A2MT Discussion: OW, Bosses, and Gimmicks
Re: A2MT Discussion: OW, Bosses, and Gimmicks
raocow shouldn't be the only one who knows what The Artist looks like :v
As far as I know noone drew something for him yet though.
As far as I know noone drew something for him yet though.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
That's one of those things where I honestly can't tell if he's being serious or not! :o
Not saying that raocow is the only one that should know what The Artist looks like, I'm just assuming that if he has something specific in mind, he may not have shared it yet (unless he is in fact serious with that statement).
Not saying that raocow is the only one that should know what The Artist looks like, I'm just assuming that if he has something specific in mind, he may not have shared it yet (unless he is in fact serious with that statement).
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
I say make all the threads you want, we could always sticky an index (also it's not like there's a billion posts flying around now anyway)
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
Yeah go for it.
You really are the only one working on bosses right now, and having the discussion for artist and science separated sounds fine.
You really are the only one working on bosses right now, and having the discussion for artist and science separated sounds fine.
Re: A2MT Discussion: OW, Bosses, and Gimmicks
Oh right, I haven't heard about that one for a while.
Re: A2MT Discussion: OW, Bosses, and Gimmicks
The sprites thread was for bosses too but it appears not all our bosses will just be sprites now.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
Won't a lot less people play your boss if it doesn't work on their emulators?
After working hard on it, don't you want as many people to play and enjoy it as possible?
After working hard on it, don't you want as many people to play and enjoy it as possible?
Re: A2MT Discussion: OW, Bosses, and Gimmicks
But even such a large group of people?
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
Touhou is somewhat tough for causal players to beat. Breasts are somewhat appreciated by straight men. Gunshot wounds somewhat hurt.alex2 wrote:a final boss that is somewhat decent.
I have to agree with alex2 on the emulator. It's worth getting a better emulator, so I will be getting a emulator just because of this. That would be true even if I had no part in it's making.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
It's really more of the emulators creator job to make sure it works when you have already made it function with so many popular emulators. How many SNESes did Nintendo make their games compatible with?alex2 wrote:It works on Snes9x 1.52/1.53 and bsnes. I haven't tested it on any of the more obscure emulators.
Don't worry to much about save-state font with science either. It's cool enough with popular ones copied, and I can't imagine the obsurce emulator people will be in anyway offended.
Re: A2MT Discussion: OW, Bosses, and Gimmicks
And yet you're basing it on a gameplay mechanic that has nothing to do with the gameplay of the rest of the game. Most people hate that in a final boss, which should be the culmination of all you've done in the game thus far.alex2 wrote:I don't care who plays it, in all honesty. I just want this hack to have a final boss that is somewhat decent.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
All we've done in the game so far? Jumping for the win!Ometeotl wrote:And yet you're basing it on a gameplay mechanic that has nothing to do with the gameplay of the rest of the game. Most people hate that in a final boss, which should be the culmination of all you've done in the game thus far.alex2 wrote:I don't care who plays it, in all honesty. I just want this hack to have a final boss that is somewhat decent.
Re: A2MT Discussion: OW, Bosses, and Gimmicks
Alex, does the final boss still lag in zsnes if you do the per2exec trick? If you or anyone doesn't know what I'm talking about, changing the line "per2exec=100" to "per2exec=150" in zsnesw.cfg eliminates most lag, provided you don't load a savestate made before doing the change. If this does fix the problem, we should just explain that in a readme or something.
Re: A2MT Discussion: OW, Bosses, and Gimmicks
I'm fairly sure Nintendo made their games compatible with the SNES, not the other way around.Septentrion Pleiades wrote:It's really more of the emulators creator job to make sure it works when you have already made it function with so many popular emulators. How many SNESes did Nintendo make their games compatible with?alex2 wrote:It works on Snes9x 1.52/1.53 and bsnes. I haven't tested it on any of the more obscure emulators.
Don't worry to much about save-state font with science either. It's cool enough with popular ones copied, and I can't imagine the obsurce emulator people will be in anyway offended.
However, certain emulators should conform to standards.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
Also, I think functional progress should be shown even if it isn't finished just to see what it's like, especially before a big decision like that. I've never seen anything from you besides images. All in all I'm fine with forcing emulators.
If I remember correctly the way to tell the difference between emulators was to either look at unused SRAM or maybe even RAM counts.
I think ZSNES defaults to 55 01010101 while SNES9X defaults to FF 11111111 or vice versa. Something you can easily find out anyway.
If I remember correctly the way to tell the difference between emulators was to either look at unused SRAM or maybe even RAM counts.
I think ZSNES defaults to 55 01010101 while SNES9X defaults to FF 11111111 or vice versa. Something you can easily find out anyway.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
My point was they didnt have to make thier games work on multiple systems, so alex shouldnt worry about obsure emulators.Chdata wrote:Septentrion Pleiades wrote:My words
I'm fairly sure Nintendo made their games compatible with the SNES, not the other way around.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
Which obscure emulators?
Regardless of that, an analogy comparing emulators to multiple systems just doesn't hold up. It would be comparable to the Game Boy Color through Game Boy Advance SP, you know, if any of those consoles didn't have backwards compatibility.
Regardless of that, an analogy comparing emulators to multiple systems just doesn't hold up. It would be comparable to the Game Boy Color through Game Boy Advance SP, you know, if any of those consoles didn't have backwards compatibility.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
What I was saying was mostly based on this one part. Let's just forget this for now.alex2 wrote:A decision needs to be made: whether or not to fix this issue, or to just leave it. Normally, I would say that something should work on all emulators before it's considered for a game. The reason I'm hesitant to fix the problem is because of how much work it would entail.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
It should work on whatever tasvideos.org considers their current standard.
why? because elitism. (just throwing this out there, idgaf)
why? because elitism. (just throwing this out there, idgaf)
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
That may be so, I just mean that if it doesn't run on lsnes, that things and stuff.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
sounds like a reasonable thing to say/do.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
Reading those huge ass posts reminded me of something. You mentioned lagging every other frame. A lot of shmups have hit detection coding where each frame only half of the bullets have their collisions detected. Next frame, the other half are processed, and so on. This usually doesn't cause problems unless the velocities are so fast that you can travel through an entire bullet in one frame. It does wildly reduce the amount of processing per frame though. (You can also do this with bullet DRAWING, but then they flash of course since they're only displayed every other frame). Maybe that could help you somehow? Either way, good work on all this stuff no one has else has the ability/motivation to do.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
Oh noes! Wait. It that... good news? I forgot the correct reaction.alex2 wrote:That was a huge pain in my ass. Now I can move on to more productive things, like actually programming spellcards.
Re: A2MT Discussion: OW, Bosses, and Gimmicks
Alex wanted me to tell you guys that he will not have access to a computer for a while, so he unfortunately won't be around.
I guess this will just be a hold up for the boss he is working on, so that will just be finished much later I guess.
I guess this will just be a hold up for the boss he is working on, so that will just be finished much later I guess.
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Re: A2MT Discussion: OW, Bosses, and Gimmicks
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Last edited by Awakenyourmind 11 years ago, edited 2 times in total.