flameofdoubt wrote:I gather that there are similarities in style and plot but isn't the core mechanic in the two games different? Braid uses time travel, whereas CoM uses clones.
My point is completely invalid if as a time power in one of the levels you can do the same thing though, like a kind of re-run time or something, so...yeah.
Part of Braid has you doing stuff, then going back in time, and your previous-self dude from your first playthrough does the stuff you did while you run around doing other stuff a la cloning.
Here for an example off the top of my head.
Part of my College's big "You are a student and you are happy here" program had a series of lectures which were mandatory to attend. One of which was an indie game developer whose name eludes me at the moment, who basically ranted about how videogames are a commercial medium and not art and that's wrong because Braid is an awesome game. Then I saw that LP of Braid and went, "... Yeah, I'll stick to the grey and boring capitalistic commercial medium-view, thank you."
E: Jason Rohrer, that was his name. Never played any of his things, though.