Testing and Development: Deadline-one week after comments
- Cheeseofdoom
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Re: Testing and Development - Note added 27-5 11:27 EDT
No screenshot, but instead a video of my progress:
http://www.youtube.com/watch?v=WOJLZEs8pl4
(I hope there isn't a rule against videos or something >.>)
Left to do:
Some more palette exanimation (yoshi coins & misc. sprites)
Insert on/off block bridge (Sprite 3F)
and of course level design.
http://www.youtube.com/watch?v=WOJLZEs8pl4
(I hope there isn't a rule against videos or something >.>)
Left to do:
Some more palette exanimation (yoshi coins & misc. sprites)
Insert on/off block bridge (Sprite 3F)
and of course level design.
- flameofdoubt
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Re: Testing and Development - Note added 27-5 11:27 EDT
Wow that's really impressive, I look forward to seeing the next update, and eventually the completed level!
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- AUS
- Toni#4796
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Re: Testing and Development - Note added 27-5 11:27 EDT
Aye. :DTails_155 wrote:I hope those of you with solid color backgrounds are using Layer 2
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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- Cheeseofdoom
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Re: Testing and Development - Note added 27-5 11:27 EDT
flameofdoubt wrote:Wow that's really impressive, I look forward to seeing the next update, and eventually the completed level!
Thanks, I'm looking forward to seeing the next update too
- Tails_155
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Re: Testing and Development - Note added 27-5 11:27 EDT
Why on Earth would there be a rule against videos? <.<;
Looks nifty, though.
Looks nifty, though.
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Re: Testing and Development - Note added 27-5 11:27 EDT
http://www.youtube.com/watch?v=afpJzG4t6Mk
This is what I've got so far, please tell me what you think.
This is what I've got so far, please tell me what you think.
- yoshicookiezeus
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Re: Testing and Development - Note added 27-5 11:27 EDT
The level design looks very nice, though the aesthetics could use a bit of improvement. Stacks of cement blocks don't really resemble ruins that much.
- ChaoticFox
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Re: Testing and Development - Note added 27-5 11:27 EDT
http://bin.smwcentral.net/20001/Level01A.bmp
Not too sure how to upload to the site, so here's a link. The null sprites are actually custom piranha plants.
Not too sure how to upload to the site, so here's a link. The null sprites are actually custom piranha plants.
- Tails_155
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Re: Testing and Development - Note added 27-5 11:27 EDT
If you use the right tileset, (FG3 = ExGFX 80 or 81, either works) there's more vine tiles, but there's less bush tiles. One way to exchange.Gamerkid400 wrote:http://www.youtube.com/watch?v=afpJzG4t6Mk
This is what I've got so far, please tell me what you think.
I'm member number 499 (⬤)∀(⬤)
Re: Testing and Development - Note added 27-5 11:27 EDT
What I've got so far
http://dl.dropbox.com/u/2568822/Level12F.JPG
does anybody know how to make my line guide not look totally retarded?
http://dl.dropbox.com/u/2568822/Level12F.JPG
does anybody know how to make my line guide not look totally retarded?
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- spicey tomato
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Re: Testing and Development - Note added 27-5 11:27 EDT
Woah floating yoshis. Please try to connect your munchy yoshis to the ground.
- randoguy101
- ChaoticFox
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Re: Testing and Development - Note added 27-5 11:27 EDT
Um, the line guide isn't what I would be worrying about with that level.
Well aren't you a cute little troll!
Re: Testing and Development
I'm not trying to tell you how to make your level, but wouldn't it be more runman-esque if you had some code that made Mario move forward automatically?tatanga wrote:Thanks for the tutorial, YCZ, and thanks for the help, Machoman. Here's a look at my Runman level.
http://www.youtube.com/watch?v=TuNlr1iIFeo
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- AUS
- Toni#4796
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Re: Testing and Development - Note added 27-5 11:27 EDT
Are these yoshis OK? They're standing on sprite-only blocks, although not directly touching, which can't be helped.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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Re: Testing and Development - Note added 27-5 11:27 EDT
Wait, why don't you just put some ordinary cement blocks down there? Do you actually want floating muchers for some reason? Bacause it looks bad.
- flameofdoubt
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Re: Testing and Development - Note added 27-5 11:27 EDT
Gamerkid400: Your level is solidly made but that's all it has going for it. ASMT is geared towards weird crazy gimmicky type levels, vanilla or otherwise. Obviously not every level has to be completely off the wall but we're not going to be accepting levels that could've fit in the original game.
ChaoticFox: Your level looks a lot more visually interesting for a start, nice job. Will there be anything fancy or is it a straight get-to-the-end platforming level?
Stew: Again, this level looks fairly ordinary, there's nothing new or exciting, just old platforming we've seen in countless other hacks, except here you can't land on the floor because of munchers, and even that's been done before.
ChaoticFox: Your level looks a lot more visually interesting for a start, nice job. Will there be anything fancy or is it a straight get-to-the-end platforming level?
Stew: Again, this level looks fairly ordinary, there's nothing new or exciting, just old platforming we've seen in countless other hacks, except here you can't land on the floor because of munchers, and even that's been done before.
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- Toni#4796
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Re: Testing and Development - Note added 27-5 11:27 EDT
They're not floating, they're on sprite-only blocks. :D
And yeah, I do need it how it is. Are those sprite-only blocks going to look like they are now in the final game?
And yeah, I do need it how it is. Are those sprite-only blocks going to look like they are now in the final game?
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: Testing and Development - Note added 27-5 11:27 EDT
Very well then, I just don't understand why outlined sprite-only blocks are needed. Are you supposed to jump into that lava there?
- AUS
- Toni#4796
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Re: Testing and Development - Note added 27-5 11:27 EDT
It's to force the player to not have the gray P switch active to proceed. I used the outline because otherwise those would be floating beond a reasonable doubt. They're not floating on a technicality now.Alex-R wrote:Very well then, I just don't understand why outlined sprite-only blocks are needed. Are you supposed to jump into that lava there?
I tryed using the "if gray p switch is off passable block" block, but it didn't seem to work.
Last edited by AUS 14 years ago, edited 1 time in total.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- flameofdoubt
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Re: Testing and Development - Note added 27-5 11:27 EDT
Just so you guys know, those sprite only blocks aren't supposed to look like that. They're like a template, and what you do is reserve a MAP16 slot, make it look like what you want it to look like, and then have it act like the template.
Pixie casts Dekunda. Insufficient MP!
- AUS
- Toni#4796
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Re: Testing and Development - Note added 27-5 11:27 EDT
Seriously? I need to reserve a map16 then.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
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- spicey tomato
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Re: Testing and Development - Note added 27-5 11:27 EDT
It seems as though you could just have the block act like tile 15, though.
- randoguy101
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Re: Testing and Development - Note added 27-5 11:27 EDT
I like consistancy, plus there is a charlie over there that you could hilariously make walk across.randoguy101 wrote:It seems as though you could just have the block act like tile 15, though.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- Tails_155
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Re: Testing and Development - Note added 27-5 11:27 EDT
Woot, look at the little b'looning cliff for the Goombas! Their gate is raised higher so they can't balloon out of the gate. :3
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- yoshicookiezeus
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Re: Testing and Development - Note added 27-5 11:27 EDT
So where exactly is Demo located in all of this? On the walkway above the cages, or in front of them?Tails_155 wrote:picture
Also, you should totally have one of those underwater glass tunnels for the big fish tank.