A2XT: It's Over
- raocow
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Re: A2XT: World 6 is Cave World, also possibly lava
I took care of the cave's second leek, but thanks for the head's up re: the sibbling capsule having a secret exit leading to a unique level + main exit finishing the world, I'll keep that in mind.
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Re: A2XT: World 6 is Cave World, also possibly lava
I won't argue that from a design standpoint Qraestolia Caverns is pretty great, yeah, it just doesn't work well with the SMBX engine and its limited midpoints.
Also if you had some way of implementing a map that would've been amazing and perfect for the level but I dunno how feasible that is.
Also if you had some way of implementing a map that would've been amazing and perfect for the level but I dunno how feasible that is.
i've honestly never played a video game in my life
Re: A2XT: World 6 is Cave World, also possibly lava
... now that's a good idea!Parama wrote:I won't argue that from a design standpoint Qraestolia Caverns is pretty great, yeah, it just doesn't work well with the SMBX engine and its limited midpoints.
Also if you had some way of implementing a map that would've been amazing and perfect for the level but I dunno how feasible that is.
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Re: A2XT: World 6 is Cave World, also possibly lava
Oh god. If I tried to play that level, I'd want to fully explore everything as I went, and it'd basically kill me. That level is WAAY too big, and it looks like half of the paths are mutually exclusive. I'd never, ever be able to shake the feeling that I'm missing something important, and it'd be unendingly stressful and unfun.
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Re: A2XT: World 6 is Cave World, also possibly lava
In addition, the "flying airships" level you unlocked earlier also has two exits.raocow wrote:I took care of the cave's second leek, but thanks for the head's up re: the sibbling capsule having a secret exit leading to a unique level + main exit finishing the world, I'll keep that in mind.
Re: A2XT: World 6 is Cave World, also possibly lava
Today, we get two levels, one of which is ever-so-slightly larger than the other.
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Re: A2XT: World 6 is Cave World, also possibly lava
On the subject of the character switching via kneeling mechanic,
i've honestly never played a video game in my life
Re: A2XT: World 6 is Cave World, also possibly lava
Really? I don't remember that at all.Parama wrote:On the subject of the character switching via kneeling mechanic,
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Re: A2XT: World 6 is Cave World, also possibly lava
Wait SAJewers is the Turrican guy too
I thought he was just the TurboGrafx-16 guy
ALSO IT'S PRONOUNCED "EES" NOT "WISE" DAMNIT raocow
I thought he was just the TurboGrafx-16 guy
ALSO IT'S PRONOUNCED "EES" NOT "WISE" DAMNIT raocow
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Ditocoaf
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Re: A2XT: World 6 is Cave World, also possibly lava
You could've probably maintained all those paths as a labyrinth, but decreased the "impossible to explore" factor just by... compressing things, a bit. The distance from intersection A to intersection B doesn't need to be that far, you could cut out some of the empty space that "pads" one landscape feature from another, and make some of the vertical drops/climbs shorter. If you did that, the exploration would feel 500 times more "manageable". The player could more easily wrap their head around the level layout as they played.
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Re: A2XT: World 6 is Cave World, also possibly lava
I'm sure he could have done that but deleting sections from a level is a pain in the arse. When I had to do it, I just put some useless scenery in the part I cut out, and a warp pipe linking to the now disjointed areas of my level. You'll see it when raocow plays it in World 8.Ditocoaf wrote:You could've probably maintained all those paths as a labyrinth, but decreased the "impossible to explore" factor just by... compressing things, a bit. The distance from intersection A to intersection B doesn't need to be that far, you could cut out some of the empty space that "pads" one landscape feature from another, and make some of the vertical drops/climbs shorter. If you did that, the exploration would feel 500 times more "manageable". The player could more easily wrap their head around the level layout as they played.
