I will need help for the dragon coins since i only see 5 and i don't remember how these custom things work.Wyatt wrote:There are 6 parrot coins. A2 appears on screen 0C and screen 12.
The slopes on screen 0D and 0E should extend down a tile further.
There are still homing bullets, is this an old version? If you really want homing bullets, use homing killer (sprite 3A). The regular homing bullet is bullshit and shouldn't be in the rom in the first place.
I don't like the way the chest is gotten. It's boring to have to run all that way with no danger around. You should make the entrance through the floor at screen 1A instead of through the ceiling at screen 16.
Honestly, the invisible coin blocks are still not fun. They're effectively invisible; I can't see them even if I know they're there. It makes the level frustrating, the player has to take their time looking for them and they're so hard to see that they never find them. I've already given you two ways you could go about fixing this (indicate blocks with weird architechture like ground-embedded cement blocks, or make them look like background stars). If you don't like those solutions, you're gonna have to come up with something else, because the coin blocks aren't fun to deal with now.
Also