(shouting)

MaGL X2 Relay Level (What is a level? A miserable little pile of...)

would you like to participate in some fun contests? would you like to create some fun contests? well ^_^

What shall this glorious abomination be called?

Poll ended at 8 years ago

Life, the universe, and everything
7
7%
You only have yourself to blame
43
44%
The Way of the Torch
3
3%
The MAGLX Olympiad
8
8%
59 Screens
13
13%
The Relay Level
2
2%
A Really Long Level
5
5%
That which dwells outside the haus
2
2%
Terrestrial Schizophrenia
10
10%
Baby Got Serac
4
4%
 
Total votes: 97

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adamwcz
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Re: MaGL X2 Relay Level (Postgame Colab Level - ½-ish Edition - 55% done)

Post by adamwcz »

My current free time is as follows:
Thursday, May 14th at 2:00am until 1:00am on Friday, May 15th
Sunday, May 17th at 11:00pm until 8:30pm on Tuesday, June 9th

So if blue_kirby gets his part done by tonight then I could go next. Otherwise I have to wait until Sunday night.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ½-ish Edition - 55% done)

Post by blue_kirby »

adamwcz wrote:So if blue_kirby gets his part done by tonight then I could go next. Otherwise I have to wait until Sunday night.
https://www.dropbox.com/s/v239oke93smmt ... y.rar?dl=0

Finished with my screen! :3
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 57% done)

Post by Rednaxela »

adamwcz wrote:So if blue_kirby gets his part done by tonight then I could go next. Otherwise I have to wait until Sunday night.
Sounds like you're next then :)
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 57% done)

Post by adamwcz »

Rednaxela wrote:
adamwcz wrote:So if blue_kirby gets his part done by tonight then I could go next. Otherwise I have to wait until Sunday night.
Sounds like you're next then :)
Working on it tonight. I'll upload when finished!
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 57% done)

Post by sedron »

Would it be possible to get Sunday, May 24th to work on my section? The way progress seems to be going it looks like my turn would be up sometimes between Thursday and Saturday, which happens to be a hilariously bad timeframe for me due to my job being a butt. =/
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 57% done)

Post by adamwcz »

Done: https://www.dropbox.com/s/r3iuj8rcowgjh ... 5.RAR?dl=0

To whoever is next: Your part begins in Section 5, to the far right,

just past the key door in the purple area

.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by Rednaxela »

sedron wrote:Would it be possible to get Sunday, May 24th to work on my section?
Sure, I'd think that can be arranged.
Horikawa Otane wrote:*whomever
Mercy upon any who made grammatical errors in their MaGL X2 level ;)
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by adamwcz »

Horikawa Otane wrote:
adamwcz wrote:Done: https://www.dropbox.com/s/r3iuj8rcowgjh ... 5.RAR?dl=0

To whoever is next: Your part begins in Section 5, to the far right,

just past the key door in the purple area

.
*whomever
ok I spent way too much time looking into that:

"whoever" is a subject pronoun; it is used when one acts.

"whomever" is an object pronoun; it is used when one is acted upon.

The verb here is "is" - "whoever" is the subject of the verb.

"whoever is next" is to "he who is next" as "whomever is next" is to "him who is next"

*whoever




sources:
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by Hoeloe »

adamwcz wrote: ok I spent way too much time looking into that
Disagreeing with Horikawa is -60 points.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by Sniggerb0bble »

Horikawa Otane wrote:
Rednaxela wrote:
Horikawa Otane wrote:*whomever
Mercy upon any who made grammatical errors in their MaGL X2 level ;)
Grammar and spelling mistakes are an instant -30 each.
Even if it's a character within the level that has poor grammar because they aren't great at communicating?
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by HealthyMario »

One thing, I am only free at the weekends, so that means I am not be able to do this on the weekdays
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by Rednaxela »

