(shouting)

MaFAB Relay Level(Closed.)

would you like to participate in some fun contests? would you like to create some fun contests? well ^_^

Pick a name yall~

Bloopsloonch Stage: Drangar Korquabeh Eepee War - Mah-rah-ooh (No Gluing Banal Ogre Birds)
6
14%
mah ba nal stage ooh rah no whut ing kor dran gar og sloonch re bloop war ee birds glu pee qua beh
1
2%
Ooh, Ogre Trainee War. What Be Saloon's Stage Babe? Mah General Quarry Boy Gluing No Bloop Birds.
20
48%
Mah Banal No Glue Peeing Bloop War Birds Core Quarry Stage O' Gary Dran. What Be Saloon's Ogre?
3
7%
Mah Banal No Glue Peeing Bloop War Birds Core Quarry Stage O' Gary Wutdransloonch Berahog
8
19%
restagenaleeog basloonchbloopgluooh rahnogarwhutmah birds war loring dranpeebehqua
4
10%
 
Total votes: 42

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Hoeloe
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Hoeloe »

FluffyMeatloaf wrote:Are things still open to being tweaked, yo? After thinking about it more I started liking that idea of using the jelectro and thought maybe they could be used instead of the upward spikes in my section? I can add it myself if no one else is currently adjusting the relay, but if that'd get in the way of something I already have the graphics ready and could just attach them here and stuff.

Also, I'd hate to seem like a buffoon but I'm having the same issues involving an error message and doom drop after

Dragon Fogel's boss

. I know the answer is to update the eventu from the wiki, but... I don't know which wiki? I clicked the one at the top but I couldn't find anything there about eventu or lua stuff.
PGEWiki -> Lua Documentation -> List of helper libraries -> eventu.lua.

Here: http://engine.wohlnet.ru/pgewiki/Eventu.lua
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FluffyMeatloaf
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by FluffyMeatloaf »

Hoeloe wrote:PGEWiki -> Lua Documentation -> List of helper libraries -> eventu.lua.

Here: http://engine.wohlnet.ru/pgewiki/Eventu.lua
Aaaaaah, thanks, that fixed that up. Now if only I wasn't so lame at

spin jumping off the rezboo

. And finding things on the internet, too, apparently.
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Mabel
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Mabel »

FluffyMeatloaf wrote:
Hoeloe wrote:PGEWiki -> Lua Documentation -> List of helper libraries -> eventu.lua.

Here: http://engine.wohlnet.ru/pgewiki/Eventu.lua
Aaaaaah, thanks, that fixed that up. Now if only I wasn't so lame at

spin jumping off the rezboo

. And finding things on the internet, too, apparently.
I dont think we have any other tweaks left to do, so go ahead...
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FluffyMeatloaf
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by FluffyMeatloaf »

Thanks for that. My section has bitey flora once more.

http://www.mediafire.com/download/4pbov ... BRelay.zip

All I did was put the two image files in and switch the spikes to jelectro. That said, I've got some questions still.
-Is the starting point supposed to be on KingTwelveSixteen's screen? Because that's where it is in the version I got.
-Are the checkpoints still being fine-tuned? I ask because I still immediately reenter in a cube of empty blocks and get pushed out to my doom.
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Dragon Fogel
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Dragon Fogel »

The start point is supposed to be by the Mabel sprite. It's probably on KingTwelveSixteen's section because whoever last uploaded was probably testing that since it's the most disputed one at the moment.
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FluffyMeatloaf
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by FluffyMeatloaf »

Ah... yeah, also turns out that the layer FluffyMeatloaf-Sammich is off, which is... kinda crucial to completing my section.

I think I'll just update that link... and post it again here just in case.

http://www.mediafire.com/download/4pbov ... BRelay.zip

I was gonna ask permission again but figured this might save time...? But I took care of that and also moved the start back to Mabel.
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Hoeloe »

FluffyMeatloaf wrote: -Are the checkpoints still being fine-tuned? I ask because I still immediately reenter in a cube of empty blocks and get pushed out to my doom.
That's what will happen if you've collected a checkpoint but multipoints hasn't registered it for some reason. It shouldn't occur at all unless you mess with the save data file in between collecting a checkpoint. Try just resetting the game (F8) and starting over.
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FluffyMeatloaf
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by FluffyMeatloaf »

Hoeloe wrote:That's what will happen if you've collected a checkpoint but multipoints hasn't registered it for some reason. It shouldn't occur at all unless you mess with the save data file in between collecting a checkpoint. Try just resetting the game (F8) and starting over.
Maybe it's because I have it placed in an episode / world instead of testing it from the editor? (... and after checking it out in the editor I see that dying just takes you out of test mode, d'oh. ) I tried deleting the save file but it still happens, and F8 doesn't seem to do anything for me, too.

Mind, something goofy's going on when I try the other relay level so it's probably just something on my end, and if that's the case there's no point trying to work it out if no one else is having problems like it :P
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Hoeloe
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Hoeloe »

FluffyMeatloaf wrote:
Hoeloe wrote:That's what will happen if you've collected a checkpoint but multipoints hasn't registered it for some reason. It shouldn't occur at all unless you mess with the save data file in between collecting a checkpoint. Try just resetting the game (F8) and starting over.
Maybe it's because I have it placed in an episode / world instead of testing it from the editor? (... and after checking it out in the editor I see that dying just takes you out of test mode, d'oh. ) I tried deleting the save file but it still happens, and F8 doesn't seem to do anything for me, too.

