Search found 126 matches
- 11 years ago
- Forum: A2MT
- Topic: Sibling Halls (No more openings!)
- Replies: 141
- Views: 50613
Re: Sibling Halls (got two openings for Pily and Iris left)
Hello, Talkhaus! Regrettably, I must give back the Nevada sibling fight. I'm starting school very soon and life is just getting in the way too much for me to be able to finish this fight the way I wanted to. I'm giving all of the resources including exgfx files, levels, map16 spaces, etc to anyone w...
- 11 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
Can I have one more sublevel and 2 EXGFX slots?
- 11 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 346394
Re: Graphics Discussion: Requests, help and general
Could someone please make a gorilla graphic swap for Charging Chuck a.k.a. Charlie?
EDIT: Don't need the graphic swap anymore.
EDIT: Don't need the graphic swap anymore.
- 11 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
Can I have the following for the Nevada sibling fight?:
-Sublevel 129 or any available one really
-EXGFX files 1D5-1D8
-All of Page 34 for Map16 (just in case, I'll give back what I don't need)
-On Page 50, spaces 10-FF (just in case again, it's a big bg ^_^)
-Sublevel 129 or any available one really
-EXGFX files 1D5-1D8
-All of Page 34 for Map16 (just in case, I'll give back what I don't need)
-On Page 50, spaces 10-FF (just in case again, it's a big bg ^_^)
- 11 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 346394
Re: Graphics Discussion: Requests, help and general
Okay, then maybe it's just like Cup's level where you run through the sublevel avoiding enemies until you reach the end.
This would help the level a ton cuz most of the problems stem from the ye old custom lakitu sprite haha
This would help the level a ton cuz most of the problems stem from the ye old custom lakitu sprite haha
- 11 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 346394
Re: Graphics Discussion: Requests, help and general
Could I take Nevada for the sibling fight? Here's my idea: http://www.youtube.com/watch?v=VFltdVBo0I4&feature=youtu.be Basically, the sibling has Demo trapped in a jungle setting. Demo must confront Nevada, but she must first escape from this jungle prison! I was thinking that some of the sprite...
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75509
Re: Level Submissions
@ Schnurmanator: You didn't specify which slots your blocks, sprites, and music go on. Here you go. Blocks "cointoll.asm" block created by SL. I inserted this block on Map16 tile 284F. Sprites "goomba.asm" sprite is a Normal Shooter created by Davros. I inserted/reserved slot C0...
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75509
Re: Level Submissions
Level 124: Nezumi's Farm Here's the final IPS. --------------------------------------------------------------------------- http://bin.smwcentral.net/u/8017/Level%2B124%2BFINAL.zip --------------------------------------------------------------------------- Enjoy! And sorry it took so long :/ *Updated...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
Can I please have secondary exits 10A-113?
Thanks
Thanks
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1017967
Re: Testing and Development: Deadline-one week after comment
Really fun theme, I liked it. I didn't really see any flaws execpt perhaps for one thing, in the 3rd room it took me 3 deaths to realise that there was a silver P-switch before the entrance, I thought I was supposed to bounce on the ennemies but instead I massacered myself by running right into the...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1017967
Re: Testing and Development: Deadline-one week after comment
Here is Level 124, Nezumi's Farm. It's just a level devoted to farming for lives. I hope you like it! Link to IPS for Testing --------------------------------------------------- bin.smwcentral.net/u/8017/farmland.ips --------------------------------------------------- On the ips, level 124 is the se...
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134157
Re: Sprites and Blocks: Requests, help, and discussion.
I suck at coding, so could someone help me? Where do I add some code that plays a sound effect and shows some shininess graphics (like getting a coin) when you bypass this coin toll block? Sound Effect $7E:1DF9: 10 - Magikoopa shoot magic Idk the shininess code :/ Toll Block Code LDA $14AF BNE rtour...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
Can I have the following Map16 spaces?
Page 28:
E0 - E7
F0 - F7
Page 28:
E0 - E7
F0 - F7
- 12 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 251782
Re: Music Discussion: Requests, help, and general
I hate to repost this, but could someone please port this short song? http://www.youtube.com/watch?v=5NfZFysyDcY It's Butter Nezumi's theme :D It's literally one of the last things I need for my short level. If you want the WAV or MP3 of the music I can send it to you. I just don't have the midi, so...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1017967
Re: Testing and Development: Deadline-one week after comment
Here is my first update for level 124, Nezumiman's Farmville . Sorry it's taken so long for me to give an update. Real life kinda gets in the way :/ But yeah. I'd say I'm more than 80% done with the level itself. I just need to finish the last farming room, add messages in the message blocks and fix...
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134157
Re: Sprites and Blocks: Requests, help, and discussion.
Thank you very much your excellency, Yoshicookiezues! :D
¡Gracias muchas para tu excellencia, Yoshicookiezues! :D (idk why, but I'm in a Hispanic mood)
¡Gracias muchas para tu excellencia, Yoshicookiezues! :D (idk why, but I'm in a Hispanic mood)
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134157
Re: Sprites and Blocks: Requests, help, and discussion.
Can anyone point me in the direction of a sprite that spawns just normal sprites continuously? I want one to spawn normal goombas in a fast rate, but SMWC doesn't seem to have a sprite like that :/ I don't want it to be a generator because I already have one on screen and you can't have more than on...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
Can I have the following secondary exits:
#108
#109
A video of my progress will be posted by tomorrow for Nezumi's Farmville. It's soooooooo cool! XD
*Edit: Can I also have a shooter sprite CO? I didn't want to double post so yeah.
#108
#109
A video of my progress will be posted by tomorrow for Nezumi's Farmville. It's soooooooo cool! XD
*Edit: Can I also have a shooter sprite CO? I didn't want to double post so yeah.
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
Can I please have the following secondary exits/entrances?
#104
#105
#106
#107
#104
#105
#106
#107
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
This is the last map16 space reservations, I promise:
Page28
70-7F
Page28
70-7F
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
Sorry, but I need a few more map16 spaces:
Page28
50-6F
Page28
50-6F
- 12 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 251782
Re: Music Discussion: Requests, help, and general
Could someone please port this short song?
http://www.youtube.com/watch?v=5NfZFysy ... er&list=UL
It's Butter Nezumi's theme :D
http://www.youtube.com/watch?v=5NfZFysy ... er&list=UL
It's Butter Nezumi's theme :D
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
Could I have EXGFX 1F8 and 1F9?
and Map16 spaces:
Page 28
00-4F
*These are the spaces I originally wanted on page 28, I just typed it wrong on my last post.
Thanks
and Map16 spaces:
Page 28
00-4F
*These are the spaces I originally wanted on page 28, I just typed it wrong on my last post.
Thanks
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
I think it could be nice to have what amounts to 'a blatant life farming level' that's just one screen long with a simple life farming gimmick going on there. And using nezumi man graphics for it would be wonderful, haha~ You can go ahead and do this thing, if you want. edit - but yeah, not as a sh...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519965
Re: Signups & Reservations
Wyatt was saying that later on in A2MT, because of the difficult levels, you pretty much lose all of your lives and are forced to farm for new ones. I was thinking that maybe if that was the case, instead of having the player go back to past levels to farm for lives, wouldn't it be cooler if there w...