(shouting)

Search found 201 matches

by crushawake
7 years ago
Forum: let's play
Topic: Hyper Light Drifter - Sarah McLachlan is the protagonist
Replies: 214
Views: 39298

Re: Hyper Light Drifter - let's pay attention to things

Would it have been better if there were no health packs in the room, and the player was expected to have a full retinue of them? If you're going to go that route then it'd make far more sense to just give the player max heals as soon as they enter the arena instead. Nah, the intent is to have four ...
by crushawake
12 years ago
Forum: the cartridgé
Topic: Askorium
Replies: 1043
Views: 179502

Re: Askorium

Those are definately some things to think about. But if I do the levelASM, would it check the entire game, or just that level? I'm thinking of a more world wide type of situation... What it would check depends on what you want it to check. Use $7E1F2F to check for dragon coins collected (check the ...
by crushawake
12 years ago
Forum: the cartridgé
Topic: Askorium
Replies: 1043
Views: 179502

Re: Askorium

Hey guiiiiise. :oops: So I'm making my own hackzorz, and was wondering how I can implement that whole, collect the dragon coins to unlock a super secret world or level or something like that. A kin to YEAH!!! Is it a patch? Or an overworld sprite? And where can I find either of those things? And ma...
by crushawake
12 years ago
Forum: A2MT
Topic: A2MT Discussion: OW, Bosses, and Gimmicks
Replies: 1895
Views: 354814

Re: Boss Discussion - NEED GOOD ASM-ERS - NO RAOCOWS

This level was pretty much intended to be a fortress or fortress-ish level, so I wouldn't be against putting a silbling there. According to the OP, the ones not yet taken are Garish, Iris and Pandamona, the last of which I think fits best. I suppose it's not an MGS-spinoff boss like we wanted her t...
by crushawake
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171388

Re: ASM Help Thread

It doesn't require asm. You can make a map16 edit. Just go to the 16x16 editor and click on the block that drops a blue p switch and click "Edit 16x16 Attributes". Then put F8 in all the tile places and then press ok. Right click on one of your own map16 tiles (you need to claim them). Th...
by crushawake
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171388

Re: ASM Help Thread

almostdonewithmylevelalmostdonewithmylevelalmostdonewithaaaaah Say, how do I make the game go through the motions of having beaten a boss battle once the boss in question is defeated? Just putting an "end level if no sprites on screen" generator won't do since the sprite will remain even ...
by crushawake
13 years ago
Forum: the gazebo
Topic: [TALKHAUS SINGS] - LAST THREE PROJECTS REUPLOADED JULY 2!
Replies: 1051
Views: 192237

Re: TALKHAUS Sings 5.0 - Kumikyoku

Oh man, I just found this video. I was going to list all that may have had a dance, but oh man, this is superior by far. I think some bits might need livening up a bit though.

Part 1.
Part 2.

Rikun, shall we dance? :D
by crushawake
13 years ago
Forum: the gazebo
Topic: [TALKHAUS SINGS] - LAST THREE PROJECTS REUPLOADED JULY 2!
Replies: 1051
Views: 192237

Re: TALKHAUS Sings 5.0 - Kumikyoku

Song-wise, I haven't got much time at the moment to record, maybe nearer to the end of this month I might have the time, but coursework comes first. Completely on a different thought, what exactly are you doing video-wise? Are you going to stick with the original video, or are you going to have a st...
by crushawake
13 years ago
Forum: left-overs...
Topic: A2MT Progression?
Replies: 93
Views: 32056

Re: A2MT Progression?

You guys are aware that one of raocow's main points that is hindering this project is that it's too strict already , right? :? He's stating that the standards of quality are too high, not the deadlines and such. Basically, i'm stating that there is too much time-freedom. In ASMT, there were deadlin...
by crushawake
13 years ago
Forum: left-overs...
Topic: A2MT Progression?
Replies: 93
Views: 32056

Re: A2MT Progression?

Hell, i'm not even involved in A2MT but i'd figure i'd throw in my two cents or whatever. With what that video said in mind, I figure there is one main problem with this whole thing. People are given a little bit too much freedom. There are (next-to) no deadlines and no strict-ish activity, and so p...
by crushawake
13 years ago
Forum: the gazebo
Topic: [TALKHAUS SINGS] - LAST THREE PROJECTS REUPLOADED JULY 2!
Replies: 1051
Views: 192237

Re: TALKHAUS Sings 4.0 (feat. GenericCAW!)

