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Horikawa Plays MEGA MAN 9

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Truhan » 8 months ago

My first thought at seeing the title was literally "Make a Good 2050."
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Grounder » 8 months ago

Playing the game too, and hoo boy are there some stinkers here.

Okay, who decided to make the overly long, punishing, confusing computer balooner their favorite level?
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby cheez8 » 8 months ago

Kukironosuke wrote:I feel like with rank 19 level maybe the invisible ladders/pitfalls are sprites that failed to load correctly, or that's what I would hope in the situation, or maybe the author was really just brutish at game design
Because of the way things work in the editor, when you place certain enemies in the level they'll more or less overlap with the ground they're standing on. The level maker most likely had activated the (usually more helpful) option to delete anything that overlaps with a newly placed sprite, placed enemies which accidentally deleted the ground beneath them and thus created every hole, then submitted without ever testing. A very unfortunate, but understandable mistake.

...as for the invisible ladders and invisible solid platforms, they're anyone's guess.

Also, as I side note, it's kind of hilarious how the reason Horikawa though this was only one judge's least favorite level was because so many of us hated it that our names couldn't all fit on the same line.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Ometeotl » 8 months ago

Grounder wrote:Playing the game too, and hoo boy are there some stinkers here.

Okay, who decided to make the overly long, punishing, confusing computer balooner their favorite level?
Every contest has one level chosen as a favorite that is exceptionally baffling. *cough*MaGLX2*cough*
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Willhart » 7 months ago

I saw a 100% speedrun on Momodora 2 today, and I have to say I had forgotten how many different enemies that game had. Also the ending was the most positive in the series. A very happy one.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby 8bitgamer123 » 7 months ago

A level that's the least favorite for four out of five judges.
Good start, I see.

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby 128-Up » 7 months ago

8bitgamer123 wrote:A level that's the least favorite for four out of five judges.
Good start, I see.
Fun fact that I heard of from when GeminiLaser streamed this game.
It was actually the least favourite for all five judges, but Duvi requested to change his to a later level if the other four also chose City War.
They did. You'll see where Duvi moved his to later.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Grounder » 7 months ago




Quick Man Hell that is.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Willhart » 7 months ago

The last least favorite must be in some later world then. I also like how the references to other fan games have been implemented so far. I wonder if there will be any I recognize. Probably at least from one series.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Kukironosuke » 7 months ago

my reaction to levels such as the quickening, i feel like gravity orb isn't "breaking the level" i feel like its the intended method of completing the level

but then again there isn't very much in terms of special weapon recovery

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Grounder » 7 months ago

Kukironosuke wrote:my reaction to levels such as the quickening, i feel like gravity orb isn't "breaking the level" i feel like its the intended method of completing the level

but then again there isn't very much in terms of special weapon recovery
I legitimately have no idea what other solution there could be in the room with the wind and top enemies.

Did any of the other judges figure it out?
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Telamon » 7 months ago

Kukironosuke wrote:my reaction to levels such as the quickening, i feel like gravity orb isn't "breaking the level" i feel like its the intended method of completing the level

but then again there isn't very much in terms of special weapon recovery
Yeah, I'd love to see a way to beat that without gravity orb, but it wouldn't surprise me if there is one, just based on what I know of Zyglorox's approach.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Bean » 7 months ago

Every time I see Quick Man lasers, I sigh. Ha-ha. At least you don't instantly lose on entering a room though, so it has that going for it.

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby cheez8 » 7 months ago

Grounder wrote:
Kukironosuke wrote:my reaction to levels such as the quickening, i feel like gravity orb isn't "breaking the level" i feel like its the intended method of completing the level

but then again there isn't very much in terms of special weapon recovery
I legitimately have no idea what other solution there could be in the room with the wind and top enemies.

Did any of the other judges figure it out?
I tried pretty much every weapon I could think of. Turns out that was overthinking it - it's slower to try killing the fan fiend, and the intended solution is to slide really well, shoot down one of the tops before it hits you, and just barely squeeze past the lasers in time. I never even realized the Black Hole Bomb could block the lasers.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby TaviTurnip » 7 months ago

Darn it Zyglrox.

I actually liked his level because it was short, mainly, but the Super Meat Boy comparison was a pretty good point considering each room is a mini challenge room, just like SMB levels.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Kukironosuke » 7 months ago

i think it was considerate that the stage had a checkpoint, and that both the start and checkpoint gave you a bunch of 1 ups

it could have been waaaaay worse with out those 2 features

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Zyglrox Odyssey » 7 months ago

cheez8 wrote:
Grounder wrote:I legitimately have no idea what other solution there could be in the room with the wind and top enemies.

