Search found 201 matches
- 7 years ago
- Forum: let's play
- Topic: Hyper Light Drifter - Sarah McLachlan is the protagonist
- Replies: 214
- Views: 39585
Re: Hyper Light Drifter - let's pay attention to things
Would it have been better if there were no health packs in the room, and the player was expected to have a full retinue of them? If you're going to go that route then it'd make far more sense to just give the player max heals as soon as they enter the arena instead. Nah, the intent is to have four ...
- 12 years ago
- Forum: the cartridgé
- Topic: Askorium
- Replies: 1043
- Views: 180650
Re: Askorium
Those are definately some things to think about. But if I do the levelASM, would it check the entire game, or just that level? I'm thinking of a more world wide type of situation... What it would check depends on what you want it to check. Use $7E1F2F to check for dragon coins collected (check the ...
- 12 years ago
- Forum: the cartridgé
- Topic: Askorium
- Replies: 1043
- Views: 180650
Re: Askorium
Hey guiiiiise. :oops: So I'm making my own hackzorz, and was wondering how I can implement that whole, collect the dragon coins to unlock a super secret world or level or something like that. A kin to YEAH!!! Is it a patch? Or an overworld sprite? And where can I find either of those things? And ma...
- 13 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 356832
Re: Boss Discussion - NEED GOOD ASM-ERS - NO RAOCOWS
This level was pretty much intended to be a fortress or fortress-ish level, so I wouldn't be against putting a silbling there. According to the OP, the ones not yet taken are Garish, Iris and Pandamona, the last of which I think fits best. I suppose it's not an MGS-spinoff boss like we wanted her t...
- 13 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 172372
Re: ASM Help Thread
It doesn't require asm. You can make a map16 edit. Just go to the 16x16 editor and click on the block that drops a blue p switch and click "Edit 16x16 Attributes". Then put F8 in all the tile places and then press ok. Right click on one of your own map16 tiles (you need to claim them). Th...
- 13 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 172372
Re: ASM Help Thread
almostdonewithmylevelalmostdonewithmylevelalmostdonewithaaaaah Say, how do I make the game go through the motions of having beaten a boss battle once the boss in question is defeated? Just putting an "end level if no sprites on screen" generator won't do since the sprite will remain even ...
- 13 years ago
- Forum: the gazebo
- Topic: [TALKHAUS SINGS] - LAST THREE PROJECTS REUPLOADED JULY 2!
- Replies: 1051
- Views: 193492
- 13 years ago
- Forum: the gazebo
- Topic: [TALKHAUS SINGS] - LAST THREE PROJECTS REUPLOADED JULY 2!
- Replies: 1051
- Views: 193492
Re: TALKHAUS Sings 5.0 - Kumikyoku
Song-wise, I haven't got much time at the moment to record, maybe nearer to the end of this month I might have the time, but coursework comes first. Completely on a different thought, what exactly are you doing video-wise? Are you going to stick with the original video, or are you going to have a st...
- 13 years ago
- Forum: left-overs...
- Topic: A2MT Progression?
- Replies: 93
- Views: 32232
Re: A2MT Progression?
You guys are aware that one of raocow's main points that is hindering this project is that it's too strict already , right? :? He's stating that the standards of quality are too high, not the deadlines and such. Basically, i'm stating that there is too much time-freedom. In ASMT, there were deadlin...
- 13 years ago
- Forum: left-overs...
- Topic: A2MT Progression?
- Replies: 93
- Views: 32232
Re: A2MT Progression?
Hell, i'm not even involved in A2MT but i'd figure i'd throw in my two cents or whatever. With what that video said in mind, I figure there is one main problem with this whole thing. People are given a little bit too much freedom. There are (next-to) no deadlines and no strict-ish activity, and so p...
- 13 years ago
- Forum: the gazebo
- Topic: [TALKHAUS SINGS] - LAST THREE PROJECTS REUPLOADED JULY 2!
- Replies: 1051
- Views: 193492
Re: TALKHAUS Sings 4.0 (feat. GenericCAW!)
Or, you could do the English Version~
Side note, I may or may not join in on this one, if I can, that is. :)
Side note, I may or may not join in on this one, if I can, that is. :)
- 13 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 172372
Re: ASM Help Thread
From what I can see, your code doesn't make much sense. You load the extra bit (needs the ,x). You then leave only bit 1 intact, clearing all other bits (you want to use bit 2 to check if the extra bit is set; try AND #$04 as Chdata said). You then don't follow up with any branching statement, you'v...