Or, you could do the English Version~

Side note, I may or may not join in on this one, if I can, that is. :)
by crushawake
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171388

Re: ASM Help Thread

From what I can see, your code doesn't make much sense. You load the extra bit (needs the ,x). You then leave only bit 1 intact, clearing all other bits (you want to use bit 2 to check if the extra bit is set; try AND #$04 as Chdata said). You then don't follow up with any branching statement, you'v...
by crushawake
13 years ago
Forum: the cartridgé
Topic: How do you like your custom sprites?
Replies: 4
Views: 2066

How do you like your custom sprites?

Hey there. I've been developing a few sprites and bosses recently, but I would like some opinions on some certain things, as I want them to be fun to play with. So, here goes. -Do you like your basic enemies to be graphically good, or do unique things, or both? -Do you like enemies with a sort of th...
by crushawake
13 years ago
Forum: the cartridgé
Topic: Askorium
Replies: 1043
Views: 179502

Re: Askorium

If you wanted it to cycle, you could use a byte of freeram, then INC it each frame.

Code: Select all

LDA $58 ;Load some freeram.
STA $7B ;Store the value to xspeed.
INC $58 ;Increase the value
RTS ;Return.
by crushawake
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171388

Re: ASM Help Thread

Terry, i've gone ahead and coded a graphics routine that should be to your liking. I've fully commented it, so you can (hopefully) see what's happening. If you need any more help, just ask. :)
Terry's routine.zip

I've only tested it slightly, you may want to alter it (especially the tables).
by crushawake
13 years ago
Forum: art showcase
Topic: rubberfishy totally made a song
Replies: 8
Views: 2863

Re: rubberfishy totally made a song

Dr. Who theme.
Row row fight the powah? x)
I liked it, albeit a wee bit too loud. x)
by crushawake
13 years ago
Forum: the hall of fame
Topic: The Official Slash Fiction Thread! (RAod)
Replies: 145
Views: 79186

Re: Oh Lord (Different kind of fiction)

I found it well written, and worth reading, but this one line made me laugh so hard for no apparent reason.
The Story wrote: Everything was normal, suffice to say, and so him and raocow sat at the table and talked about the usual stuff they talked about, you know, stuffy stuff.
Shoot for more :)
by crushawake
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171388

Re: ASM Help Thread

Ah, really? I totally didn't know that :lol: is that specific to Xkas?
by crushawake
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171388

Re: ASM Help Thread

raocow wrote:I take it I cover all the level 'rows' with that, right? Like' i don't just put that whole block of text under 'level25'. Or do I?
The level26,27, etc etc labels are still in there. These indicate the start of those levels' code. I'll go make them stand out. :3
by crushawake
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171388

Re: ASM Help Thread

The code is not mine, so i don't know about the intracies of what is going on in there, but alright, doing my best to parse all of this in, haha! Also - between the two codes in level 25, should I keep the '+' sign? This may work: level25: LDA $19 CMP #$02 BNE LEVEL25+ JSL $00F606 LEVEL25+: LDX #$0...
by crushawake
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171388

Re: ASM Help Thread

So... Can someone tell me what I did wrong? I tried to put the correct levelASM, and though the 'feather-kill' patch works, the hud seems to be staying where it is. level25: LDA $19 CMP #$02 BNE + JSL $00F606 + RTS LDX #$00 LDA #$FC .Loop CPX #$0C BEQ .NoEraser CPX #$0F BEQ .NoEraser CPX #$27 BEQ ....
by crushawake
14 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 458832

Re: ASMT: Hey there raocow, here be everybody.

Late commentary for the yellow switch.
Inspired by pacman sorta in the start (hence the tileset I made), I was originally gonna make a bonus game to replace the vanilla one. Then it turned into a level. Little else to add.

Oh, and FFF idiotic mistake which can be easily fixed.
by crushawake
14 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 458832

Re: ASMT: Hey there raocow, here be everybody.

Actually, now I think about it, you got really unlucky, raocow.
The [?] blocks the boss drops, from most common to rarest are:

Goomba. (Brown)
Stunnnnnn. (Yellow)
MushroomTurnip. (Red)

Usually people get about one red per fight... This must have been bad luck. :3
by crushawake
14 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 458832

Re: ASMT: Hey there raocow, here be everybody.

Yeah, Emerald Stronghold was definitely too hard for world 2 This much is true, I guess I forgot it was meant to be for a world 2 castle... Ohwells, that's something to aspire to for ASMT2. If we make one. Any alternative place to watch the video 7b? The youtube video will only show me up to 2min 5...
by crushawake
14 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 458832

Re: ASMT: Hey there raocow, here be everybody.

Typically I'm not a fan of bosses, but this one was a blast to play, if I do say so myself. Complete Marisa World vibe from it, especially as it got to unreasonable speed! Heh, well thanks. I think? Oh, and to get the feather, you're meant to have a fire flower power up, and you have enough running...