Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Killing the Komato Trooper that ambushes you does count as a kill, so saving Dan is required for a 0 kill run (Innocent).
Trapmine: Found in Sector 8, and only usable in that Sector (the batteries run out). Duck over a teleporter destination and press the X to set it. When an enemy attempts to teleport through, the destination explodes instead. Can be used to save Dan from Assassin Asha.
In versions 1.5 and earlier, the Trapmine works a bit differently. The Komato teleports in, and then it explodes, killing. Doesn't count as a kill, but was changed to pre-emptively exploding in 1.6, since it doesn't make sense in a Pacifist run.
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Armour: 200 HP: 80
Weight: 10 Security: 10
Drops:
-64 Nano
-Large Pulse Shell, up to 3 of them
-Large Shocksplinter Shell, up to 3 of them (3 are guaranteed when Cracked)
Melee: Forced Electron Stream = 100% of using it after firing a weapon. Grab the nearest enemy, and instakills Tasen. Iji suffers 3HP.
Weapon 1: Plasma Cannon
Weapon 2: Shocksplinter = Rapid fires up to 6 of them at a time.
Weapon 3: Hyper Pulse OR Splintergun
Other: Explodes in a MPFB explosion on death
A boss in mook clothing. With a staggering 80HP, don't start fighting them without Cracking them, which always does 40 HP damage. Then let loose with your heaviest of weapons. Can insta kill Tasen by grabbing and forcing their Nanofields to self-combust. They nicknamed it 'Destroy'. In some cases, Annihilators can break down walls by walking into them, so never assume you are safe until you've reached higher ground.
An Annihilator was the one who went crazy and killed everyone on the Ciretako ship, in order to raise it's kill count (visible on their visors). Imperial Research tried to cover this up. Not because it was thought the Annihilator was the rumoured 'secret new addition' to the army, but because of the weapon the Annihilator was wielding, that made him go crazy.
Speaking of Ciretako, I'm really glad raocow found the terminal for 'Annihilator Beta'. We'll see what that does in Sector X.
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Iirc you can kick damage the annihilators with strength 10 kick. But it only does 1 hp worth of damage and since they have a Potemkin Buster explosion grab...it's kinda suicideHorikawa Otane wrote:#MakeOriginGreatAgain #Iosa2016Ivy wrote:#KomatoDidNothingWrong
(Can you kick Annihilators?)
#Ashaistotallyamped
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
#FeelTheTorn
hold on that didn't work quite right
#FeelTheTORture
that's... better?
strange bluebird website (check it out for my art!)
Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Yeah, can you imagine actually getting hit by that thing? You'd be completely vaporized, Nanofield and all.MoneyMan wrote:Alright so yeah the ending to the zone's great and all but can i just mention how well executed the phantom hammer's beam and subsequent message were? It's such an impactful moment, and seeing how the beam just tore clean all the way down was icing on the cake.
Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Here are the last of Yuka's logs, including how General Tor killed Hel Sarie with a Phantom Hammer shot. Yes, Komato Generals can wield a gun meant for spaceships:
5. Annihilators
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Hidden Skill
Retribution: A powerful, screen clearing desperation attack. Can only be done once per Sector and boss. You also need all 8 basic Nanoweapons, ammo for each, and have less than 5 HP. After being knocked to the ground, press and hold the C button to stand up, while still flashing. Iji will then create 78 Rocket explosions, 16 MPFB explosions, and finish with 1 Nuke explosion. Consumes 1 ammo from each weapon.
Pulse Cannon
Damage: 6 armor (3 projectiles, 2 armor/projectile)
Reload time: 1/30 seconds
DPS: 180 Armour
Muzzle velocity: 27 m/s
Requirements: Komato 3
Uses: 1.25 pulse cells / second
Function: fires a short-range pulse beam
Only really useful against the Tasen, since most Komato retaliate with something at least as strong if you try to get close. Don't be fooled by the seemingly low damage; with a high Attack stat you can stunlock Tasen Elites so they can't retaliate. Iji's is actually stronger than the Komato's.
-Most Troopers wield these
Hyper Pulse
+
Damage: 8 armor (4 projectiles, 2 armor/projectile). Does 1HP of damage if target has 33% Armour or less, if Strength is high enough.
Reload time: 1/30 seconds
DPS: 240 Armour
Muzzle velocity: 30 m/s
Requirements: Pulse Cannon + Resonance Detonator, Crack 6
Uses: 1.88 pulse cells / second
Function: Damages enemies, and uses your Strength to knock them flying when their armor has been drained low enough. This weapon can destroy shield doors from a distance.
A perfect mix and upgrade to both source weapons, this mows down armour even faster, and kicks them away when they have 33% Armour left, if your Strength is high enough. Can juggle away whole crowds. Less focused and more spread out than the Pulse Cannon, but that is not a bad thing. Needs a lot of stats to pump it up: Komato 6 and Crack 6 to operate, and then Strength and Attack to deal damage.