- YelseyKing
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Re: A2XT: World 6 is Cave World, also possibly lava
Ugggh. Qraestolia Caverns. *This* is my least favorite stage in world 6. I can appreciate what SAJewers was going for here, but... well, pretty much everyone (particularly sedron) has already said most of what I wanted to say on the subject: it's too big, there's a lot to find and no clear way of knowing where any of it is without exploring every single path, and there's also a lot of paths that just loop back around to each other with no special reason to take one over the other.
But honestly, as someone who's heavily into RPGs, that shouldn't have bothered me... and indeed, that wasn't *the* reason I found that stage so frustrating. It was the character change gimmick. That, I have to admit, was a totally cool idea. The problem is, it just didn't work, in more ways than one. For starters, the stage was basically set up so that every section could be passed with every character anyhow. But the big thing that annoyed me, and made the stage feel so stressful, was that switching from Demo/Iris to Kood (and beyond) took away your reserve powerup, but did *not* actually give those characters a third life point. With my 360 controller, accidentally switching was frighteningly easy to do, so it felt like at any point in time, I could've effectively taken a hit even if nothing was around me. If there was a way to keep that reserve item, or have it at least translate to a third life point for the non-cyclopes, I'd be fine with it. But as it is, it feels glitchy, unnecessary, and with the potential to do more harm than good.
But honestly, as someone who's heavily into RPGs, that shouldn't have bothered me... and indeed, that wasn't *the* reason I found that stage so frustrating. It was the character change gimmick. That, I have to admit, was a totally cool idea. The problem is, it just didn't work, in more ways than one. For starters, the stage was basically set up so that every section could be passed with every character anyhow. But the big thing that annoyed me, and made the stage feel so stressful, was that switching from Demo/Iris to Kood (and beyond) took away your reserve powerup, but did *not* actually give those characters a third life point. With my 360 controller, accidentally switching was frighteningly easy to do, so it felt like at any point in time, I could've effectively taken a hit even if nothing was around me. If there was a way to keep that reserve item, or have it at least translate to a third life point for the non-cyclopes, I'd be fine with it. But as it is, it feels glitchy, unnecessary, and with the potential to do more harm than good.
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Re: A2XT: World 6 is Cave World, also possibly lava
Yeah that was my least favorite level in the first 7 worlds, honestly. Way too many paths, almost none of them having anything interesting going on to the point that I just watched the video and didn't recognize the vast majority of it. Plus most of them only lead to lives and powerups, which are only worthwhile if you have a life shortage or got hit at some point. Finding anything actually important is like finding a needle in a haystack. I liked the gimmick (even though it seemed way too easy to trigger by accident) and the music was pretty great, but that's about it, the level itself was just not fun for me.
Also I liked Fun With a Key's gimmick, though I spent way more time than I probably should've trying to subvert it.
Also I liked Fun With a Key's gimmick, though I spent way more time than I probably should've trying to subvert it.
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Re: A2XT: World 6 is Cave World, also possibly lava
Today, we reunite a family, then go spelunking. And spelunking...and spelunking...
I hope Demo and Co brought a lunch or two. Or seven.
Notes From the Spire V:
Now, starting tomorrow things are going to be picking up here in real life, so my playthrough will be later in the day then. Still, I'll make sure I give my two cents after watching raocow's LP!
I hope Demo and Co brought a lunch or two. Or seven.
Re: A2XT: World 6 is Cave World, also possibly lava
8flight wrote:sedron wrote:Really? I don't remember that at all.Parama wrote:On the subject of the character switching via kneeling mechanic,
Re: A2XT: World 6 has a 2 exit minimum policy
The problem I have with the library hint for this level is that all the pipes are silver.
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Re: A2XT: World 6 has a 2 exit minimum policy
Almost caught up. World 5 was pretty interesting in its randomness. Then again, the whole game's been like that.
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Re: A2XT: World 6 has a 2 exit minimum policy
Frickin Qauaeaiaoueauestrolia... one of three levels I looked at the editor and/or playtesting videos for the secret exits/leeks, the other two being Fun Fungus Function and one we haven't seen yet where I was just being dumb.
