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Make a Good Kaizo Level Contest X3 - RELEASE

would you like to participate in some fun contests? would you like to create some fun contests? well ^_^
Zyglrox Odyssey
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Zyglrox Odyssey » 21 Sep 2016, 22:18

Hey sorry we're late on the teaser this week, we've all been busy and our planned content for this week isn't quiiiiiite ready yet.
So instead here's Crumbling Dreamscape, one of the postgame levels.
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Enjl
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Enjl » 26 Sep 2016, 20:29

And here's what we ACTUALLY wanted to show off last week. It's pretty self-explanatory so I won't spend too much time explaining it but... basically, hub load times between deaths are completely eliminated ;)
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Level: Fast Food Flight by Cheez8
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ParmaJon
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby ParmaJon » 26 Sep 2016, 20:32

Oh my god, why wasn't that in the other kaizo contests?
Go to bed

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Mabel
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Mabel » 27 Sep 2016, 14:49

because im not good at lua.

that said, I would totally pass an update to implement that into the older contests.(oh, and finish a thing im doing for this one)
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Enjl
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Enjl » 04 Oct 2016, 02:53

Weeks go by rather quickly. Progress should pick up from now, now that magl3's submission period is over.
Here's another postgame level by the name of "Horse Abuse".
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Last edited by Enjl on 06 Oct 2016, 18:23, edited 1 time in total.
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Willhart
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Willhart » 06 Oct 2016, 01:28

Nice to hear things are going well.
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Starting a new LP Here. Do give the game a look if you find it interesting.

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Pyro
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Pyro » 11 Oct 2016, 20:26

HI IM POSTING A TEASER BUT IM LATE
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It's an area of the HUB. It's all cool and stuff. I won't spoil any of the things visible here ;3
professional meme
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Willhart
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Willhart » 11 Oct 2016, 20:53

That does look really nice. I wonder what the music will be like.
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Starting a new LP Here. Do give the game a look if you find it interesting.

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ParmaJon
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby ParmaJon » 11 Oct 2016, 21:25

Wait the hubs not going to be like kcx2? That was a masterpiece that we really need to draw inspiration from!
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Enjl
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Enjl » 17 Oct 2016, 20:17

Behold, another postgame level! This one's called "The Mountain of Scars". The picture speaks for itself, so I will shut up now:
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Pyro
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Pyro » 24 Oct 2016, 21:32

NEW UPDATE. The hub is nearing completion~~ <3. I think it'd be safe to say that there's only a teaser or two left :3
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Spinda » 24 Oct 2016, 22:02

For some reason the boat animation makes me laugh.
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Rumis
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Rumis » 25 Oct 2016, 00:50

Wow that is really pretty looking. Who made that map? It's so soft and easy on the eyes.
> "Any last words before we execute you?"
< "Yes, just three."

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Enjl
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Enjl » 25 Oct 2016, 06:46

Rumis wrote:Wow that is really pretty looking. Who made that map? It's so soft and easy on the eyes.

Thanks! I took obvious inspiration from the TTYD map and even stole some of its colours.
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Zyglrox Odyssey
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Zyglrox Odyssey » 31 Oct 2016, 14:02

We've got another postgame level this week! This one's called "Night Terrors."
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As you can see, this one makes heavy use of features new to SMBX 2.0 - some of it even took me by surprise. Haven't had time to give it a full run yet, but it promises to be an interesting experience.
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Enjl
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Enjl » 07 Nov 2016, 14:47

Here's another screen of our hub. Instead of using regular textboxes to display information, this episode uses textblox. Judge comments have never been this cute~
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Willhart
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Willhart » 07 Nov 2016, 14:59

Nice to see the new npc used on these too.
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Starting a new LP Here. Do give the game a look if you find it interesting.

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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby ztarwuff » 12 Nov 2016, 17:24

Oh wow. This is looking really neat. I'm just kind of sad that you've created a "Horse Abuse" level. I've done exactly the same thing for A2XT Episode 3, although I'm betting mine is nowhere near as tough.

