(shouting)

The final straws

it came, it went! all the old ASMT stuff is here
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kilon
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The final straws

Post by kilon »

I figured making a new thread that I can update would be the best thing to do instead of letting it get lost in another thread:

This is what is left to do:
Please let me know if there are errors.

-the BP level. I know we have the sprite but it still requires a level with it, right?

-YRF HQ. Text for NPC;s done (minus Con and the Leader) but the design of the level itself has to be done. (maybe minigames?)

-Teleporter rooms. If guys like ChaoticFox and mrwannabe can finish their level this weekend that's perfect but I guess we have to keep the possibility of the looping teleporter and the broken one.

-KC boss. Being worked on.
FINISHED!!

-custom music. Looking for good music for certain levels (inside HQ, beach/forest/desert levels...)

-credits. Being worked on the final list. I think it should use Guilty Gear's Crash and Burn as music.

-? Bonus room?: incomplete?

-.. that's it I think.


Oh yes, did RealLink's muncher boss replace the muncher boo already?
Last edited by kilon 14 years ago, edited 1 time in total.
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Kil
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Re: The final straws

Post by Kil »

Also, can we get $7E:C6E4~C700 (for the music block) saved through whatever our S-RAM routine is? I recall that YCZ had already modified it to work with the demo counter.
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yoshicookiezeus
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Re: The final straws

Post by yoshicookiezeus »

I didn't actually do anything to the save-to-SRAM routine itself, as I have no idea where it is; I just chose some unused SRAM addresses for the demo counter.

Also, did we decide on not using raocow's BP sublevel or something?
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kilon
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Re: The final straws

Post by kilon »

yoshicookiezeus wrote:Also, did we decide on not using raocow's BP sublevel or something?
What do you mean by that? That red/black corridor? That is for KC's castle.
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yoshicookiezeus
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Re: The final straws

Post by yoshicookiezeus »

No, the one that's at the end of Trial of Iron in the beta. (level 1F8 if you open it in Lunar Magic)
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Re: The final straws

Post by Kil »

yoshicookiezeus wrote:I didn't actually do anything to the save-to-SRAM routine itself, as I have no idea where it is; I just chose some unused SRAM addresses for the demo counter.

Also, did we decide on not using raocow's BP sublevel or something?
Oh... I thought that would be more complicated.
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yoshicookiezeus
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Re: The final straws

Post by yoshicookiezeus »

If you don't mind your SRAM addresses getting saved all the time instead of just at save prompts, my method should work just fine. Though if you want to hijack the save game function instead, it is located at $00:9BC9 according to SMWC's ROM map.
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kilon
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Re: The final straws

Post by kilon »

yoshicookiezeus wrote:No, the one that's at the end of Trial of Iron in the beta. (level 1F8 if you open it in Lunar Magic)
Eh, when you defeat that boo you get teleported to the teleporter room?
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Re: The final straws

Post by Kil »

yoshicookiezeus wrote:If you don't mind your SRAM addresses getting saved all the time instead of just at save prompts, my method should work just fine. Though if you want to hijack the save game function instead, it is located at $00:9BC9 according to SMWC's ROM map.
I wasn't sure how SRAM worked actually. No idea you could just write and read from it whenever, so I'll just do that since it's easier.
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yoshicookiezeus
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Re: The final straws

Post by yoshicookiezeus »

Just make sure you use different addresses for the three different save files.
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Re: The final straws

Post by flameofdoubt »

Kilon has it correct, the original intention was for a big boo boss at the end of Trial of Iron, which spawned a door to the "BP Corridor" that would lead to the teleporters. As far as I recall there aren't any BP Corridor levels, just teleporters, so thats no longer in there.
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kilon
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Re: The final straws

Post by kilon »

We can just make a long black hallway. That way there is at least some sort of separation between the things.

