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by Machoman
13 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 519942

Re: Signups & Reservations

I just received a pm and as I said in July 23, I don't feel like making my level anymore.

And since I couldn't find a thread where you sign off I just posted it here.
by Machoman
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017902

Re: Testing and Development - First post, update about respo

I don't really feel like making my level anymore, so I'm leaving my level and all that.
by Machoman
13 years ago
Forum: left-overs...
Topic: Patch Discussion: Request, discussion, and general
Replies: 254
Views: 71806

Re: Patches, Tools, and Hex Edits - Chdata's LevelASM Update

I'm not sure if it really was the problem, (because I'm not an expert when it comes to midpoints.) But I don't think you can have your midpoint entrence before your main level entrance. I switched the main level entrance with the midpoint entrance, and then it worked. So I think you have to change a...
by Machoman
13 years ago
Forum: left-overs...
Topic: Patch Discussion: Request, discussion, and general
Replies: 254
Views: 71806

Re: Patches, Tools, and Hex Edits - Chdata's LevelASM Update

No you should make a little "cave room" in the first main level that you can't see when you normally play it. Or just make a little hole with a pipe in a place where there is a lot of normal "inner groundtiles" in the main level.

It shouldn't be too hard really.
by Machoman
13 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 346374

Re: A2MT GFX Thread

We should just use "talkhaus presents", just because we have 64x64 space doesn't mean we have to use every pixel of it.
by Machoman
13 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 536
Views: 123923

Re: Base ROM Inclusions|1.74- 3rd level inserted

Why do you get to the tetris subroom of SKythorn Valley when you exit the little castle house in forest fever?

And when you exit the cave you get to the end goal subroom of Skythorn Valley.
by Machoman
13 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 346374

Re: A2MT GFX Thread

I don't like the second half.. It's too confusing to read, and you don't see the logo for a long time which makes it hard to read it all before it's gone.

And you can change the palette the logo uses with yet another patch, (if I remember correctly).
by Machoman
13 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 346374

Re: A2MT GFX Thread

Isn't there a patch that allows you to make a bigger logo?
by Machoman
13 years ago
Forum: let's play
Topic: VVVVVV - WWW?
Replies: 245
Views: 59388

Re: VVVVVV - WWW?

Joseph Staleknight wrote:
So from what I read in the commentary, if you talk twice to Victoria (the blue one), she'll give you the final trinket. Could be me, though.
Yup.

And she also gives you a map of all the trinkets if you talk to her again, but now it's useless ofcourse.
by Machoman
13 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 346374

Re: GFX and Palette Request Thread

Then there must be something wrong with your rom, because your ExGFX file works for me.
by Machoman
13 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 346374

Re: GFX and Palette Request Thread

I'm still not getting your problem.. Just put the ExGFX file in the ExGFX folder, and press the yellow mushroom in LM to insert it. Then go to the red poison mushroom and change BG2 to your file. Then go to the 16x16 tile editor and change the attributes of the space you want it to be in. With your ...
by Machoman
13 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 519942

Re: Signups FULL|Reserve list signups are OPEN. - Fun Update

Well my level theme isn't going to be changed atleast..

And why does it still say that my level has 2 exits, I thought I changed that?

And I think I'm going to name my level "Jurassic Demo".
by Machoman
13 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 346374

Re: GFX and Palette Request Thread

AUS wrote:Are you sure there isn't like a..More sensable way?
You can sign up for another ExGFX and use BG2 or BG3 for foreground tiles, (yes it works).
by Machoman
13 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 519942

Re: Signups FULL|Reserve list signups are OPEN. - Fun Update

If you want to fill it out, my level has the theme "Inside Dinosaur", or something like that.
by Machoman
13 years ago
Forum: left-overs...
Topic: The ROM help thread
Replies: 245
Views: 66417

Re: Lookie! I Brok'd It! - ROM help thread

You have to load and save the Map16 pages..

For the FG data you press F5 while you have the Map16 window open, and to load it into the other ROM you press F6

For BG pages you save it by pressing F7 and load it in with F8.
by Machoman
13 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 346374

Re: A2MT GFX Thread

Image
That's what the fuzzy is..
by Machoman
14 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171433

Re: ASM Help Thread

It won't work with those colors, because Demo's palette is different.
by Machoman
14 years ago
Forum: left-overs...
Topic: Patch Discussion: Request, discussion, and general
Replies: 254
Views: 71806

Re: Patches, Tools, and Hex Edits - Chdata's LevelASM Update

Kevinskie555 wrote:
kilon wrote:I don't think that is necessary as this hack isn't going to be a really easy one.

Just place the midpoint after 2 rooms
But then the midpoint respawns you to the first room instead of to the third/second.
Put a pipe or a door in the first room that leads to the midpoint in the second room.
by Machoman
14 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017902

Re: Testing and Development - First post, update about respo

I don't think it's such a good idea to actually use the "get this many yoshi coins to pass" blocks.. Since in the game the yoshi coins will disapear forever when you get them, and that means that this level will be impossible if you get maybe 2 yoshi coins, and then die. Also if you want t...
by Machoman
14 years ago
Forum: let's play
Topic: hey there everyone, this ain't raocow
Replies: 68
Views: 13577

Re: hey there everyone, this ain't raocow

That was a cool triple post..

And btw this guy is actually pretty funny, but he crosses the line sometimes.
by Machoman
14 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017902

Re: Testing and Development - First post, update about respo

@prince: You should really change the palette of the green mushroom.. looks pretty bad.

@Myself: I'm still working with the graphics (right now making a BG) and to fix up som sprites and blocks..
progress.PNG
by Machoman
14 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 519942

Re: Signups FULL|Reserve list signups are OPEN. - Fun Update

Could I have Map16 Page 63 for my BG?

And also ExGFX 16C.
by Machoman
14 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017902

Re: Testing and Development

You should change the palette of those vertical logs.

And the top graphic of those cloud pillars(?) on top of the pipes uses the wrong tile, so they have white corners which looks ugly aswell.
by Machoman
14 years ago
Forum: left-overs...
Topic: Sprites and Blocks: Requests, help, and discussion.
Replies: 576
Views: 134149

Re: Sprites & Blocks

Schnurmanator wrote:Hey I got a quick question about a custom sprite I'm working on. I'm kinda new to SMW hacking so yeah...

Is it possible for a custom sprite to use all 16 colors that Demo/Mario uses?
Um yeah..

But technically it's only 15 since the first color is transparency.
by Machoman
14 years ago
Forum: A2MT
Topic: A2MT Discussion: OW, Bosses, and Gimmicks
Replies: 1895
Views: 354915

Re: Boss Discussion - NEED GOOD ASM-ERS - NO RAOCOWS

They aren't dead, they were in New Super Mario Bros. Wii as well.