(shouting)

Episode 2 Post Levels Here

The second SMBX collab!
Mikkofier
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Re: Episode 2 Post Levels Here

Post by Mikkofier »

Added raocoin-taken thing to Monoland
Made a thing that was supposed to be invisible invisible in Frolic
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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

So, I fixed up MrSecurity's Glum, and am re-submitting it.

http://www.mediafire.com/download/333ai ... ty-Glum.7z
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ohmato
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Re: Episode 2 Post Levels Here

Post by ohmato »

Bog Standard v3 (still half)

- Made coin limit 20 again
- A bunch of changes to mechanics to prevent smbx from ruining everything and make things less annoying
- it's easier just to play it and see
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Axon
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Re: Episode 2 Post Levels Here

Post by Axon »

Major update to Ann Brown And The Fountainhead:
https://www.dropbox.com/s/hw5jx3gg9fgyj ... headV5.rar

Changes:
- Changed music, while making sure ContentID doesn't recognize any of it.
- Changed background of the first section to something less depressing and which makes the first hole more obvious.
- Replaced the enemies-in-a-box part in the bank.
- Replaced the ascetic spike crusher part of the bank with something hopefully a little more forgiving.
- Added multipoints, therefore adding an extra midpoint just before the boss (be sure to have the latest version of multipoints).
- Completely replaced the boss. It's now a LunaLua boss in an autoscrolling section. It's harder than the previous boss, but should be much less disappointing.
- Minor level design changes in a few places in the first section.
- Some minor dialogue changes.
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GenesisJames
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Re: Episode 2 Post Levels Here

Post by GenesisJames »

Hey guys, Castle Climb During Wintertime has been updated. Mostly all that changed was the music being the same in the second half now and a few other minor changes, but it's the most updated version nonetheless! Links are on the Wiki.

I still need to work on Desert Dash's filter, since I can't seem to get it to work at the moment. Hopefully it'll be up soon.
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WestonSmith
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Re: Episode 2 Post Levels Here

Post by WestonSmith »

Ice Block Drop
Wiki Page

EDIT: Not sure where to mention this, but I see there is one spot left for World 1. My level, Flower Tower Shower (currently on the wiki in an unfinished state) was once intended to be a World 1 castle. I'm currently in the process of editing the level, and will hopefully be done in the coming weeks. It's a fairly good spot for an appearance by the Flesh Lord and/or the Veggie Cyclops (forgot name), so while I won't request the spot be reserved until I submit a finished level, I would like the top brass to keep it in mind. If anyone was interested in doing something with those characters, please let me know and I'd be glad to collaborate in some manner (such as submitting the level over to you to insert a boss or cutscene).

Kthxbye.
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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

http://www.mediafire.com/download/333ai ... ty-Glum.7z

After seeing Pyro's review, I added back in a filler area that was after the vertical section, now it's a secret exit.
WestonSmith wrote:Ice Block Drop
Wiki Page

EDIT: Not sure where to mention this, but I see there is one spot left for World 1. My level, Flower Tower Shower (currently on the wiki in an unfinished state) was once intended to be a World 1 castle. I'm currently in the process of editing the level, and will hopefully be done in the coming weeks. It's a fairly good spot for an appearance by the Flesh Lord and/or the Veggie Cyclops (forgot name), so while I won't request the spot be reserved until I submit a finished level, I would like the top brass to keep it in mind. If anyone was interested in doing something with those characters, please let me know and I'd be glad to collaborate in some manner (such as submitting the level over to you to insert a boss or cutscene).

Kthxbye.
The world list doesn't include castle levels, you don't need to worry about that, since castle levels will be done later under a different system.
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WestonSmith
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Re: Episode 2 Post Levels Here

Post by WestonSmith »

Ah, cool beans. Then I'll toil away in private until castles are discussed.
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Axon
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Re: Episode 2 Post Levels Here

Post by Axon »

Another significant update for Ann Brown and the Fountainhead:
https://www.dropbox.com/s/eji2kaee6aycb ... headV6.rar

Things changed:
- Player filtered to Demo with lunalua.
- Made the vine block different from the other blocks so the player would notice it.
- Reworked the boss a lot, to reduce visual multitasking. More specifically:
It now has 3 phases:
1) One which is dedicated to dodging attacks and managing enemies, without platforming
2) Another which is mostly platforming, but you still have to dodge the occasional laser. You don't need to look directly at the boss though, so there should be no problem keeping track of where you are.
3) A short, easy last phase.
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GenesisJames
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Re: Episode 2 Post Levels Here

Post by GenesisJames »

Castle Climb During Wintertime has been updated. Hopefully this update addresses your concerns, SAJewers. Links are on the Wiki.

