Post-Game: Do We Want One (And What Would it Be?)
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Re: Post-Game: Do We Want One (And What Would it Be?)
If we want to include Hard Mode and make World 9 balls to the wall hard then we could do Main Game (open from the start), Hard Mode (needs 1 star) and World 9 (needs 2 stars) in the hub. You could even put in a Hard Mode of World 9! As for the reward for beating everything, how about 1-1 of SDS2?
Re: Post-Game: Do We Want One (And What Would it Be?)
Maybe a level select as well? That would be good for a reward with more of a "practical" aspect.Doctor Shemp wrote:As for the reward for beating everything, how about 1-1 of SDS2?
- Clamestarebla
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Re: Post-Game: Do We Want One (And What Would it Be?)
I made a super scientific graph that sums up what we've go so far.
Train harder, run faster, be stronger, better, evolution never over.
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Re: Post-Game: Do We Want One (And What Would it Be?)
If it requires a graph to explain, then it is probably to complicated for the kind of game this is supposed to be.
- Mabel
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Re: Post-Game: Do We Want One (And What Would it Be?)
I dont think the postgame should be that big.
we should pick just one of those and if theres time for more we can add more...
my votes on just having a challenge mode + world 9
we should pick just one of those and if theres time for more we can add more...
my votes on just having a challenge mode + world 9
- Clamestarebla
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Re: Post-Game: Do We Want One (And What Would it Be?)
Aye!Mabel wrote:I dont think the postgame should be that big.
we should pick just one of those and if theres time for more we can add more...
my votes on just having a challenge mode + world 9
Train harder, run faster, be stronger, better, evolution never over.
- swirlybomb
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Re: Post-Game: Do We Want One (And What Would it Be?)
So... I'm not totally sure if anything was actually finalized here. Hard/challenge mode? World 9? Minus World? Which of these elements are planned?
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
- WestonSmith
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Re: Post-Game: Do We Want One (And What Would it Be?)
Nothing is set in stone, mainly because I'd like to have a finished main game first. However, I think the general mood is moving towards this:swirlybomb wrote:So... I'm not totally sure if anything was actually finalized here. Hard/challenge mode? World 9? Minus World? Which of these elements are planned?
1) Minus World will likely be a one off level players can access, but won't be a proper post-game
2) A Hard Mode of some sort will be included; likely, it will be in the same vein as the original hard mode, with global changes made and little else.
3) World 9 will be a fairly short post-game area (no more than 8 or 9 levels). Completing World 9 will have some sort of reward, even if very minor (perhaps include a hint to where Minus World is hidden).
4) POSSIBLY include a level 1-1 demo of Superb Demo Sisters 2. Possibly.
Depending on where we're at in the next week, maybe we'll open World 9 selections up.
- WestonSmith
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Re: Post-Game: Do We Want One (And What Would it Be?)
Quick question: do people want an "author avatar" room? I'm working on the hub and need to know if anyone is interested.
- Clamestarebla
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Re: Post-Game: Do We Want One (And What Would it Be?)
That would be cool
Train harder, run faster, be stronger, better, evolution never over.
- aterraformer
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Re: Post-Game: Do We Want One (And What Would it Be?)
Yep, I shall use my Mega Man style Cloud from ASMBXT.WestonSmith wrote:Quick question: do people want an "author avatar" room? I'm working on the hub and need to know if anyone is interested.
- Clamestarebla
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Re: Post-Game: Do We Want One (And What Would it Be?)
This shall be my icon:
Train harder, run faster, be stronger, better, evolution never over.
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Re: Post-Game: Do We Want One (And What Would it Be?)
I am the moon.
Use the in-game moon item from SMBX.
Use the in-game moon item from SMBX.
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Re: Post-Game: Do We Want One (And What Would it Be?)
I don't mind if we do one or not but if we do do one I'll use the same avatar as I did in ASMBXT.
- swirlybomb
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Re: Post-Game: Do We Want One (And What Would it Be?)
If everyone else is on board, may as well. What exactly are you planning? Are we all going to say stuff?
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
- WestonSmith
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Re: Post-Game: Do We Want One (And What Would it Be?)
It'll sound off, but if you would like, provide me with something akin to what you might find on a plaque at a museum (historical or scientific).
i.e. "WestonSmith: Located in central Canada, he survives the winter by curling into a tight ball and hiding in his blanket." (scientific)
OR
"Weston Smith: Bravery, freedom, love... none of these words described him." (historical)
i.e. "WestonSmith: Located in central Canada, he survives the winter by curling into a tight ball and hiding in his blanket." (scientific)
OR
"Weston Smith: Bravery, freedom, love... none of these words described him." (historical)
- Clamestarebla
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Re: Post-Game: Do We Want One (And What Would it Be?)
He fought in the Great Underwater War of 1594 against General Luna D. El El. After the War, he became so attached to the sea that he evolved into a Milotic. Never forget.
Train harder, run faster, be stronger, better, evolution never over.
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Re: Post-Game: Do We Want One (And What Would it Be?)
Doctor Shemp: Unhealthily obsessed with Lakitus, he spends most of his waking hours thinking of ways to ride a cloud himself.
- Clamestarebla
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Re: Post-Game: Do We Want One (And What Would it Be?)
All the avatars should be golden and made to resemble statues.
Train harder, run faster, be stronger, better, evolution never over.
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Re: Post-Game: Do We Want One (And What Would it Be?)
KingTwelveSixteen: Despite appearances, he is - in fact - not actually the moon. He just pretends to be.
Re: Post-Game: Do We Want One (And What Would it Be?)
Axon: He made 2 levels for this video game and uses a "Mario Is Missing"-related avatar for no particular reason.
A2MBXT avatar NPC here: https://www.dropbox.com/s/tf3jdxw8kc2cswp/Axon-NPC.rar
A2MBXT avatar NPC here: https://www.dropbox.com/s/tf3jdxw8kc2cswp/Axon-NPC.rar
- Heavy Sigh
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Re: Post-Game: Do We Want One (And What Would it Be?)
Heavy Sigh: "His mission is to suffer the raw, unfettered creativity of others, no matter the cost."
Avatar: https://www.dropbox.com/s/4chdwkcuq8zymho/HSW5.rar
Avatar: https://www.dropbox.com/s/4chdwkcuq8zymho/HSW5.rar
- Leet
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Re: Post-Game: Do We Want One (And What Would it Be?)
"Leet: A mysterious diabolical creature of unknown origin, she is rarely consistent in any aspect."
i will try and find a sprite-shaped thing right after finishing my level which shooould be really soon
i will try and find a sprite-shaped thing right after finishing my level which shooould be really soon
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Post-Game: Do We Want One (And What Would it Be?)
Okay so uhh, how do I actually make the image I have into an avatar, I'm getting some weird-ass issues with semi-transparency on my sprite
Skynet.That makes raocow a victim of proprietary software.
- Clamestarebla
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Re: Post-Game: Do We Want One (And What Would it Be?)
There:
Also my shadow sprite:Train harder, run faster, be stronger, better, evolution never over.