I do like the "huge cave huge adventure all the team is here" feeling it has, though. I'm glad it's here, I just... probably don't wanna do that again xP
I do like the "huge cave huge adventure all the team is here" feeling it has, though. I'm glad it's here, I just... probably don't wanna do that again xP
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: A2XT: World 6 has a 2 exit minimum policy
Yeah Queathing cavern was too big, and I though the character change gimmick served absolutely no purpose to the level other than saying "hey look at this fancy thing we can do with lunarddl". I used cheats to get the leaks and don't regreat cheating.
As of now there's only 2.5 levels I don't liked in the game, the others being the 1 level screen (I don't liked the first one in asmbxt and don't like this one either either) and the secret leak of fun fungus fing (counting as 0.5).
As of now there's only 2.5 levels I don't liked in the game, the others being the 1 level screen (I don't liked the first one in asmbxt and don't like this one either either) and the secret leak of fun fungus fing (counting as 0.5).
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Re: A2XT: World 6 is Cave World, also possibly lava
Isn't this quirk an issue with how LunaDLL handles switching characters? It's been awhile since I remember reading about why that happens but wouldn't Kil (or maybe whoever's doing the script for the level?) be able to fix it simply by making the game keep track of all character's current powerup states and reserve powerups rather than only the current one?Joseph Staleknight wrote:Today, we reunite a family, then go spelunking. And spelunking...and spelunking...
I hope Demo and Co brought a lunch or two. Or seven.
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Re: A2XT: World 6 is Cave World, also possibly lava
Yeah, it's a LunaDLL thing.Alice wrote:Isn't this quirk an issue with how LunaDLL handles switching characters?Joseph Staleknight wrote:Today, we reunite a family, then go spelunking. And spelunking...and spelunking...
I hope Demo and Co brought a lunch or two. Or seven.
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Re: A2XT: World 6 has a 2 exit minimum policy
We have to go deeper.
The "second" leek of "Qraestolia Caverns" seem to only be reached by using a certain powerup to get there, and even then there's the risk of losing it along the way.
"Xelenet Village" is sort of depressing both inside and outside. Overall, while it may give you nearly all the powerups and mounts, the atmosphere of the town seems too down.
"The Descent" is a cave with winding pathways and fairly tight ceilings, and as a result some different behavior from some enemies that can catch someone by surprise, and as the level has shown, there are surprises.
The "second" leek of "Qraestolia Caverns" seem to only be reached by using a certain powerup to get there, and even then there's the risk of losing it along the way.
"Xelenet Village" is sort of depressing both inside and outside. Overall, while it may give you nearly all the powerups and mounts, the atmosphere of the town seems too down.
"The Descent" is a cave with winding pathways and fairly tight ceilings, and as a result some different behavior from some enemies that can catch someone by surprise, and as the level has shown, there are surprises.
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Re: A2XT: World 6 is Cave World, also possibly lava
You could save your reserve box powerup in a variable and restore it later. But I think I only added variables like 1.5 months ago.Alice wrote:Isn't this quirk an issue with how LunaDLL handles switching characters? It's been awhile since I remember reading about why that happens but wouldn't Kil (or maybe whoever's doing the script for the level?) be able to fix it simply by making the game keep track of all character's current powerup states and reserve powerups rather than only the current one?Joseph Staleknight wrote:Today, we reunite a family, then go spelunking. And spelunking...and spelunking...
I hope Demo and Co brought a lunch or two. Or seven.
DON'T PM me. Ask your question in the help thread so everyone can be answered.
Re: A2XT: World 6 has a 2 exit minimum policy
For some reason, The Descent gave me a lot of trouble, for no good reason. I think the midpoint should have been placed during or before the skull raft portion (another one spawns halfway through if you miss the original).
I do like that the ending of The Descent leads into the next level. Always have to like level continuity. Too bad raocow couldn't play both in the same day.
I do like that the ending of The Descent leads into the next level. Always have to like level continuity. Too bad raocow couldn't play both in the same day.
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