EDIT: Desert Dash: Goopa Brigade! has been updated witha lua filter! Since it's already in the approved level list, I put the download link on the level's wikia page, where the updates are. Download it, yo!
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Hoeloe
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Re: Episode 2 Post Levels Here

Post by Hoeloe »

I made a world 2 level!

Towards the New World
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Axon
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Re: Episode 2 Post Levels Here

Post by Axon »

A minor update to Ann Brown and the Fountainhead:
https://www.dropbox.com/s/fd82g1b4ka2sb ... headV7.rar

Just changed an obstacle in the ascetic section to make it less likely that the carts will move in an unexpected direction.
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Hoeloe
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Re: Episode 2 Post Levels Here

Post by Hoeloe »

Update to The Descent of Nine. Even though it was accepted there were a few small changes to be made.
  • Boos in Circle of Greed made friendly, as killing them caused a bug.
  • Circle of Famine's Lunapoint was changed, as people had trouble finding it.
  • Secret exit was lowered so it's not covered by the HUD.
  • Leek in Circle of Lust was made to look more like a leek by moving up and down and sparkling.
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FrozenQuills
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Re: Episode 2 Post Levels Here

Post by FrozenQuills »

Made a new transition level from underwater to beach/seaside.

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Willhart
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Re: Episode 2 Post Levels Here

Post by Willhart »

This should fix everything that was wrong on the previous version of Dark Prince.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
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Axon
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Re: Episode 2 Post Levels Here

Post by Axon »

Very minor update to Ann Brown and the Fountainhead:
https://www.dropbox.com/s/l0azkxn5cvv4o ... headV8.rar

Change:
Made the spinies green instead of red for improved visibility.
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lucasadrianogb
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Re: Episode 2 Post Levels Here

Post by lucasadrianogb »

i updated The Ninji Gravity Machinery Store

https://www.dropbox.com/s/bckzlln26qfqd ... e.zip?dl=0

Added a bunch of custom GFX, a more space like background and music, a visual way to notice when gravity changes,SPACE CRAB and some other stuff SAJewers requested on his review

a re-review would be appreciated
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Friendly Dictator
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Re: Episode 2 Post Levels Here

Post by Friendly Dictator »

ok i made a HUGE update to SKULLDUGGERY, including a completely new second half replacing the boss
https://www.dropbox.com/s/tchkb424xas3b ... Y.zip?dl=0
could people maybe re-review it please?
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lucasadrianogb
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Re: Episode 2 Post Levels Here

Post by lucasadrianogb »

FrozenQuills wrote:ping
Minor Update on The Ninji Gravity Machinery Store at the switch part that was asked by FrozenQuills

https://www.dropbox.com/s/bckzlln26qfqd ... e.zip?dl=0
*posted on the wrong place
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Holy
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Re: Episode 2 Post Levels Here

Post by Holy »

Another level:

Merano
http://www.mediafire.com/download/gn368 ... Merano.rar
Man, if there's one reason I love SMBX it's that it's such a visual engine, like, it's all set up for you so you don't really have to worry about coding anyth-- HAHAHAAHAHAAHAHAHAAHAHAHAHAAHA

Up on the wiki in a sec.

edit: RED ALERT I CALLED A LEEK A STAR I REPEAT I CALLED A LEEK A STAR level is now updated same link.
edit: minor fixes
edit 3: attack of the moderately major fix
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Duvi0
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Re: Episode 2 Post Levels Here

Post by Duvi0 »

FIXED FRENZY CITADEL

Fixed shell jump, changed music, made second half a little harder.

Download link
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