. :V She kept it unpatched to keep the level the same as they judged it, same reason she didn't fix the Black Hole Bomb eating them.
Also there's no I-frame abuse intended I don't think, it's been a while but I believe the solution to room 4 is to shoot the floorthingy as you jump up and then just go fast. Being able to reset the room helps a lot.

Also there's no music because the level was a panicked rush-job over the course of about 5 hours that I only settled on after getting bored of like a dozen other ideas and I legit forgot to get music. >_>
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by HamsterZerg »

How in the heck did Operation: Vain Space get LAST?
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by raekuul »

HamsterZerg wrote:How in the heck did Operation: Vain Space get LAST?
If you don't fall straight down, you die. There's no indication of this.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Voltgloss »

raekuul wrote:
HamsterZerg wrote:How in the heck did Operation: Vain Space get LAST?
If you don't fall straight down, you die. There's no indication of this.
Huh. I wouldn't have expected there to be a "wrong way" to implement Proud Sky. But that sounds like it.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by No Lynch »

Actually, I think the reason Objective: Vain Space placed last was because MrKyurem's judging score sheet for the level was literally:

Personal Fun Factor - ??/25
Other Person Fun Factor - ??/25
Uniqueness - ??/15
Creativity - ??/15
Graphics - ??/10
Music - ??/10
Total - ???/100


But, I mean, it deserved last place, honestly.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Grounder »

No Lynch wrote:Actually, I think the reason Objective: Vain Space placed last was because MrKyurem's judging score sheet for the level was literally:

Personal Fun Factor - ??/25
Other Person Fun Factor - ??/25
Uniqueness - ??/15
Creativity - ??/15
Graphics - ??/10
Music - ??/10
Total - ???/100


But, I mean, it deserved first place, honestly.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by raekuul »

Voltgloss wrote:
raekuul wrote:
HamsterZerg wrote:How in the heck did Operation: Vain Space get LAST?
If you don't fall straight down, you die. There's no indication of this.
Huh. I wouldn't have expected there to be a "wrong way" to implement Proud Sky. But that sounds like it.
If I remember right, this is a result of how Blyka's Engine implements bottom borders. You can only transition downward if there's a vertical transition sprite where you are. Otherwise, the engine assumes that location is supposed to be a death pit. In short, unless the entire vertical border is lined with transition markers you'll have death pits somewhere.

Pyro, if I misexplained that, feel free to correct me.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by kitikami »

The Megaman stuff is pretty cool, but I think we should take a moment to acknowledge that Dullahan is truly the greatest hero.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by snoruntpyro »

raekuul wrote: Pyro, if I misexplained that, feel free to correct me.
Yeah that's what happened.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Telamon »

kitikami wrote:The Megaman stuff is pretty cool, but I think we should take a moment to acknowledge that Dullahan is truly the greatest hero.
This. Pity it wasn't longer.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by cheez8 »

HamsterZerg wrote:How in the heck did Operation: Vain Space get LAST?
Remember, judging didn't happen by deciding "okay, this level is better than this one, and THIS level is better than that one but not this one" or anything like that. Judging happened by giving levels points for doing things right.

So, which categories would you give it lots of points in? I'm all ears.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by HamsterZerg »

cheez8 wrote:
HamsterZerg wrote:How in the heck did Operation: Vain Space get LAST?
Remember, judging didn't happen by deciding "okay, this level is better than this one, and THIS level is better than that one but not this one" or anything like that. Judging happened by giving levels points for doing things right.

So, which categories would you give it lots of points in? I'm all ears.
Actually, I'd just give my judging job to somebody else.

But since falling NOT straight down apparently leads to falling in a death pit...
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Willhart »

Interested to see how the world themes will go. Megaman games have a lot to choose from, but placing them in order could be challenging.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Telamon »

i enjoy a little genocide yipi
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Grounder »

yipi for new meme
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by jayScribble »

That "Trade Off" powerup reminds me of the "Calamity Ring" in Dark Souls: "Receive double damage."

Man, the contrast on both halves of 16th place is apparent, and it's a shame too: the first half really was good in design and flow, and had some interesting implements (along with the small comedy of Telly spam if you're fast enough) as well, but the second half really looked rushed and lacked some balancing with the amount of enemies.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Willhart »

Smaller worlds in this game are nice. Makes it feel like things are moving quickly.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Grounder »

that fan jump killed me so damn many times
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Bean »

It seemed that the theme switched from run and gun to stop or get obliterated. Not sure how many checkpoints you can have per level in this engine, but it probably needed a second one after the big snake fight.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by snoruntpyro »

You can have as many checkpoints as you want. There was just only one in that stage.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Willhart »

The block collisions seem to have caused some trouble for people sometimes.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Grounder »

theres a doozy coming up soon

very unfun blind
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