Search found 2047 matches
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Septentrion Pleiades: I'm not exactly sure what this level is, and how it relates to the level you were showing previously that was all-but cleared. In any case this is fantastic; it feels a little short for a level to me but by normal mario-game standards it's just right (that's why I ask if it's a...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Septentrion Pleiades: Are those pipes that are in now the old pipes or the new palette pipes from paralars? (If they're the old ones I like them and if they're the new ones I never saw the old ones, but either way I like them a lot) Really cool level, nice job. It gets really tricky to work out wher...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Ometeotl: The koopa sprite graphics mess up when it kicks the shell. Are you using all the write GFX/ExGFX files or is this something that will autofix itself in the final rom? The far right edge of the tree under the keyhole is very easy to catch your head on and then fall into the pit, I'd recomme...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Paralars: the Thwomp race is still problematic. If you have a powerup then you can let it phase through you, and if you don't know it's there you don't have enough time to react. Everything else is great though and consider it cleared.
- 12 years ago
- Forum: left-overs...
- Topic: Okay so should we just officially cancel this or what
- Replies: 47
- Views: 19966
Re: Okay so should we just officially cancel this or what
JVyrn: Sure go for it. Your level is currently in clearing and Paralars has been planning to work on it and some others to do just the final tweaks to make them clearable. For instance your level the conveyors need to be more obvious/be signposted with a messagebox, and some of the blind jumps are m...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Paralars: Mad Science Laboratory: This level made it to clearing before, I tested and commented on it, but JVyrn never got back to me. Summary of comments would just be to remove anything that can kill the player that the player can't survive without knowing about in advance (e.g. dropping onto spee...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
raocow&Tenta: Just on the previous subject of length, because I never answered this; it's fairly obvious to judge if a level is way too short or way too long, but other than that I go on that if I'm sick of a level it's probably too long, if the level ends and it's a surprise, then it's too shor...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
tenta: The level design is alright, but it doesn't use the gimmick properly. The gimmick seems to be that the challenges you'll face in the level are hinted in almost understandable (for english speakers) french. For instance it's fairly easy to guess that there will be invisible blocks. However hav...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
tenta: "no such file". But that's my fault for letting it time out, reupload it and I'll get right on it. Diddyboy101: Bit easy to get killed by the shell-less koopas walking on X-es during the first 'A' jumping section. You can't predict where they'll be, and with waving around there's a ...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
tenta: Could you upload a new version please? It's tricky to just imagine how it will be, and because of the way the level is frustrating, it could suddenly become manageable just from removing one or two things, or it might need a semi-major overhaul. It's difficult to tell without playing it! I th...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
tenta: The screen entrance needs to be changed, so that the screen doesn't scroll down at the start of the level. Really like the background, especially the sky. Very especially the sky! Though the foreground clashes with it a bit because of how simple it is in comparison. I agree with Wyatt, but of...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519790
Re: Signups & Reservations
Thanks Diortem; done.
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Grr I am now here for level clearing. Sorry about the absence, but I finally have the next two weeks with not a thing to do, so I'll be hella active even if no one else will. What still/needs clearing?
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 354814
Re: A2MT Discussion: OW, Bosses, and Gimmicks
Oh dear well. Chdata I'm in much the same position, I have a partially done level for the melty sibling that I'm waiting till it's worth showing and need to work on the asm still anyway. I'll keep going and worse case scenario I can demote my level idea to a hopefully interesting sub-boss; let me kn...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Ometeotl: The unmarked pipe is still a problem. Pipes are always marked in a way that shows they are a pipe, as it's not natural for players to check even a marked piece of ground just in case they can warp through it. A person familiar with hacks like raocow might guess that if a piece of ground is...
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 346262
Re: Graphics Discussion: Requests, help and general
I've done the latter before; there's a slightly quicker method where you can copy paste, it just wrongly reassigns all the colours, so the busywork becomes fixing the palette, not making the image. Because this is a big image it might be a lot quicker to do that though, it's just working out how the...
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 346262
Re: Graphics Discussion: Requests, help and general
Do you need someone to take a normal/high-res/art image and turn it into a pixel-art style image with a small palette, so that it can be used in lunar magic, or do you have a pixelated image with a small palette that needs to be turned into an exgfx so it can be used as a background? One is making a...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Diddyboy100: Fix "alot" to "a lot". Not really happy with using cement blocks in such a blatant fashion (first room), unless the area is meant to be manufactured, as it looks very unnatural. You can't see the bounce blocks in the first room because the game camera always appears ...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Ometeotl: You shouldn't need to make it too obvious though. I mean the difference is clearly there, I just didn't see it. Maybe a slight change in hue...but then that wouldn't necessarily fit the perspective clue. Hue is a lot easier to make out though than shading. Or, if the clue made it more clea...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Ometeotl: I'm not entirely happy about it being coins, just because they aren't something you generally look at, except for looking at formations of them, plus they disappear once you touch them. There is the reset door but it's still only giving them the same small window to see them. I can't deny ...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Sorry Diddyboy100, I will get to your level as soon as I can. Ometeotl: There is a downward pointing arrow made of blue/purple coins above a death pit. Yes the messagebox gives a clue but the clue doesn't lead to the key or the hidden path to the keyhole; "look for the blue which sees the world...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
shdwdrgnix: One last thing. Is there a tile for an inside corner? The start screen shows it best, it looks like there's a missing tile at each of the corners, though that might just be how the tileset is. If that's just how the tileset is, then it's cleared. If it's fixable, then do so and it's clea...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
AUS: Brute force is a method of solving passwords by trying every possible combination. Your gimmick isn't a puzzle because there are no clues, and no rhyme or reason as to why the right door is the right door. You've just picked one of your doors and made that the exit door, and the player has to t...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
Ometeotl: Is that...your entire response to my criticism? I did mention other problems, and you haven't really addressed or even responded to the palette issue, just commented on a mistake I made. shdwdrgnix: Love the new message next to the p-switch, just change "koopa" to "goopas&qu...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 251873
Re: Level Clearing
It's not a problem that it's unrealistic, it's a problem that the colours clash pretty badly: http://img849.imageshack.us/img849/415/clash.png When the level has you jumping through a bright orange sky onto vivid, dark blue platforms, the level isn't technically painful to the eyes, but it's somewhe...