Also what about the savestations? I don't exactly know hot to handle it in KC's castle, but there definitely has to be some sort of thing after Trial of Iron and before the teleporters.
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yoshicookiezeus
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Re: The final straws

Post by yoshicookiezeus »

There is a midpoint placed right at the teleporters, so that won't be a problem.
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Re: The final straws

Post by flameofdoubt »

It turns out you can't save the credits to a file, but if you have two copies of Lunar Magic open you can copy and paste between them. Unless I hear from Yoshicookiezeus that he's already started, I'm going to start trying to fit the credits into the space SMW gives you. Any problems with this?
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yoshicookiezeus
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Re: The final straws

Post by yoshicookiezeus »

We aren't using the SMW credits, mostly due to the Yoshi's House part not really fitting at all. Instead, I think we'll go with the tried-and-true letters ExGFX in a scrolling level type of credits.
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Re: The final straws

Post by flameofdoubt »

Oh is the scrolling-words part of the swm credits bound to the yoshi house section? Alrighty then, would you like me to do the exgfx scrolling files? If so, can you let me know how much space I have and what dimensions it works out to be and so on.
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LilSpleeny
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Re: The final straws

Post by LilSpleeny »

Hey duders
Is there a beta 2.0 yet?

Well that sucks, I hope my level behaves and works right.
Bad level! bad! :x
Last edited by LilSpleeny 14 years ago, edited 1 time in total.
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http://bdscloset.heavenforum.com/forum.htm

*sigh*
That idea had potential, what the hell?
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Re: The final straws

Post by Daarkbuu »

no and there won't be. The final deadline is March 4th. There's no time.
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flameofdoubt
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Re: The final straws

Post by flameofdoubt »

There's always time! Think of just how many things were raised in two days of beta testing, I know I was able to get to the end at least.
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kilon
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Re: The final straws

Post by kilon »

When you skip the levels that are working correctly, you can move on pretty fast. But most importantly is seeing if everything in the void world works correctly. So using the invincibility cheat to get through Trial of Iron and then it's starting.
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Re: The final straws

Post by Kil »

So whatever happened with the world 6 boss? Is it still a big boo fight?
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Re: The final straws

Post by flameofdoubt »

I'm pretty certain nobody made anything new for it.
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RealLink
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Re: The final straws

Post by RealLink »

Is the Yoshi HQ done? If not, I could do it, but what should be in? Just some Yoshi NPC's?

And for that corridor, would something surreal like this work?
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kilon
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Re: The final straws

Post by kilon »

I believe chdata has a somewhat basic layout for it.
But it's pretty much a cave like structure with some dead ends, big hall etc.

When you drop down inside the bunker through the chimney of the destroyed yoshi house, the cutscene gets triggered. After that you're in a room with the leader, Con and the guard that caught you.
And from there you can just move around in the HQ.
Originally there where plans for some bonus games but unless they are finished it might be a bit late for that.

I had some ideas for NPC messages here:
viewtopic.php?f=9&t=128&start=2000#p45388

and for Con, the leader and the guard some posts above this one.

so you might get an idea for a layout with those.
Or some other ideas that you have.



That room for the corridor might work. Teleporter blocks instead of a room perhaps, but that are details.
edit: with some good atmospheric and perhaps somewhat haunting music
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Re: The final straws

Post by flameofdoubt »