Did any of the other judges figure it out?
I tried pretty much every weapon I could think of. Turns out that was overthinking it - it's slower to try killing the fan fiend, and the intended solution is to slide really well, shoot down one of the tops before it hits you, and just barely squeeze past the lasers in time. I never even realized the Black Hole Bomb could block the lasers.
^
There was also a little more wiggle room in my build of the engine because Pyro helped me fix the Quicklasers to stop at walls on my end but forgot to roll the fix out to the judges or apply them for herself. :V She kept it unpatched to keep the level the same as they judged it, same reason she didn't fix the Black Hole Bomb eating them.
Also there's no I-frame abuse intended I don't think, it's been a while but I believe the solution to room 4 is to shoot the floorthingy as you jump up and then just go fast. Being able to reset the room helps a lot.

Also there's no music because the level was a panicked rush-job over the course of about 5 hours that I only settled on after getting bored of like a dozen other ideas and I legit forgot to get music. >_>
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Horikawa Otane » 7 months ago

Zyglrox Odyssey wrote:
cheez8 wrote:
Grounder wrote:I legitimately have no idea what other solution there could be in the room with the wind and top enemies.

Did any of the other judges figure it out?
I tried pretty much every weapon I could think of. Turns out that was overthinking it - it's slower to try killing the fan fiend, and the intended solution is to slide really well, shoot down one of the tops before it hits you, and just barely squeeze past the lasers in time. I never even realized the Black Hole Bomb could block the lasers.
^
There was also a little more wiggle room in my build of the engine because Pyro helped me fix the Quicklasers to stop at walls on my end but forgot to roll the fix out to the judges or apply them for herself. :V She kept it unpatched to keep the level the same as they judged it, same reason she didn't fix the Black Hole Bomb eating them.
Also there's no I-frame abuse intended I don't think, it's been a while but I believe the solution to room 4 is to shoot the floorthingy as you jump up and then just go fast. Being able to reset the room helps a lot.

Also there's no music because the level was a panicked rush-job over the course of about 5 hours that I only settled on after getting bored of like a dozen other ideas and I legit forgot to get music. >_>
I hope you appreciated my music replacements at least :P.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby HamsterZerg » 7 months ago

How in the heck did Operation: Vain Space get LAST?
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby raekuul » 7 months ago

HamsterZerg wrote:How in the heck did Operation: Vain Space get LAST?
If you don't fall straight down, you die. There's no indication of this.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Voltgloss » 7 months ago

raekuul wrote:
HamsterZerg wrote:How in the heck did Operation: Vain Space get LAST?
If you don't fall straight down, you die. There's no indication of this.
Huh. I wouldn't have expected there to be a "wrong way" to implement Proud Sky. But that sounds like it.

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby No Lynch » 7 months ago

Actually, I think the reason Objective: Vain Space placed last was because MrKyurem's judging score sheet for the level was literally:

Personal Fun Factor - ??/25
Other Person Fun Factor - ??/25
Uniqueness - ??/15
Creativity - ??/15
Graphics - ??/10
Music - ??/10
Total - ???/100


But, I mean, it deserved last place, honestly.

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby Grounder » 7 months ago

No Lynch wrote:Actually, I think the reason Objective: Vain Space placed last was because MrKyurem's judging score sheet for the level was literally:

Personal Fun Factor - ??/25
Other Person Fun Factor - ??/25
Uniqueness - ??/15
Creativity - ??/15
Graphics - ??/10
Music - ??/10
Total - ???/100


But, I mean, it deserved first place, honestly.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby raekuul » 7 months ago

Voltgloss wrote:
raekuul wrote:
HamsterZerg wrote:How in the heck did Operation: Vain Space get LAST?
If you don't fall straight down, you die. There's no indication of this.
Huh. I wouldn't have expected there to be a "wrong way" to implement Proud Sky. But that sounds like it.
If I remember right, this is a result of how Blyka's Engine implements bottom borders. You can only transition downward if there's a vertical transition sprite where you are. Otherwise, the engine assumes that location is supposed to be a death pit. In short, unless the entire vertical border is lined with transition markers you'll have death pits somewhere.

Pyro, if I misexplained that, feel free to correct me.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Postby kitikami » 7 months ago

The Megaman stuff is pretty cool, but I think we should take a moment to acknowledge that Dullahan is truly the greatest hero.


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