Project Demo
Re: Project DEMO: It's Like A2MT!.....minus the pickles....and the canncelling...
3rd post again? Wow...
Have a screenshot of 1-1!
I was trying to get a sonic-esk intro to each level working but it failed! So each level will have a billboard sign insted...
Have a screenshot of 1-1!
I was trying to get a sonic-esk intro to each level working but it failed! So each level will have a billboard sign insted...
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Re: Project DEMO: It's Like A2MT!.....minus the pickles....and the canncelling...
Really liking the art style. That Furba looks like he just woke up after eating a whole pizza.
So here we are. Plays have been enacted. Empires have come and gone. The mightiest have passed away and withered, alike the least. Fires have burned, thousandfold. Yet, did not the great wind serenely continue its course? Does not the blackbird still sing its song? Does not the mistletoe still dwell in the oak's crown? Forgotten, what once has been told. Veiled, the words that once so rang out. Shrouded, like the larva in its cocoon. Let him hear it, who will.
Re: Project DEMO: It's Like A2MT!.....minus the pickles....and the canncelling...
Wow, thanks! That's also the reason I chnages the thread name. The Art style is very inspired by A2MT.Kuupa wrote:Really liking the art style. That Furba looks like he just woke up after eating a whole pizza.
Also, this game isn't just things from the ASMT series. This is my own creation; King Aquaisis. He is the boss of World 3:
Re: Project DEMO: It's Like A2MT!.....minus the pickles....and the canncelling...
This'll do great as an indie game...
Re: Project DEMO: It's Like A2MT!.....minus the pickles....and the canncelling...
Thanks. I'm trying to make this as fun as possible.LiAS wrote:This'll do great as an indie game...
Re: Project DEMO: It's Like A2MT!.....minus the pickles....and the canncelling...
~20 Minuets Later~
Meet King Bongboing; the boss of World 1:
This is a WIP.
Meet King Bongboing; the boss of World 1:
This is a WIP.
Re: Project DEMO: Pickles In A Can
Only one thing...I think you should do everything in 1x. It might be a hassle since you've already got the sprites, but the bosses being 1x and the rest of the game not looks kinda...weird.
Re: Project DEMO: Pickles In A Can
The bosses will be x2 ingame. Also:
Completed now
Completed now
- mellonpizza
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Re: Project DEMO: Pickles In A Can
It's nice to see the amount of effort that is being put into this. I hope it comes out nicely!
I'm not a YTPMV'er. My goal is towards learning music and eventually making my own content with what I like (in this case ponies). I'm still studying how music works and this is what I can do so far, so to all the ytpmv'ers out there: Please stop following my videos, cause I'm not interested in making chiptune music with your rules you set up on how to make YTPMV's. Also I'd appreciate if you guys would lay off bronies in the comment section, cause these are made for them and not for people who
Re: Project DEMO: Pickles In A Can
Thanks! I've invested 3 months so far into this and have a full level done. I hope someone will LP this when it's done.mellonpizza wrote:It's nice to see the amount of effort that is being put into this. I hope it comes out nicely!
Re: Project DEMO: Pickles In A Can
I will so LP this! It's really unique and filled with your obvious effort!Ningamer wrote:I hope someone will LP this when it's done.
Re: Project DEMO: GEORGE
Wow, thanks for that motivation comment! I'm currently recreating NPC animation and coding from A2XT to this game. Expect a screen towmorrow of it.
Re: Project DEMO: Pickles In A Can
Alright, only one thing about A2XT's code: as everyone knows, SMBX is incredibly buggy and handles things weirdly and re-writes coding you try to change. So when copying some code from SMBX, be careful.
Re: Project DEMO: Pickles In A Can
It's ok though.
Here's the prosess I've done to rework:
1. Go up to NPC
2. Yellow light appears
3. Press down arrow
4. Text box appears.
Here's the prosess I've done to rework:
1. Go up to NPC
2. Yellow light appears
3. Press down arrow
4. Text box appears.
- Sorel
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Re: Project DEMO: Firey ^_^
aww thats sweet
I hope it doesnt try to kill the player though. Or if you need to kill it. It's the companion cube dilemma all over again...
I hope it doesnt try to kill the player though. Or if you need to kill it. It's the companion cube dilemma all over again...
Former active member, yearly lurker now.
Re: Project DEMO: Firey ^_^
He's the boss of world 2. Don't worry, you can always see him again if you ever refight him.
Also I present to you the most epic final boss in history. He will scare your socks off and make you cry....I present:
Also I present to you the most epic final boss in history. He will scare your socks off and make you cry....I present:
Re: Project DEMO: OWW! Spicy spicy!
It'd be the best thing ever if Lord Signpost tried to slice you with his spike in the bottom.
Re: Project DEMO: LOGO
I'll think about it. Also....LOGO is finished!!!!:
CatzeeY/Gatete maked it for the game.
CatzeeY/Gatete maked it for the game.
Re: Project DEMO: Now with donuts
The return:
Still working out some things.
Oh yeah....the new graphics. This will be the final design(?) ATM.
Still working out some things.
Oh yeah....the new graphics. This will be the final design(?) ATM.
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Re: Project DEMO: Now with donuts
I like the foreground; very Kirby-esque.Ningamer wrote:The return:
Still working out some things.
Oh yeah....the new graphics. This will be the final design(?) ATM.
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- LilPoncle115
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Re: Project DEMO: Now with donuts
The amount of work thrown into this is quite impressive and it is definitely paying off. The design looks really nice, and the sprite work is pretty well detailed. I really want to see how this ends up and you definitely have me intrigued. I think I'll watch this thread for a while.
Re: Project DEMO: Now with donuts
Thanks! I've been working to perfect the artstyle and Demo's Graphics. I might just have to remake them to fit with the new style.