I just realised the level list is missing the very first level yoshicookiezeus made that pretty much started this whole thing off, so...whoops. Here's the version that contains "A Horse's Revenge" in world 4:
World 1- Beach World
And then there was a Resistence Base (Chdata, RealLink)
And so it Began (Kristian)
~~~~~~~~~~ (prsnth1111)
Crossroads to the Red Switch (Kristian)
Red Switch of Puzzle (CyclopsDragon, Kincyr)
I Need to Breathe! (Garlyle)
The Worm's Cave (Machoman)
Charlie's Glue Factory (Kincyr)

World 2- Swamp/Forest World
Bouncing Brigade (Machoman)
Firehazard Canopy (Kiniko)
Overgrown Fortress (Argumentable)
Down the Poison River(Kristian)
The Cave where the Crystals are (Kristian)
Yoshi's Were-House (CondorTalon)
The Switch where Yoshi Jumps a Lot (ultratowel112)
Afraid of Something Unseen (Daarkbuu)
Emerald Stronghold (crushawake)
Noah's ARGH! (Kristian)

World 3- Sky World
High! Sky! Fly! (Alex-R)
On Cloud Nine (prsnth1111)
Charlie's Outhouse (AnimeRules)
Go, Come Back, Go! (ultratowel112)
Some Sort of Place Type Object (Alex-R)
Heaven is a very Sky Place Dangerous (ShodanWiiReture)
Chocolate Castle (RealLink)

World 4- Grassland World
Booster Dump Site (Kil)
Revenge of Switches Pressed (Raekuul)
Chillout (HarmfulGravemind)
Raw Horse Power (Zaidyer)
Wild Green Yonder (Tails115, Moniker)
UNNAMED (DaxterSpeed)
A Horse's Revenge (yoshicookiezeus)
Yellow(?) Switch Palace (crushawake)
the hardest lvl (yoshicookiezeus)
Pipe Sprint (Weston Smith)
A Honeypot Trap (Argumentable)

World 5- Cave World
Hey There, Charlie! (Lupinius)
Pressure Point (Kil)
AFTER THAT SHELL! (Daarkbuu)
Colour Crave Cave (AnimeRules)
Panic in the Outhouse (Darkbuu)
Night of the Living Charlie (Argumentable)
The Idiot's Ice! (Dealth0072)
The Castle that goes Up and Down (Lupinius. Boss by Kil)

World 6- Ice World
An Echoing Call (flameofdoubt)
giant ice cubes (raocow)
ghosts are scary (BlackDS)
Super Puzzle Deluxe (Personalness)
Do the Puzzle Ice! (621Fba)
Below the Ice there is... (GVirusG)
Red Koopa's Sparkling Red Death (Kristian)
The Frozen Crusade (Norpser)
A Vanilla Level (TimothyBor)
Awesomesauce Raft Ride (tatanga)
Chateau Chilly (Caracc)

World 7- Desert World
Dusty Desert (Personalness)
HOT! HOT! DESERT! (Norpser)
Starry Nights (Argumentable)
Flying Objects Sea (MC50)
Spinning Sand Castle (AnimeRules)
Desert Sprint (SmwFan)
SS Cotopaxi (Argumentable, Moniker)
In and Out! Boo Circles (tatanga)
Ara's Desert Serac (Daarkbuu)
USE YOUR ILLUSION (Moniker)

World 8- Volcano
Munchy Plant Ruins (yoshicookiezeus, boss by RealLink)
House of Turner (chdata)
Final Assault (Norpser)
KC's Castle
171 (Norpser)
172 (Alex-R)
173 (randoguy101)
174 (Argumentable)
175 (Kil)
176 (chdata)
177 (Moniker)
179 (Zaquaa)
17A (Kristian)
17C (AnimeRules)
17D (Personalness)
17E (GVirusG)
17F (Raekuul)
180 (yoshicookiezeus)
181 (HarmfulGravemind)
182 (fireyblaze)
184 (VideoGuy)
185 (Muncher)
186 (Kuposan3)
18D (Tatanga)
18F (CondorTalon)

World 9- Void World
Kanji Factory (Kil)
Overly Hot Beach (DaarkBuu)
CURRENTS (fireyblaze)
The Arena (Kristian)
Singing Mountain (Kil)
Random Bowser Statues, Inc. (yoshicookiezeus)
over there... (raocow)
Enough! RUN AWAY! (raocow)
trial of iron (raocow)

Teleporter Rooms
Gutsdozer, Big Boss Bass, Yoshizilla, Jellyfish (chdata)
Yukari (yoshicookiezeus)
Metroid II Encounter (flameofdoubt)
Cement Elemental Plane (Kil)
RPG (mrwannabe) STILL PENDING
Unknown (ChaoticFox) STILL PENDING
Joke Teleporter or chdata pt.2
Joke Teleporter or chdata pt.3
Last edited by flameofdoubt 14 years ago, edited 3 times in total.
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