The interesting language lessons aside, anyone want to go today and/or tonight?
Fawriel wrote:.
Sturg wrote:.
YelseyKing wrote:.
Yimmy wrote:.
(ping-ing a few people who may be able to go who are soon in the list, but the question is open to anyone)
Sniggerb0bble wrote:Even if it's a character within the level that has poor grammar because they aren't great at communicating?
Waa
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by SAJewers »

FYI Somehow the Fixes I had made to Section 4 to make the autoscroll work got wholly reverted. :/

Give me some time to re-fix everything.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by Rednaxela »

Hrm... annoying that that happened. Right, that should get fixed indeed.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by SAJewers »

Rednaxela wrote:Hrm... annoying that that happened. Right, that should get fixed indeed.
Even worse, Aall LUA code after after the boot filter is gone too (arabsalmon and Lejes's stuff, and anyone else after who did LUA code.)

Thankfully I had a backup from I think Maiku's screen, and re-copied the missing code.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by SAJewers »

OK, this should be the re-fixed version. Note in 1 quick test Lejes's code still didn't fire for some reason, and the second autoscroll code might still have the wrong time (causing the screen to scroll to far)
http://www.mediafire.com/download/25nls ... AJewers.7z
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by Dragon Fogel »

SAJewers wrote:MAGLX2Relay-SAJewers.7z
You might want to edit that so it's an actual link.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by SAJewers »

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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by Fawriel »

Ye gods, I seem to actually have a functioning Windows again. ... I mean, I still can't get any sound in SMBX for some reason, BUT at least I can theoretically do this level-making thing.

... not today, mind, because it's pretty late now, and tomorrow might be bad, too, because I'll be RPing for an uncertain amount of time, but Sunday should definitely probably work...?
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by YelseyKing »

Oh. I... somehow completely forgot this was a thing. (Due to things that happened since, I've... become less proud of my MAGLX2 stage, and have been largely not following the contest anymore as a result...) Do I like, have to download and play each individual section before working on mine? Or is there some mashup that's already been assemble for easier use? Also, I won't be using Luna/Lua/whatever, since I don't know how, and I can't think of anything so ambitious on a single screen that I'd *need* it for, so... yeah.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by Dragon Fogel »

It's all one stage, just download the 7z file SAJewers posted (which is the most recent version right now). Then just add one screen to the end of whatever the latest section is. Running through the other stuff is optional (but doesn't hurt for testing and to see if you want to reference anything earlier in the level).
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by blue_kirby »

Dragon Fogel wrote:It's all one stage, just download the 7z file SAJewers posted (which is the most recent version right now). Then just add one screen to the end of whatever the latest section is. Running through the other stuff is optional (but doesn't hurt for testing and to see if you want to reference anything earlier in the level).
I skimmed through a lot of the level, just to get a general idea on what it was about.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♞ Edition - 58% done)

Post by Rednaxela »

Fawriel wrote:but Sunday should definitely probably work...?
Good to hear your computer troubles are lesser. With regards to no sound, what version SMBX are you running? If the vanilla one, you may have better luck with the dev kit that has LunaDLL as that does sound differently. Anyway, I'll have you tentatively slotted in for Sunday then.

So, who wants to go today? :)

Ping-ing people who requested a Saturday or the weekend (but of course, anyone can chime up to go today):
MECHDRAGON777 wrote:.
Kuupa wrote:.
HealthyMario wrote:.
Latest version is here
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♜ Edition - 58% done)

Post by Fawriel »

I'll go ahead and take the wheel then.
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Re: MaGL X2 Relay Level (Postgame Colab Level - ♜ Edition - 58% done)

Post by Fawriel »

... actually, nevermind. This isn't going to work until someone explains to me how to actually apply that dev kit. I copied all the files into the directory, but the next step tells me to run "makeDLL.exe" as if it was the most natural thing in the world, but I'm not seeing the file anywhere and not even Google's being helpful.

(Also I'm in a terrible shape right now, so there's that, too.)
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