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Paralars wrote:To maintain a small palette, use dithering!
Create areas of two colors aligned in a checkered manner to make it look like a consistent area of a color inbetween (e. g. the shaded edges of my avatar)
You could also use that to create a pseudo-semi-transparent glow around it, by checkering colored and empty pixels.



alex2 wrote:Just draw the tiles instead of making them all sprites.

alex2 wrote:I would love to hear why you can't.







Frozelar wrote:Well, I see things are going well. well
Would there be a way you could like, make it animate faster or something? So it could kinda look like it's... "burning", for lack of a better term? If you understand what I'm saying? I think it might look a bit nicer.
Good job, though. Really.
anonymousbl00dlust wrote:update type thing:
I finished the sprite programming and all the graphics for the portal thing. I still don't have graphics for the giant laser that shoots into the air (calling the wormhole down). I haven't really made anything graphics-wise like that before. If I could get some help or even advise on how do do that I'd appreciate it a lot.
Here's some screens so you get the general idea:
SPOILERS. RAOCOW DO NOT LOOK AT THIS.Spoiler: show
(thus concludes all the screens I will ever, EVER show of this level before it is released)
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