Diortem wrote:I think Limepie handles the importing and stuff. There's also another thread for it in this forum (stage prop list), but I'm sure it will be noticed and inserted properly.
The problem is that setting the level mode to $1 during level init as some threads suggest at smwcentral the HUD doesn't disappear, while it should corresponding to the code I read in all.log. Bowser's battle mode ($C1) does the trick, but then layers 1/2 don't work as normal.
$0081EC: AD 9B 0D LDA $0D9B
$0081EF: 4A LSR ; shift LSB into carry flag
$0081F0: D0 30 BNE $008222 ; Bowser/Koopa kid battle
$0081F2: B0 03 BCS $0081F7 ; -> if carry set skip status bar
$0081F4: 20 AC 8D JSR DrawStatusBar
$0081F7: [...] ;continue
CMP !LevelNumber ; The level number you're using for the treasure room.
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