Search found 78 matches
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75843
Re: Level Submissions
LINK FIXED! Please accept my deepest apologies for the inconvenience! Here is my level, Painting the Treehouse. It was cleared by limepie20. I'm posting it again because I've now fixed the link. Thanks go to Cheeseofdoom for the palette, Isocitration for the bird graphic, ProfessorDemetri for the ba...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522993
Re: Signups & Reservations
I just realized I'm not using exit 1BB. It can be deregistered.
- 12 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 75843
Re: Level Submissions
LINK FIXED! Please accept my deepest apologies for the inconvenience! Here is my level, Painting the Treehouse. It was cleared by limepie20. Thanks go to Cheeseofdoom for the palette, Isocitration for the bird graphic, ProfessorDemetri for the background, and Paralars for the block code. Link: http:...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253743
Re: Level Clearing
I incorporated the feedback I got. Thanks for the input!
Link: http://files.chemicalservers.com/downlo ... TFinal.ips
Link: http://files.chemicalservers.com/downlo ... TFinal.ips
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253743
Re: Level Clearing
Limepie20: In order to do stuff in the tree room, you have to go to the parts on the right. There are two 'rooms' over to the right. Hit the heart in the first one to make the bigger heart solid, and grab the p-switch in the second room to get past the munchers. Also, if you're talking about the pla...
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 253743
Re: Level Clearing
Hello, the testing thread thinks my level is ready for clearing, so here is the IPS. http://files.chemicalservers.com/download.php?code=9My9yU21D&fn=PTTFINAL.ips Thanks go to ProfessorDemetri for the background, Isocitration for the bird graphic, Paralars for some ASM, and Cheeseofdoom for the p...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024294
Re: Testing and Development: Deadline Oct. 28th
Painting the Treehouse: Changes: Fixed minor cutoff. Added hidden coin hint arrows to first bonus room. Shifted chest over so it isn't as easily visible from nearby parrot coin. Link: http://files.chemicalservers.com/download.php?code=5gqTB5DJ2&fn=PTTClearingCheck.ips Thanks to: ProfessorDemetri...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024294
Re: Testing and Development: Deadline Oct. 6th
Painting the Treehouse: Changes: Got new background tiles. Added alternate on-off switch due to regular ones not quite looking right when hit. Minor graphic changes and updates. Link: http://files.chemicalservers.com/download.php?code=14vrA7rEn&fn=PTTV5.ips Thanks to: ProfessorDemetri for the ba...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522993
Re: Signups & Reservations
I would like to unclaim Map16 tile 1D31, and claim Map16 tiles 1D21-1D23. Thanks.
Also, a general apology for neglecting my level for so long. College started in earnest, and I got kinda swept up.
Also, a general apology for neglecting my level for so long. College started in earnest, and I got kinda swept up.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024294
Re: Testing and Development: Deadline Sep. 15th
Videoguy: -First, allow me to congradulate you on both an awesome idea for a level, and the ASM to make it work. -However, I'm not making it very far, as I'm not that used to SMW racing. -Therefore, I'm not going to play it all the way through, as I'm not it's intended skill level. *LM* -Your water...
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134793
Re: Sprites and Blocks: Requests, help, and discussion.
Hey all, it turns out I will need a custom block that works sorta like tile 2E13, but instead of acting like a blue P-switch, it acts like an on-off switch. I would use the regular one, but it's being uncooperative when I try to change its image. Also, I've never inserted a block before, so a quick ...
- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 134793
Re: Sprites and Blocks: Requests, help, and discussion.
So do we have a block that turns things ON and OFF like an on-off block, but doesn't become the default on-off block after being hit once, as happens when you set a Map16 tile to act like tile 112.
Also, is there a list anywhere of the blocks inserted via map16 and their locations?
Also, is there a list anywhere of the blocks inserted via map16 and their locations?
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348317
Re: Graphics Discussion: Requests, help and general
That works, but it messes up a bunch of other stuff. I'll just see if we have a block that acts like an on-off switch but isn't animated.Paralars wrote:Level -> Edit Animation Settings -> uncheck 'Enable original game's global tile animations'
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348317
Re: Graphics Discussion: Requests, help and general
make sure you choose ON/OFF as trigger, and when you do, you need to fill in the first 2 frame boxes in your ExAnimation window, in case you fill in "1" in the "# of frames" box. The first for the ON image, the second for the OFF image If this doesn't help, maybe post a screensh...
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348317
Re: Graphics Discussion: Requests, help and general
So I'm a bit confused. I'm trying to use an animation that goes for one frame and then repeats to replace the image of the on-off switch in my level, but when I do so, it just flickers between my desired image and the image I'm trying to replace. Can anyone shed some light on this problem? Let me kn...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 522993
Re: Signups & Reservations
May I please have exgfx page2AA?
- 12 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41307
Re: A2MT Intro
Let it be known that I don't really have a good idea of how the title screens work, but perhaps it would be possible to have a number of different title screens and and have it alternate between them? I have some ideas on how that could be accomplished, but they might turn out to be unnecessarily co...
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 348317
Re: Graphics Discussion: Requests, help and general
I would like to suggest that we add some black to the bottom of demo's feet, for the reasons outlined in this post.
Sorry if this has already been discussed, I've just been noticing it for a while now and as far as I can tell, it seems an easy enough fix.
Sorry if this has already been discussed, I've just been noticing it for a while now and as far as I can tell, it seems an easy enough fix.
- 12 years ago
- Forum: left-overs...
- Topic: Shared Resources?
- Replies: 1
- Views: 4211
Re: Shared Resources?
Also, if you've claimed a spot for it, let us know which one so that people making their levels can download the files, look up the proper place for them, and insert them in the place they will be when the hack is complete. For example, I'll use the music I'm using in my level (not made by me, but I...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024294
Re: Testing and Development: Deadline Sep. 15th
Painting the Treehouse V4: A New Hope Hey there everyone, It's me again with a minor update to my level. As far as I can tell, this is ready to be submitted for clearing, so please give any comment you can, no matter how minor. Also, if you liked or disliked any part of the level, please say so. I c...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41307
Re: A2MT Intro
I think it should be Demo wandering the halls of the space station she left at the beginning of ASMT, carrying some vegetables with her. The intro would stop once she got to a door labeled 'master', and the 'yoshi's house' could be Demo getting filled in by the master on what happened while she was ...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024294
Re: Testing and Development: Deadline Sep. 15th
Written as I play the level. I used savestates because I'm not very good at Mario. I stopped playing and looked at the level in LM if I trapped myself in a savestate where there was no choice but to die. This is marked by a *LM*. Sorry if I got your name wrong, just let me know if I did. I'd love to...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024294
Re: Testing and Development: Deadline Aug. 25th
Cheeseofdoom:
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024294
Re: Testing and Development: Deadline Aug. 25th
Schnurmanator: First off, thanks for all the positive feedback regarding my level! It's great to hear good stuff about one's level! Also, regarding the parrot coins, a hint: Press down at the bottom of the RRLRR tree - it seems to only work if you're centered. Also, regarding the invisible ground, t...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 1024294
Re: Testing and Development: Deadline Aug. 25th
Painting the Treehouse Version 3 Thanks to Cheeseofdoom for the palette and Isocitration for the bird graphics. Important note: The P-switch to the left of the munchers is only there for testing purposes. Link: http://files.chemicalservers.com/download.php?code=w68Juu5XQ&fn=PTTV3.ips Pic: CoinRo...