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by Lejes
1 month ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 29448

Re: VLDC9 - vengeful lackeys daring cacophonies 9

Thoughts on Nimono's level:

Image
by Lejes
2 months ago
Forum: let's play
Topic: Horikawa Plays MEGA MAN 9
Replies: 430
Views: 25409

Re: Horikawa Plays ZELDA CLASSIC

Was Zodiac ever entirely finished? It was in beta for a long time, and it still isn't on the quest database. It's also very long, from what I understand. I looked through a bit of the quest database and found some shorter quests. Summoning War (very plain, curiously bad spelling) Vault of Souls (mad...
by Lejes
2 months ago
Forum: the gazebo
Topic: Discordhaus 2.0 | Like Skypehaus, but on Discord
Replies: 75
Views: 3156

Re: Discordhaus 2.0 | Like Skypehaus, but on Discord

It can't be worse than Skype.

Lejes#8206
by Lejes
3 months ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 949
Views: 42893

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Watching jayScribble's video reminded me of a couple things. First, wow, I really hadn't thought about doing animations for attacks/movement back then. Even a few simple water splash effects might have made the boss/minisquids seem less lifeless. There also should have been some kind of delay betwee...
by Lejes
3 months ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 949
Views: 42893

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

I have no idea what to call the flipper minidungeon. I've lost all sense of the game's writing, and I didn't make most of the dungeon's layout anyway. Just the bad underwater parts. It looks like you've added a swimming animation to the swimming script? Probably best to disable jumping where it's ac...
by Lejes
3 months ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 949
Views: 42893

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

I think it's due to GH_INVISIBLE_COMBO not having its tile set to the top left of a 4 by 4 space of blank tiles. A lot of these errors are probably due to shifting the tileset around, I think.
by Lejes
3 months ago
Forum: let's play
Topic: Horikawa Plays MEGA MAN 9
Replies: 430
Views: 25409

Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

A CastChaos quest, wow. You picked a hell of a thing to get back into Zelda Classic with. I'm entirely too fond of ZC, even though your assessment of it as archaic was completely right. The features are still almost entirely stock Zelda 1 stuff, so you have to use the engine's scripting language to ...
by Lejes
6 months ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 19556

Re: SMWCX - Happy Fun Candy Time

I'd also like to know how to do a scene like without an engine crashing series of image files.
by Lejes
6 months ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 19556

Re: SMWCX - The Very Loooooong Cave

I'm disappointed that half of the comments on today's video weren't "MOVE FASTER, GEEMER!". I'll be honest, after cheating my way past Sky Fortress Assault, I immediately cheated my way past all of Imaynotbehere4long's postgame levels. I wasn't dealing with any more of his stuff. The other levels in...
by Lejes
6 months ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 19556

Re: SMWCX - Mephisto (Section 1)

I'm surprised how few criticisms there are of the miniboss. To me, that looked like one of the worst individual sections of this half of the level, only outmatched by the death-wall section. SMB3 Bowser is pretty random, which doesn't work well for something like this that expects you to be fairly ...
by Lejes
6 months ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 19556

Re: SMWCX - Lost in Flames

Filler Level V2 is some serious garbage. Almost every time you die in this level isn't because you made a mistake, but because you aren't sure what you're supposed to do, especially in the race part. The castles are misleading and make you think the level is already over when it's only halfway. Jus...
by Lejes
6 months ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 19556

Re: SMWCX - Pyramid Cave

Placing poorly made bosses long after a midpoint in a huge, punishing level is a running theme in this game. I almost gave up on this level, but I made it through after several hours. Can't wait until raocow gets to the point where I actually did give up.
by Lejes
6 months ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 19556

Re: SMWCX - Syrup Castle

Yeah, Bowser's Funtime Spike Chute was pretty bad. Still wouldn't make my top 3 worst bosses for this episode.
by Lejes
6 months ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 19556

Re: SMWCX - Jiggle Jungle

If only SMBX people spent half as much effort to make fun levels as they do to prevent life farms.