- 13 years ago
- Forum: the cartridgé
- Topic: How do you like your custom sprites?
- Replies: 4
- Views: 2071
How do you like your custom sprites?
Hey there. I've been developing a few sprites and bosses recently, but I would like some opinions on some certain things, as I want them to be fun to play with. So, here goes. -Do you like your basic enemies to be graphically good, or do unique things, or both? -Do you like enemies with a sort of th...
- 13 years ago
- Forum: the cartridgé
- Topic: Askorium
- Replies: 1043
- Views: 180650
Re: Askorium
If you wanted it to cycle, you could use a byte of freeram, then INC it each frame.
Code: Select all
LDA $58 ;Load some freeram.
STA $7B ;Store the value to xspeed.
INC $58 ;Increase the value
RTS ;Return.
- 13 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 172372
Re: ASM Help Thread
Terry, i've gone ahead and coded a graphics routine that should be to your liking. I've fully commented it, so you can (hopefully) see what's happening. If you need any more help, just ask. :)
I've only tested it slightly, you may want to alter it (especially the tables).
I've only tested it slightly, you may want to alter it (especially the tables).
- 13 years ago
- Forum: art showcase
- Topic: rubberfishy totally made a song
- Replies: 8
- Views: 2875
Re: rubberfishy totally made a song
Dr. Who theme.
Row row fight the powah? x)
I liked it, albeit a wee bit too loud. x)
Row row fight the powah? x)
I liked it, albeit a wee bit too loud. x)
- 13 years ago
- Forum: the hall of fame
- Topic: The Official Slash Fiction Thread! (RAod)
- Replies: 145
- Views: 79507
Re: Oh Lord (Different kind of fiction)
I found it well written, and worth reading, but this one line made me laugh so hard for no apparent reason.
Shoot for more :)
- 14 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 172372
Re: ASM Help Thread
Ah, really? I totally didn't know that is that specific to Xkas?
- 14 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 172372
Re: ASM Help Thread
The level26,27, etc etc labels are still in there. These indicate the start of those levels' code. I'll go make them stand out. :3raocow wrote:I take it I cover all the level 'rows' with that, right? Like' i don't just put that whole block of text under 'level25'. Or do I?
- 14 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 172372
Re: ASM Help Thread
The code is not mine, so i don't know about the intracies of what is going on in there, but alright, doing my best to parse all of this in, haha! Also - between the two codes in level 25, should I keep the '+' sign? This may work: level25: LDA $19 CMP #$02 BNE LEVEL25+ JSL $00F606 LEVEL25+: LDX #$0...
- 14 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 172372
Re: ASM Help Thread
So... Can someone tell me what I did wrong? I tried to put the correct levelASM, and though the 'feather-kill' patch works, the hud seems to be staying where it is. level25: LDA $19 CMP #$02 BNE + JSL $00F606 + RTS LDX #$00 LDA #$FC .Loop CPX #$0C BEQ .NoEraser CPX #$0F BEQ .NoEraser CPX #$27 BEQ ....
- 14 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 461524
Re: ASMT: Hey there raocow, here be everybody.
Late commentary for the yellow switch.
- 14 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 461524
Re: ASMT: Hey there raocow, here be everybody.
Actually, now I think about it, you got really unlucky, raocow.
The [?] blocks the boss drops, from most common to rarest are:
Goomba. (Brown)
Stunnnnnn. (Yellow)
MushroomTurnip. (Red)
Usually people get about one red per fight... This must have been bad luck. :3
The [?] blocks the boss drops, from most common to rarest are:
Goomba. (Brown)
Stunnnnnn. (Yellow)
MushroomTurnip. (Red)
Usually people get about one red per fight... This must have been bad luck. :3
- 14 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 461524
Re: ASMT: Hey there raocow, here be everybody.
Yeah, Emerald Stronghold was definitely too hard for world 2 This much is true, I guess I forgot it was meant to be for a world 2 castle... Ohwells, that's something to aspire to for ASMT2. If we make one. Any alternative place to watch the video 7b? The youtube video will only show me up to 2min 5...
- 14 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 461524
Re: ASMT: Hey there raocow, here be everybody.
Typically I'm not a fan of bosses, but this one was a blast to play, if I do say so myself. Complete Marisa World vibe from it, especially as it got to unreasonable speed! Heh, well thanks. I think? Oh, and to get the feather, you're meant to have a fire flower power up, and you have enough running...