-Some Troopers use these, as well as some Annihilators.
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
But this was one of those super-subtle "Guide Dang It" moments that he didn't know there would be a choice. At least give him the belief that there is a choice that will greatly affect his actions without necessarily. I mean, I'm worried this'll end up like Valdis Story because10204307 wrote:I'd say that anything a player wouldn't know at that point the game on their own would count as a spoiler.
Saying "things will get really depressing" doesn't strike me as particularly vague either. :/
by focusing way too much on Strength, he's going to rage quit because the final bosses will be. Too. Hard.
Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Though in memory of Dan, here are some quality lines from him in scrambler mode
also as a bonus here is the first boss Krotera in scrambler mode
(be wary of those big images tho)
Also there was one more new cracked weapon raocow could have tried for, i dont know if he had the skill for it but it's there
Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
But it's pretty harsh and even more likely to bait you into using the trapmine.
On Remar's site, you can download a HQ version of the soundtrack (the standard version is lo-fi for file size reasons). MP3 artefacts are a big reason why those "disagreeable instruments" sound so harsh.
I keep mixing up the encounter with the assassin that shoots through a wall with the phantom hammer strike.
And I'm so used to the pacifist version of sector 9 that seeing the "standard" one feels really odd.
Razzling wrote:Also there was one more new cracked weapon raocow could have tried for, i dont know if he had the skill for it but it's there
He has the component weapons for both the machinegun and shocksplinter alts, but those require crack 7 and 8 respectively.
Don't worry about that. Let's recount the bosses we've seen.thatguyif wrote:I mean, I'm worried this'll end up like Valdis Story becauseby focusing way too much on Strength, he's going to rage quit because the final bosses will be. Too. Hard.
We seem to have missed a thematically very important log - the one that establishes the concept of
Zentraidon
, I'm a bit sad about that. According to the textdump, that log is in sector 8.Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
thatguyif wrote:I'm worried this'll end up like Valdis Story becauseby focusing way too much on Strength, he's going to rage quit because the final bosses will be. Too. Hard.
Worst case, couldn't he just reset his points using that whole "cracking yourself" thing and restructure his build?
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
MoneyMan wrote:thatguyif wrote:I'm worried this'll end up like Valdis Story becauseby focusing way too much on Strength, he's going to rage quit because the final bosses will be. Too. Hard.
Worst case, couldn't he just reset his points using that whole "cracking yourself" thing and restructure his build?
Respeccing was an option in Valdis Story as well, but he refused to. raocow wants to win games with his own builds, minmaxing be damned.
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
raocow, if you like kicking fhings, stick to the Hyper Pulse. It can also break shield doors from a distance.
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
thatguyif wrote:I'm worried this'll end up like Valdis Story becauseby focusing way too much on Strength, he's going to rage quit because the final bosses will be. Too. Hard.
Unless you have maxed Attack and a large stockpile of MPFBs, the optimum strategy for the endgame bosses doesn't involve actively shooting back at them. You can make the fights go by faster by doing so, but Iosa and Tor have so much HP that killing them manually is impractical. Tor in particular pretty much requires the Resonance Reflector to deal meaningful damage to, which is why the game will outright give you one if you aren't carrying one by the time you reach him.
- Voltgloss
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
One of the difficulty modes actually locks you into exactly that build.
Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Shocksplinter
Damage: 2 HP + 180 armour
Reload time: 2 seconds
DPS: 1 HP + 60 armour
Muzzle velocity: 23 m/s
Requirements: Komato 6
Uses: 1 Shocksplinter Shell
Function: fires a fast "Shocksplinter" projectile
The Shocksplinter moves faster than a Rocket, making it harder for enemies to duck or reflect. It also blasts targets farther and faster, but does the same HP damage. On impact, it release a bunch of secondary Splinter projectiles that fly in random directions. When Splinter's hit something, or travel a small distance, they too explode, dealing large chunks of armour damage, depending on how close you are to the Splinter. The best case scenario is an enemy gets dealt 2HP damage, along with a huge chunk of their armour, maybe even another 1HP of damage on top of that (more likely on larger units). Just remember to space it right when shooting, a stray Splinter may come toward you, but it's not a huge deal. Ammo for this gun is everywhere, so there is little reason to not use it. All Komato drop ammo for this, especially when Cracked.
-All Troopers, most Berserkers, Annihilators (who have rapid-fire versions), and ??? wield this.
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
Ultimortal wrote:Well, I've answered that before. It's not the kind of game I wanted, it'd make the level- and game design significantly harder, and it already took forever doing all the animations. :p
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Re: Iji - Will raocow be aggressive or passive? Pfft... that's easy to answer
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