(shouting)

MaGL X2 Relay Level (What is a level? A miserable little pile of...)

would you like to participate in some fun contests? would you like to create some fun contests? well ^_^

What shall this glorious abomination be called?

Poll ended at 8 years ago

Life, the universe, and everything
7
7%
You only have yourself to blame
43
44%
The Way of the Torch
3
3%
The MAGLX Olympiad
8
8%
59 Screens
13
13%
The Relay Level
2
2%
A Really Long Level
5
5%
That which dwells outside the haus
2
2%
Terrestrial Schizophrenia
10
10%
Baby Got Serac
4
4%
 
Total votes: 97

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Maiku Wotaharu
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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by Maiku Wotaharu »

SAJewers wrote:OK, here's the fixed version: http://www.mediafire.com/download/25nls ... AJewers.7z

- Now has autoscroll in Section 4.
- Autoscroll ends in Lejes's screen due to a bug (also autoscroll makes the screens way too hard, it's replaced thereafter with ratchet scrolling.
- Fixed up the cutscene at the start.
Maiku Wotaharu wrote:
Dragon Fogel wrote:Yeah, I'll get on it. Not sure what I'll do just yet, but I'm sure looking through what's there already will give me some kind of idea.
Lemme know when you're done so I can get started...
Go.
Just woke up. About to get started.
The best part of waking up is...knowing where you are.

FINALLY, SOME MOSTS USERBARS!
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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by Lejes »

There's autoscroll in section 4? I definitely did not design my section with that in mind. I even used an event to stop the Batafire wall.
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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by SAJewers »

Yeah, I said there was supposed to be an autoscroll in section 4, but wasn't entirely sure how how to get that working since I had never done that before, and didn't want to hold things up when it was otherwise finished. I had just assumed your screen was meant to be a break in the autoscroll, but the screen change made things act weird with the autoscroll.

Now that I think of it, I could probably fix things up so that the autoscroll stops at your section, and continues afterwards. I'll look into it maybe tomorrow.
SAJewers wrote:
Rednaxela wrote:
arabsalmon wrote:EDIT: Everything fixed. Waiting for an OK before I post the link.
An OK for? Anyway, good to hear it's fixed.
Apparently the LunaDLL/LunaLUA code arabsalmon is using for the autoscroll is acting weird because of the placement of one block, which shouldn't happen since the block needs to be destroyed in order to continue and start the autoscroll.

Maybe you can look into it.

EDIT: Just so my screen is clear:
- The section starts off with a small aside/cutscene
- Then you have to break the block to the left (which is there as it's refering back to the block in LunaticQuark's screen) to make Serac appear. This is because of the NPCs in the Wall of Doom glitch out and die when they run into that block. If someone could fix the wall of doom not glitching out when running into that block (and maybe other blocks), then we can change it so that Serac appears from the start. Maybe adding the noblockcollision flag, but I'm not sure how that would affect previous screens.
-After talking to Serac, the new music starts, the wall of Doom appears, and the autoscoll starts. The autoscroll I didn't code since I wasn't exactly sure how to do it.
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Cirno
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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by Cirno »

I should probably have read the whole thread before contributing instead of just the last page... I'm not sure my section is even possible with autoscroll, since you have to wind around back. Hmm.
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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by Maiku Wotaharu »

Quick question:

Is the player supposed to start in section 3, or did somebody move the start position?

The best part of waking up is...knowing where you are.

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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by lovelybchan »

It was moved. You're supposed to start in section 1.
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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by Maiku Wotaharu »

And here we are!
Sturg wrote:
blue_kirby wrote:
cheez8 wrote:
Who's ready?

Also, to pass my section,

hit the blue block.

The best part of waking up is...knowing where you are.

FINALLY, SOME MOSTS USERBARS!
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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by SAJewers »

Cirno wrote:I should probably have read the whole thread before contributing instead of just the last page... I'm not sure my section is even possible with autoscroll, since you have to wind around back. Hmm.
It actually is possible.

Anyway, here's an updated version that fixes the autoscroll in Section 4 to work the entire time. Had to make one small event change (Hide the Pets2 Layer) in Mikkofier's screen to make sure Lejes's screen was doable.

http://www.mediafire.com/download/25nls ... AJewers.7z
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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by SAJewers »

Sturg wrote:
blue_kirby wrote:
cheez8 wrote:
Whichever of you guys is next, could you change the timing on the autoscroll in section 4? Apparently 4000 isn't enough to reach the end of Dragon Fogel's section. Also, section 4 needs a powerup filter, since Lejes's screen can be cheesed with a tail.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ≥½ Edition - 51% done)

Post by Lejes »

How so? I specifically set the NPC there to friendly to prevent that.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ≥½ Edition - 51% done)

Post by Dragon Fogel »

Yeah, I tested that part with a Tanooki when I was getting a feel of things before making my screen, and was able to kill it with both tail and statue form.

I don't know if something got broken along the way, I just know that's what happened.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ≥½ Edition - 51% done)

Post by Lejes »

Someone must have removed and replaced the NPC while shuffling things around. It's supposed to be in that little cage/box, with friendly and doesn't move set. Or maybe I just forgot to set it to friendly. Either way, it should be friendly so neither tailspins nor hammers can hurt it, and Lua handles hurting the player when they touch it.

EDIT: And I just tested it, and it seems like friendly status renders it immune to lava. That's unfortunate. I made a little Lua fix for that.

