MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I've noticed that while the main thread includes a tutorial link for the vanilla engine, unless i'm overlooking does not have anything for the "Wohl Editor". As a 100% newbie to this i am currently unaware of how different it is from vanilla so just wondering if it's needed or not.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
It allows editing in fullscreen mode, and has a zoom functionality. It can also copy-paste parts of level and undo previous actions. I'd say it is super useful and it is included to the Semi-official MaGL X2 Devkit. It's not necessarily needed though.Animita wrote:I've noticed that while the main thread includes a tutorial link for the vanilla engine, unless i'm overlooking does not have anything for the "Wohl Editor". As a 100% newbie to this i am currently unaware of how different it is from vanilla so just wondering if it's needed or not.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I still don't get how that could be considered 'cheating', unless you're implying that you're building the level beforehand, which you aren't. (unless you are)LunarNeedle wrote:While not initially cheating, it would skip an essential step in level making. I might customize the graphics from there, but I have in essence created a part of a level. A good example would be making a set of colour palettes before a final painting project in art class (they do those, right?)Ignoritus wrote:I can't possibly imagine how someone could consider this cheating. That would be equatable to saying that studying for a test is cheating.
I think it could be summed up as "SMBX but better". If you can use SMBX, you can use Wohl's.Animita wrote:I've noticed that while the main thread includes a tutorial link for the vanilla engine, unless i'm overlooking does not have anything for the "Wohl Editor". As a 100% newbie to this i am currently unaware of how different it is from vanilla so just wondering if it's needed or not.
not-edit: what Willhart said
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Messing around with Wohl's editor right now. It's MUCH better but is there a way to actually test the level without having to either reopen the level in the normal editor or loading SMBX to test it every time?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Unfortunately no, there isn't at the moment. Right now you'll usually want to try and have both the PGE editor and SMBX editor on at the same time, that is if your PC can handle it.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I usually just have it open in the normal editor and reload it. There is a trick you can use, though. When the SMBX editor goes from play mode back into edit mode, it reloads the level. It also pauses if the window loses focus. Whenever I test, I always try to switch back to Wohl's editor before the death animation finished. That way, the next time I tab to SMBX, it loads the new version automatically.Shinoda wrote:Messing around with Wohl's editor right now. It's MUCH better but is there a way to actually test the level without having to either reopen the level in the normal editor or loading SMBX to test it every time?
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
It also reloads the level when it goes from edit mode to play mode, so all you really have to do is tell it not to save when it asks if you want to save before testing.Hoeloe wrote:I usually just have it open in the normal editor and reload it. There is a trick you can use, though. When the SMBX editor goes from play mode back into edit mode, it reloads the level. It also pauses if the window loses focus. Whenever I test, I always try to switch back to Wohl's editor before the death animation finished. That way, the next time I tab to SMBX, it loads the new version automatically.Shinoda wrote:Messing around with Wohl's editor right now. It's MUCH better but is there a way to actually test the level without having to either reopen the level in the normal editor or loading SMBX to test it every time?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Oh, you can test levels that way? Recently what I've done was throw all of my levels into a world map hub, and then open the level in-game after having saved it in PGE. On the other hand, that doesn't allow for testing with Big Mario or something.
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Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I can run both editors open at the same time, so I don't really need to switch between them.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
It's time for the 2015 tower of criticisms. ...I'll be honest, not as catchy as yacht of opinions. For 2016 we'll need a better word. Like mausoleum, or fjord.
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Will this Tower be Biased?Gyra Solune wrote:It's time for the 2015 tower of criticisms. ...I'll be honest, not as catchy as yacht of opinions. For 2016 we'll need a better word. Like mausoleum, or fjord.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I do not know what that refers to!
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Okay, this thought is still very much dependant on what the level name and 2 characters I get are, you mentioned that the hub would have filters. Are these going to be the automatic-select-characters ones a-la A2MBXT, or simple character block walls as they were in the first MaGLX? I have a few ideas where which character filter will be used will actually make a difference.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
If you have a preference, then I'd mention that when submitting the level (or a readme.txt can do). More than likely though, I'm thinking luna filters will probably be used.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Suddenly lurking back out of the shadows cause i'm super excited about level making and stuff! I should of stuck around during Christmas, I would of totally sent raocow something for the advent calendar!
Re:
I'm pretty sure you're free to use the music you want, but you want to avoid the most popular stuff that stand out easily for copyright stuff.FlockOfWingedDoors wrote:Okay y'all, question about music. What kind of music is allowed in the level/do I need to source it somewhere to avoid copyright penalties?
If this was somewhere already I apologize, I looked and didn't see concrete info.
This reply is an excuse to say why are all of your posts not displaying the post subject
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I...Should I be having to put it in manually? Sorry I didn't notice, a noob to all things talkhaus rn.ano0maly wrote:I'm pretty sure you're free to use the music you want, but you want to avoid the most popular stuff that stand out easily for copyright stuff.FlockOfWingedDoors wrote:Okay y'all, question about music. What kind of music is allowed in the level/do I need to source it somewhere to avoid copyright penalties?
If this was somewhere already I apologize, I looked and didn't see concrete info.
This reply is an excuse to say why are all of your posts not displaying the post subject
It's easier than 2by2 matrix multiplication.
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Thanks a bunch guys!Horikawa Otane wrote:I mean, if you want to include a .txt file with the credits for your music, I'll include it in your level folder. I suppose it's the right thing to do, though I'm not requiring it.FlockOfWingedDoors wrote:Okay y'all, question about music. What kind of music is allowed in the level/do I need to source it somewhere to avoid copyright penalties?
If this was somewhere already I apologize, I looked and didn't see concrete info.
As for music - don't worry about it. As long as it isn't like... The latest Beyonce song, you're fine. Try to avoid things with lyrics unless you know they're okay to use as a general rule.
It's easier than 2by2 matrix multiplication.
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
This whole not being a lurker-thing is pretty hard. I finally got myself to try Mario designin' out though.
I'm having some issues figuring out how to get the camera to scroll. Other than that Wohl editor is pretty new-user-friendly!
I'm having some issues figuring out how to get the camera to scroll. Other than that Wohl editor is pretty new-user-friendly!
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Completely off-topic but what's your avatar from?Rumis wrote:This whole not being a lurker-thing is pretty hard. I finally got myself to try Mario designin' out though.
I'm having some issues figuring out how to get the camera to scroll. Other than that Wohl editor is pretty new-user-friendly!
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I have no idea. It comes from my huge picture folder full of pictures I randomly found online. Sorry.Alice wrote:Completely off-topic but what's your avatar from?
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
It's Anzu Futaba from THE iDOLM@STER: Cinderella Girls.Rumis wrote:I have no idea. It comes from my huge picture folder full of pictures I randomly found online. Sorry.Alice wrote:Completely off-topic but what's your avatar from?
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I was wondering if anyone had any suggestions for a first time level maker?
I've been watching our friendly neighbourhood MOO play these for a while, but designing and observing are two different things, I expect.
I've been watching our friendly neighbourhood MOO play these for a while, but designing and observing are two different things, I expect.
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Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
There are some articles at the bottom of the first post of the signup thread, and there's a thread here that may be helpfulFlockOfWingedDoors wrote:I was wondering if anyone had any suggestions for a first time level maker?
I've been watching our friendly neighbourhood MOO play these for a while, but designing and observing are two different things, I expect.
also a couple things from personal experience that I'd like to emphasize are: have other people test your level and give feedback about areas that could be improved or seem too frustrating, it really does help; also, it's very easy for you as the creator of your level to underestimate how hard your level actually is... just... trust me on that part