Mind, something goofy's going on when I try the other relay level so it's probably just something on my end, and if that's the case there's no point trying to work it out if no one else is having problems like it :P
I suggest starting another level or something to reset the midpoints, and trying again. If that doesn't fix it, then I don't know what the problem is.
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Mabel
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Mabel »

If we don't need any more changes to the level by tomorrow we should go ahead and send it off to horikawa...

Still need the name, though
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Hoeloe »

Mabel wrote: Still need the name, though
Dark Destruction of Dark Darkness: The Movie: The Game, Part 2.
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Dragon Fogel
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Dragon Fogel »

Didn't a bunch of us toss off syllables for naming purposes, give me a minute and I'll see what we've got and who hasn't suggested one.

Also, KingTwelveSixteen's section is still in dispute - last I checked we have three people, including me, who think its difficulty is excessive. I'd like to see it toned down still, but at the very least if it's not being changed further, I want that to be an active decision rather than something that happens because no one says anything.
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Dragon Fogel »

Anyone who sees this in notifications, reply to this thread with a syllable for the title of this relay level.

Syllable list thus far: (organized by when their section appears in the stage)

1. Mabel: re
2.Willhart: stage
3.FFR: nal
4.Holy: ee
5.Dog In Da Grass: og
6.raocow: ba
7.7NameSam: sloonch
8.Zyglrox Odyssey
9.Dragon Fogel: glu
10.Rednaxela: ooh
11.Maiku Wotaharu: rah
12.No Lynch: no
13.FluffyMeatloaf: gar
14.RenaTurnip: whut
15.FrozenQuills: mah
16.sedron: birds
17.Weird Goonie
18.MECHDRAGON777
19.GalaxyOfJ: kor
20.KingTwelveSixteen: ing
21.Minnakht: dran
22.Shinoda: pee
23. Hoeloe: beh
24.Horikawa Otane: qua

Haven't gotten syllables from these people:
Holy wrote:
7NameSam wrote:
Zylgrox Odyssey wrote:
sedron wrote:
Weird Goonie wrote:
MECHDRAGON777 wrote:
GalaxyOfJ wrote:
KingTwelveSixteen wrote:
Minnakht wrote:
Shinoda wrote:
Hoeloe wrote:
Horikawa Otane wrote:
Also I'm assuming from context that RenaTurnip intended "whut" as a syllable rather than an interjection.
Last edited by Dragon Fogel 9 years ago, edited 7 times in total.
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Hoeloe
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Hoeloe »

Dragon Fogel wrote: Haven't gotten syllables from these people:
beh.
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by 7NameSam »

Dragon Fogel wrote: Haven't gotten syllables from these people:
Sloonch
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Shinoda »

Dragon Fogel wrote: Haven't gotten syllables from these people:
.
Pee
Horikawa Otane wrote:Butt-lamps are -30 points, so =p
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Mabel »

Dragon Fogel wrote:Didn't a bunch of us toss off syllables for naming purposes, give me a minute and I'll see what we've got and who hasn't suggested one.

Also, KingTwelveSixteen's section is still in dispute - last I checked we have three people, including me, who think its difficulty is excessive. I'd like to see it toned down still, but at the very least if it's not being changed further, I want that to be an active decision rather than something that happens because no one says anything.
Have you tested it since I lowered the rinka spam? It's now doable without taking a hit.
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Minnakht
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Minnakht »

Syllable: dran

Nerf king's section: veto. Don't. Is fine as is.

Brevity!
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by TaviTurnip »

Dragon Fogel wrote:Also I'm assuming from context that RenaTurnip intended "whut" as a syllable rather than an interjection.
It was both <3
Hoeloe wrote:Dark Destruction of Dark Darkness: The Movie: The Game, Part 2.
Can we name it this though xD bonus points to the fact that I read one of those as "Dank"
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Dragon Fogel
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Dragon Fogel »

Mabel wrote:Have you tested it since I lowered the rinka spam? It's now doable without taking a hit.
I missed that update, I'll try it out.
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Willhart
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by Willhart »

I think it would be fun if the level name sounded like an evil incantation for summoning something.
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by TaviTurnip »

Willhart wrote:I think it would be fun if the level name sounded like an evil incantation for summoning something.
"Otane" must be somewhere in there, then.
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by FrozenQuills »

I just tried the most recent level, and I made some final minor changes here:

https://www.dropbox.com/s/rxutu9lpmhyei ... l.zip?dl=0

Changes:
- Fixed the mega moles and boss attacks in fogel's section (since the rezcow moles keep getting readded due to folder merging)
- Made my part harder in challenge mode (just made it so the mushrooms there are on the "Normal Mode" layer)
- Made it so rinkas don't spawn out of nowhere in King's section
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Re: MaFAB Relay Level(Closed for new entries, Open for Testing)

Post by KingTwelveSixteen »

Dragon Fogel wrote:20.KingTwelveSixteen
ing

Mabel wrote:
Dragon Fogel wrote:Didn't a bunch of us toss off syllables for naming purposes, give me a minute and I'll see what we've got and who hasn't suggested one.

Also, KingTwelveSixteen's section is still in dispute - last I checked we have three people, including me, who think its difficulty is excessive. I'd like to see it toned down still, but at the very least if it's not being changed further, I want that to be an active decision rather than something that happens because no one says anything.
Have you tested it since I lowered the rinka spam? It's now doable without taking a hit.
It's always been possible to pass without taking a hit. Stop lying about that. :x

I mean it's one thing to say 'it's too hard!', it's quite another to say 'it's impossible!'.
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