Hey, can you bump me down on the reserve list?
I've been getting way too much work lately. D:
I'll try to participate in something later if I get a chance though.
Search found 346 matches
- 13 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519852
- 13 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6545
- Views: 1187695
Re: Well, this thread isn't what I expected to do either!
If you do do a commercial game, you should do Street Fighter 2/3. :O
- 13 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 519852
Re: Signups FULL|Reserve list signups are OPEN. - Fun Update
Hey, can you guys put me up on the reserve list? Thanks.
- 13 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 354866
Re: A2MT Discussion Thread
I support this all the way.raocow wrote:I'm putting my idea back out there, of having the 'last coop castle' be made by asmt veterans and people on the reserve list. It would be their little time to shine!
- 14 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 354866
Re: A2MT Discussion Thread
Argh, I'm away for a week, and then all the level sign-ups are full. I guess I'll just reserve a level later, or just participate in the final castle thing.
- 14 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 346316
Re: A2MT GFX Thread
Can we also fix the thwomp gets killed by a shell thing.
- 14 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123898
Re: Base ROM Inclusions - Waiting for Chdata's Other Files
Oh, well you other post above my old one said Piranha fix. I guess I just misread.Tails_155 wrote:I thought I said SMW-Fix.
- 14 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134133
Re: Sprites & Blocks
I could probably change which sprite page it uses, which one do you want it to use?
- 14 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123898
Re: Base ROM Inclusions - Waiting for Chdata's Other Files
Just use the all smw fix patch, it includes glitches like wings on sprites not appearing, the piranha fix, the silver p-switch glitch, and maybe a few more that I can't remember off the top of my head.
- 14 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 354866
Re: A2MT Discussion - What To Do With Dragon Coins?
Then the bird opens a store and you can give him his replicas for stuff, like extra costumes, or a permanent replica of himself that could sit on the place where you can browse the treasure.
- 14 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123898
Re: Base ROM Inclusions - Waiting for Chdata's Other Files
Huh, that's weird, what page did you insert to?
- 14 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123898
Re: Base ROM Inclusions - Waiting for Chdata's Other Files
Hmm... did you make sure you inputted all the data correctly when you put the blocks into the database/library?
- 14 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123898
Re: Base ROM Inclusions - Waiting for Chdata's Other Files
What is happening when you insert the block?
- 14 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123898
Re: Base ROM Inclusions - Waiting for Chdata's Other Files
Hey, is the base rom going to include the basic patches like fast rom/ no sprite tile limit so we don't have to tell some newcomers who are lazy to patch it themselves during testing?
- 14 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123898
Re: Base ROM Inclusions
Hey can I be approved? I'm still AnimeRules I think on the wiki.
- 14 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 354866
Re: A2MT Discussion
Hey rao, when this project finally starts going into action, are you gonna make an announcement in one of your youtube descriptions (or tags if you feel sneaky) that we're starting. Some people that don't really follow the forums might not be aware of when it starts.
- 14 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 251729
Re: Custom music thread 2.0
I vote for Romi's addmusic with Carol's More.bin if that allows for more commands.
- 14 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 346316
Re: A2MT GFX Thread
Paralars, you're quite a good spriter, but yah, the spiny eggs' falling frames are just 8x8 tiles that are mirrored to create a 16x16 falling frame. Shows how much work Nintendo put to conserve space.
- 14 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123898
Re: Base ROM Inclusions
If we are using Lunar Magic 1.71, then I assume we are going to do the custom sprite list in the Sprite section of LM to make it easier on people?
- 14 years ago
- Forum: left-overs...
- Topic: Patch Discussion: Request, discussion, and general
- Replies: 254
- Views: 71785
Re: Patches, Tools, and Hex Edits
We try not to re-use any original SMW boss fights if we can, the only one we did use was reznor for Agrumentable's level.Cecil Deacon wrote:If we have an idea for a really random bowser fight (with edited graphics and not as the final boss) can we hex edit him? there are some fun things you can do...
- 14 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134133
Re: Sprites & Blocks
OMG
I feel so dumb now, I never realised I could do that, but it makes perfect sense now. Argh.
I feel so dumb now, I never realised I could do that, but it makes perfect sense now. Argh.
- 14 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 354866
Re: A2MT Discussion
We could always just use the counter break P patch to disable carrying powerups between levels.
- 14 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134133
Re: Sprites & Blocks
When inserting blocks, you specify which Map16 space you want them to use, so if you want different looking tiles to be the same custom block, I think we would have to insert it multiple times.
- 14 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123898
Re: Base ROM Inclusions
yeah but have you ever seen a game with 70-odd levels that has a different song each stage? I honestly feel like that would be a bad thing, if EVERY room were different, that would have very little unity, in my opinion. I agree. It would just make things really awkward. I was telling the guy we don...
- 14 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 354866
Re: A2MT Discussion
But really though, it's because I can't think of anything for the level, so I'm kinda brain dead right now about it.