Zyglrox Odyssey
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Zyglrox Odyssey » 14 Nov 2016, 22:20

This week we've got one more postgame level to show off! This one's aptly titled "Kirby Blocks are Weird".
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I think you guys can see where this one's going. :p
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Enjl
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Enjl » 21 Nov 2016, 12:12

LAST TEASER
It's been a while since we started doing this, and I'm happy to announce that production is finally nearing its end! We're currently wrapping up the last things that need to be done and after some testing we'll be able to release the game!
Our current plan is to release before the end of the month, so stay tuned!
Without further ado, here's the last teaser. It shows a menu which displays your deaths for each level, sorted by tier.
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We hope you look forward to playing all of these hellish creations and thanks everyone for participating.
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Mabel
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Mabel » 13 Dec 2016, 21:39

:)
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ayy come join the discord version of the skypehaus(no, this has nothing to do with technicolor horses)
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Veruchai » 18 Dec 2016, 03:43

After all these teasers displaying the effort being put into the contest I feel the need to apologize for my own level.

After the result came in I identified with the judge comments and Zyglrox in particular. I was proud of the concept, but due to time constraints I wasn't able to playtest as much as I wanted and had to settle for things I was capable of completing within a reasonable time frame. From the start I had planned on less mechanically focused difficulty and a more puzzle like approach, but I distinctly remember making the optional 4th starcoin easier after I had collected it because it felt unfair which was the wrong mindset to have. Also with keeping the original split paths some setups ended up being rushed and clearly easier, thus making the eventually taken path less difficult.
Regardless I still felt reasonably happy with the resulting difficulty in general.

However the received criticism made me worried enough that after finally going back and checking I found out my level is broken. There is an error in the second half that makes it possible to skip the IMO most interesting part. With an unaccounted for extra hit the designed flow falls apart unfortunately. I feel really bad about wasting the potential of the amazing source level and the concept in this way.
At this point I can only apologize and suggest potential players of my level to consider attempting to get to the ending star big as a slight fix. Even then it's still not as intended but at least somewhat closer.

Thank you all for taking the time running and joining the contest as I'm sure the finished production will be great. I look forward to playing the other levels especially with the extra options.

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ParmaJon
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby ParmaJon » 19 Dec 2016, 20:53

Veruchai wrote:After all these teasers displaying the effort being put into the contest I feel the need to apologize for my own level.

After the result came in I identified with the judge comments and Zyglrox in particular. I was proud of the concept, but due to time constraints I wasn't able to playtest as much as I wanted and had to settle for things I was capable of completing within a reasonable time frame. From the start I had planned on less mechanically focused difficulty and a more puzzle like approach, but I distinctly remember making the optional 4th starcoin easier after I had collected it because it felt unfair which was the wrong mindset to have. Also with keeping the original split paths some setups ended up being rushed and clearly easier, thus making the eventually taken path less difficult.
Regardless I still felt reasonably happy with the resulting difficulty in general.

However the received criticism made me worried enough that after finally going back and checking I found out my level is broken. There is an error in the second half that makes it possible to skip the IMO most interesting part. With an unaccounted for extra hit the designed flow falls apart unfortunately. I feel really bad about wasting the potential of the amazing source level and the concept in this way.
At this point I can only apologize and suggest potential players of my level to consider attempting to get to the ending star big as a slight fix. Even then it's still not as intended but at least somewhat closer.

Thank you all for taking the time running and joining the contest as I'm sure the finished production will be great. I look forward to playing the other levels especially with the extra options.

I feel ya, I'm happy with a few things in my level but as a whole it isnt good at all and kinda broken.
Go to bed

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Zyglrox Odyssey
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Re: Make a Good Kaizo Level Contest X3 - RESULTS

Postby Zyglrox Odyssey » 19 Dec 2016, 21:27

Hey so uh we kinda missed our November release target a bit. Sorry about that, one of our prospective postgame participants' lives has been hella busy the past couple weeks apparently, but I'm given to understand they've actually got time to work on their thing now so we hope to receive it soon.
We've not just been sitting around twiddling our thumbs in the meantime, though - just this past Saturday we had an extended testing session of one of the other levels.
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Get hype.
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Zyglrox Odyssey
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Re: Make a Good Kaizo Level Contest X3 - RELEASE

Postby Zyglrox Odyssey » 10 Jan 2017, 13:08

Oh hey it's time.

DOWNLOAD THE EPISODE HERE

Thanks again to Enjl and Pyro for helping make this crazy thing happen, and to all 16 of you peeps who entered, and our not-so-super-secret mystery postgame contributors. This couldn't have turned out quite the way it did without you guys. :3

Have fun~
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