I posted about a new mafia game and several people were interested, so let's start the new year with a new game.
Introduction
Ditocoaf
TheVulpineHero1
Pholtos
Horikawa Otane
Falky
Holy
limepie20
alex1
QuantumPhysicsMan
LukaRamu
Demolition
Sturg
jayScribble
Jesuiscontent
Aposke
BlueWizrobe
Ashan
zmonbobbo
8flight
GrimDarkening
Signup lasts 36 hours from when it was posted. A minimum of 18 people for this game is expected. If more people join, I'll assign more of the roles below.
Some tentative roles I have in mind:
Town
Wins if all mafia members are dead.
Villager (5+): Posts at day, sleeps at night.
Normal Kop (1): Visits a person at night and sees if that person is innocent (town), guilty (mafia), or neutral.
Inverted Kop (1): Same as Normal Kop, except sees town as guilty and mafia as innocent.
Millager (1): Revealed as normal Villager to self, and to the players when killed. Both Kops see this person as guilty. This person can survive one night attack (does not apply to day lynch), dies after a second attack.
Dr. (1): Visits a person at night. If the mafia attacks that person that night, the attack is blocked and the person doesn't die. If the mafia attacks the Dr., then that attack instead transfers to the person that the Dr. chose (unless that person is a mafia member).
Traxer (1): Visits a person at night and sees who that person visited that night.
Whatcher (1+): Visits a person at night and sees who visited that person that night (besides the Whatcher).
Orako (1+): Chooses a person at night. The role of the most recently chosen person is revealed to the players if the Orako dies.
Mafia
Wins if mafia count matches or outnumbers town count. Meets in PM each night to discuss plans. A mafia member can go attack a person each night. The attacker is selected at random if not chosen.
Stalk Herb (1): Visits a person at night and learns the role of that person.
Janidor (1+): Can choose to hide whoever the mafia chooses to kill that night, so that the killed person's role is not revealed to the players. Can activate this power only once per game.
Roalblocker (1): Visits a person at night and stops that person from doing whatever that night. This person cannot be the person mafia attacks that night.
Vanilla Villaina (1+): Can participate in mafia meetings and be the attacker for the night. If there is a dead non-Vanilla mafia, a Vanilla Villaina can choose to assume the role of that mafia, taking effect the next day (cannot target a Janidor whose power is already used up).
Neutral
Not affiliated with town or mafia, and each neutral person plays individually (not in a team). Each night, each neutral person can choose a person to silence. That person's votes will mysteriously not count the next day.
Confused (1+): Chooses a side, so that the Confused wins or loses together with that side. Can choose to stay or switch sides each night. Can't switch once dead.
Annoyed (1): Chooses a person at the beginning of the game (random if not chosen). If that person manages to die before the Annoyed dies, the Annoyed wins with the winning side. Otherwise, the Annoyed loses.
Other
If a town or neutral person dies night 1 or day 1, the first such to die turns into the Specterr. Being dead, the Specterr does not participate in day discussions/lynches and cannot be targeted by power roles that target alive players.
Specterr (1): Chooses a person at night to haunt. If the Specterr haunts the same person in two consecutive nights, that person dies. This does not count as a mafia attack.