McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
Eyyup, Looks like you guys got another Drawy guy here. Lemme show you my more recent moves.
I've also been known to dabble in some spritework.
Plus a few Animations
Dylan Shape Test
The Silly Secret
You can also see most of my still works at McKnackus.com,
Any comments or critique would be immensely appreciated. :D
I've also been known to dabble in some spritework.
Plus a few Animations
Dylan Shape Test
The Silly Secret
You can also see most of my still works at McKnackus.com,
Any comments or critique would be immensely appreciated. :D
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
Don't you have a webcomic that you never got around to making? ;)
Officially voted MOD-IN-ABSENTIA by Talkhaus election 2014.
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
I missed you too AOD. :)
I've pretty much ditched the idea of making a webcomic because I realized I didn't really care about webcomics at all (honestly the only webcomic I like enough to keep reading is Homestuck). But God willing I'll start making animated shorts for a Youtube Channel once I've gotten a handle on the skills required to make them not-cringeworthy.
I've pretty much ditched the idea of making a webcomic because I realized I didn't really care about webcomics at all (honestly the only webcomic I like enough to keep reading is Homestuck). But God willing I'll start making animated shorts for a Youtube Channel once I've gotten a handle on the skills required to make them not-cringeworthy.
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Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
I think I've heard about the McKnack pack before, I think I used it quite a lot or something. I can't really recall.
Former active member, yearly lurker now.
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
Yeah, it's one of my more well known works because I bandwagoned on Minecraft for a bit. And also the default is ugly as crap.Fluffi-dono wrote:I think I've heard about the McKnack pack before, I think I used it quite a lot or something. I can't really recall.
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
The last animation there is pretty neat, but it looks a little "floppy", somehow. A bit too soft. If you made the movements a bit more punchy and tightened them up a little, pushed the gestural stuff a bit more, did a bit more squash and stretch, I think it'd be great. But really good progress so far -- have you ever taken a course on animation?
Officially voted MOD-IN-ABSENTIA by Talkhaus election 2014.
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
The ironic thing is that Hometuck hasn't updated in 10 months.McKnackus wrote:I missed you too AOD. :)
I've pretty much ditched the idea of making a webcomic because I realized I didn't really care about webcomics at all (honestly the only webcomic I like enough to keep reading is Homestuck).
Still waiting.
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Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
Yeah. I've taken an introduction to 2D animation class. It wasn't very in-depth and was more wired towards game development than anything else, but it put names to principals I kinda already knew about from my 12 years of sprite animation. It's funny to think that those dumb little gifs I made actually gave me a decent grasp of things.[AOD] wrote:The last animation there is pretty neat, but it looks a little "floppy", somehow. A bit too soft. If you made the movements a bit more punchy and tightened them up a little, pushed the gestural stuff a bit more, did a bit more squash and stretch, I think it'd be great. But really good progress so far -- have you ever taken a course on animation?
And thanks for the critique! You're actually the first to even give me any specific comments on it. Honestly I wish ComicDish's forums were still active because in hindsight it was probably the only place I could get any real, honest critiques. Too bad I didn't appreciate it back then, which I will forever apologize for.
I did kinda have a sense that specific parts were kinda floppy looking but I couldn't really figure out a way to solve the issue. Maybe I should just suck it up and add more frames for the faster movements. It's kindof a difficult scene to manage because the audio is definitely on the more serious side, so it's harder to guage how much squash and stretch would still be fitting. Though i think adding proper facial animation should help out quite a bit with the gestures.
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
StickPage has a good (if "harsh") animation critique forumMcKnackus wrote:words[AOD] wrote:words
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Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
Oh hey I actually finished something!
lol no vimeo embed.
This was kinda my testing grounds for how much time and effort it would take to make a fully rendered animated action. Unlike my last one (the guy running into a pole), this one was made in actually decent software.
I like how it came out but I still feel like there's room for improvement.
Any and all comments and criticisms would be greatly appreciated. :)
lol no vimeo embed.
This was kinda my testing grounds for how much time and effort it would take to make a fully rendered animated action. Unlike my last one (the guy running into a pole), this one was made in actually decent software.
I like how it came out but I still feel like there's room for improvement.
Any and all comments and criticisms would be greatly appreciated. :)
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
Decided I would draw a thing.
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
Here, have some things I made for various Secret Santas.
A dumb animation thing,
A Christmas Reindeer Sleighride,
And something completely different.
A dumb animation thing,
A Christmas Reindeer Sleighride,
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Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
i can confirm that i did not, in fact, expect
danky krang
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
Nobody ever does.bkamakaze wrote:i can confirm that i did not, in fact, expectdanky krang
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Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
you sure about that?
Former active member, yearly lurker now.
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
It's what the doctor told me.FluffiMasta wrote:you sure about that?
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Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
I did infact expect
Anyways, nice art you have here.
danky krang
. Isn't all art justdanky krang
in various forms of perception?Anyways, nice art you have here.
"The apex predator Spinosaurus, a dinosaur, would later develop a similar sail in an example of convergent evolution, thereby cheating Dimetrodon out of royalties." -Sad Dinosaur Facts
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
Let's not get too deep here.DrTapeworm wrote:I did infact expectdanky krang
. Isn't all art justdanky krang
in various forms of perception?
Anyways, nice art you have here.
And thankee.
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
That is really gosh-darned adorable and acute and super nice colorful. I like how the shell fragments look like armor.
Re: McKnackus' Draw/Design/Animate/Sprite/Destroy Thread
Haha, I'm glad that came through actually. This was made for a re-design collab on MFGG, where people redesign Mario characters. I choose baby yoshi, and thought it'd be cool if, after hatching, a baby yoshi keeps some of it's shell on itself as a sort of protection before it becomes strong enough to fend for itself.
Also it just looks cooler.
Also it just looks cooler.