Code: Select all

--Remove friendly status when it falls into the lava.
for k, v in pairs(findnpcs(120, player.section)) do
	if (v.y >= -140256) then
		v:mem(0x46, FIELD_WORD, 0);
	end
end
Added near the end of my onLoop function, inside the if statement that limits the effects to my screen.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ≥½ Edition - 51% done)

Post by blue_kirby »

As mentioned in an earlier post, this week's not a good week for me to do my screen (Finals, Graduation Preparation, Graduation, Mother's Day), so I'll wait until next week. Looking forward to contributing to the chaos though. xD
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Re: MaGL X2 Relay Level (Postgame Colab Level - ≥½ Edition - 51% done)

Post by danddjosh2000 »

I never got any word if I am going to be added, I know I asked late, just would like to know so I can come up with an idea or 2 if I will be. Want to make up for the travesty that will be my actual level.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ≥½ Edition - 51% done)

Post by LunarRainbowShyGuy »

Is it still possible for me to join this? I've been rather busy until now but I'm relatively free now.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ½-ish Edition - 49% done)

Post by Rednaxela »

danddjosh2000 wrote:I never got any word if I am going to be added, I know I asked late, just would like to know so I can come up with an idea or 2 if I will be. Want to make up for the travesty that will be my actual level.
Whoops, missed that earlier.
LunarRainbowShyGuy wrote:Is it still possible for me to join this? I've been rather busy until now but I'm relatively free now.
Sure

So who wants to be going now?
cheez8 wrote:.
FluffyMeatloaf wrote:.
zmonbobbo wrote:.
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Maiku Wotaharu
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Re: MaGL X2 Relay Level (Postgame Colab Level - ½-ish Edition - 49% done)

Post by Maiku Wotaharu »

Got a problem with SAJewers' update. :(
The autoscroll stops halfway at Dragon Fogel's screen and will not advance any further, leaving the player stuck.
The best part of waking up is...knowing where you are.

FINALLY, SOME MOSTS USERBARS!
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Re: MaGL X2 Relay Level (Postgame Colab Level - ½-ish Edition - 49% done)

Post by SAJewers »

Yeah, I mentioned that. I got the timing wrong. In lunadll.txt

Code: Select all

#1005
PushScreenBoundary,4,2,0,0,4000,.3
PushScreenBoundary,4,3,0,0,4000,.3
TriggerSMBXEvent,0,0,0,0,1,SAJewersPets
Change 4000 to a larger number.
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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by cheez8 »

I'm ready! and I also left the completed post here all day without posting it whoops
SAJewers wrote: Whichever of you guys is next, could you change the timing on the autoscroll in section 4? Apparently 4000 isn't enough to reach the end of Dragon Fogel's section. Also, section 4 needs a powerup filter, since Lejes's screen can be cheesed with a tail.
Uhh, about this... Me being me, I wasn't planning on doing anything Luna/Lua related in my screen at all, so I won't really know what to change or how to fix it. That aside, though, I'm free to put forth something simple.

I haven't been keeping up with all the codes that have started and stopped, so I'd really appreciate it if somebody could just briefly mention any lua stuff going on that might be important!
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Re: MaGL X2 Relay Level (Postgame Colab Level - ½-ish Edition - 49% done)

Post by zmonbobbo »

I'm willing to go after cheez, though I won't be messing with any Luna stuff either. Don't want to break the level.
I'm probably driving right now.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ½-ish Edition - 49% done)

Post by danddjosh2000 »

I'll go whenever is needed, just send me a message or something so I know, I've been pretty busy lately but I should have a lot of time starting this weekend :)
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Re: MaGL X2 Relay Level (Postgame Colab Level - Fire Flower Edition - 48% done)

Post by Rednaxela »

cheez8 wrote:I'm ready! and I also left the completed post here all day without posting it whoops
Uhh, about this... Me being me, I wasn't planning on doing anything Luna/Lua related in my screen at all, so I won't really know what to change or how to fix it. That aside, though, I'm free to put forth something simple.

I haven't been keeping up with all the codes that have started and stopped, so I'd really appreciate it if somebody could just briefly mention any lua stuff going on that might be important!
Cool beans! Not aware of anything in particular special to keep in mind except... as a general suggestion to people, make note of what character you start as when testing with a start point not at the first screen... because we do have a forced transition to (wa)luigi early on, and... have we had another character change since? I haven't had time to check recently.
zmonbobbo wrote:I'm willing to go after cheez, though I won't be messing with any Luna stuff either. Don't want to break the level.
Cool beans too!
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Re: MaGL X2 Relay Level (Postgame Colab Level - ½-ish Edition - 49% done)

Post by SAJewers »

Unless there was a character change in Section 5, then no, it's still Waluigi.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ½-ish Edition - 49% done)

Post by Maiku Wotaharu »

SAJewers wrote:Unless there was a character change in Section 5, then no, it's still Waluigi.
I didn't make a character change in my section, so it's still Wa....
The best part of waking up is...knowing where you are.

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Re: MaGL X2 Relay Level (Postgame Colab Level - ½-ish Edition - 49% done)

Post by Ometeotl »

Maiku Wotaharu wrote:
SAJewers wrote:Unless there was a character change in Section 5, then no, it's still Waluigi.
I didn't make a character change in my section, so it's still Wa....
As it should be.
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