A life farm that snuck through anyway, for raocow or anyone else playing the episode:

World 3, Valak Mountain
http://i.imgur.com/wSpLJCT.png
by Lejes
7 months ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 439
Views: 19556

Re: SMWCX - Green Greens

By the way, does your patch also fix the issue where large graphics cause SMBX to freeze momentarily, then skip frames? That's also a Lua-specific issue. Not in my experience! For me, that always happened in vanilla SMBX, but installing the latest version of lunalua fixed that. I tried playing SMWC...
by Lejes
11 months ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 949
Views: 42893

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

sideview enemy pack (by Moosh)

If you have trouble getting any of these set up, I can put them all into Level 6 - Promin Cliffs.qst for you later. There's a text file, too, that explains what each enemy does.
by Lejes
11 months ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 949
Views: 42893

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

The final dungeon seems like a game-in-review thing, though, and not all of the main dungeons are necessarily finalized. I don't have enough familiarity with everything we've put together so far to contribute anything to such a level, and my mapmaking/screen design skills are terrible anyway. Promin...
by Lejes
11 months ago
Forum: AZCT
Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 949
Views: 42893

Re: AZCT: A Zelda Classic Thing - Basic Planning Thread

Over a year in the making, I give you ARCHERY MINIGAME . Well, not really a year, more like a few weeks. To be honest, I procrastinated so long that I completely forgot what the original concept was supposed to have been and can't find the original idea posts any more, so I winged it. It uses a roun...
by Lejes
1 year ago
Forum: let's play
Topic: Megaman X Blind (Complete) - That's enough.
Replies: 52
Views: 2328

Re: Megaman X Blind - Laserbeam

You can go back to Armored Armadillo's stage for easier farming. Those bats near the beginning drop health frequently, and the unusual looking bat has a very high extra life drop rate.




LASERBEAM
by Lejes
1 year ago
Forum: let's play
Topic: Megaman X Blind (Complete) - That's enough.
Replies: 52
Views: 2328

Re: Megaman X Blind - Man vs. Submarine

Yeah, boss weapons in this game are great. It's good to use them a lot because they get steadily less great with each newer X game. I've been voting for Crest man this whole time, and now that you've beaten him I'm at a loss who to vote for.
by Lejes
1 year ago
Forum: let's play
Topic: Mario Channels Energy - Mario Gives Up 3 (SMW) (Finished)
Replies: 366
Views: 20660

Re: Mario Bumps Blindly - Mario Gives Up 3 (SMW)

So, was there really no Squawks or anything like that you could unleash at the beginning of the level to provide more light for you? It was called Flashlight Friend, after all. If there wasn't some additional layer to the gimmick, that blind jump onto the one tile pillar seems so obviously terrible ...
by Lejes
1 year ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 406865

Re: MaGL X2 - Talkhaus x Waluigi OTP

That was the most amazing SMBX level I've ever seen.
by Lejes
1 year ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 406865

Re: MaGL X2 - Talkhaus x Waluigi OTP

You want to play as Waluigi again? Too bad. That's just Peachy!

Also it seems like math.random() struck again, denying everybody Crocomire's very exciting and deadly fireball pattern!
by Lejes
1 year ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 406865

Re: MaGL X2 - Horikawa x LunaLua OTP

Yeah so by popular request, a working Starman. Click the link below to see. Watch it here yo Its features are as follows: Custom gfx Support Flexible NPC Replacement (to use a Starman you MUST sacrifice an NPC, but you can pick it basically) Customiseable Starman jingle (with automatically adjustin...
by Lejes
1 year ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 406865

Re: MaGL X2 - Ignoritus x Disgruntledgammler OTP

HAHA WALUIGI TIME AGAIN

I appreciate the attention to detail in making Waluigi suddenly a Birdo when he was defeated.

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