Works for me. He seems suspicious.Doctor Shemp wrote:Here's what I have for Plot Advancement Guy's Island 2 starting speech:There are several things I tried to accomplish with this speech. In order they are (and remember that he's the Destroyer in disguise):Arrived thou hast! I feared that thou wert lost.
The man who bidst thou sail did useth words
That in mine ears did sound so strange, so feared
Them false I did – but thou art here. The sun
Moveth to hide and light doth dim. Thou must
Illuminate the world. A lantern in
The darkness thou must be. Complete thy quest
And bring the light of dawn! Go save the world!
1. Really emphasise the early modern grammar to strengthen the joke of him calling the pirate's words strange.
2. Try and imply that the player shouldn't trust him by having him say that he thought the pirate's words false because they sounded strange. Ideally the player should think that he sounds strange too.
3. I figured that since Island 2 was called Shade Isle, it could follow that Island 1 would be daytime and Island 2 would be near-night. Since the player can move freely between them, that would imply two unchanging timezones: in other words, that the sun has stopped moving, and that Sheath just travelled far enough in her raft to cross multiple timezones. This is probably too subtle to pick up on though.
4. The point in 3 lets me use a nice darkness metaphor.
5. If you pick up on 3 then it follows that "bringing the light of dawn" would mean restarting time: killing the Maintainer.
6. "Go save the world!" is a nod towards the Destroyer actually believing that he's acting in the world's best interests.
I) Where does this fit in with the dialogue I wrote for Sheath arriving at Island 2?
II) Is this outline here still correct? I feel like things have definitely moved away from this at this point. At present, there's only one town on each overworld, where the outline mentions two on each. It also mentions ruined buildings everywhere, which would need to be added if that's still accurate. In talking about this point, it's probably also worth mentioning Level 5 (located under a grave near the town on Island 2), the existence of which could serve some of this narrative function.
III) Following a bit from (II), is PAG still meant to use the Abei 2 sprite? I'd like to know what he looks like so I can start inserting all of this, and because I'd like to use PAG's appearance as a visual cue for at least one form of the Destroyer fight.