Search found 279 matches
- 9 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2233
- Views: 404959
Re: A Second Mario Thing: "I really *want* to like it"
Neither did I recall so many empty slots. The last time I checked there were indeed many graphical holes, but a lot of levels did have names/descriptions (I've counted 53 level slots that were in the input file). Something must have gone bad after that... I've sent Rao some data; I'll leave it up to...
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
In that case good luck 'unbreaking' the entire rom and rewriting all the code.
Why No ExHiRom while you're at it, and use bank switching just like "Tales of Phantasia" to get an actual rom that is bigger than 48Mb.
Why No ExHiRom while you're at it, and use bank switching just like "Tales of Phantasia" to get an actual rom that is bigger than 48Mb.
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
you are correct Mr. Cow. The game was going to overflow the maximum rom size while still being incomplete. The point that some of the levels broke, is indeed a pity, but those levels shouldn't have been accepted in the original size to begin with. Unfortunately, we didn't have a size restrictions on...
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
The "title screen" was made by Prof Demi. However, you probably mean the file select. Removing some of the stuff is easier than adding, so I don't see any problems there. What I am concerned about is that this feature may not make it into the final game, as Demi's art requires a little mor...
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
Swirly, I couldn't agree more. It was my intention to point this out to Demetri so the image can be adapted, but I haven't been able to contact here ever since I made the intro/menu. I'll try again soon enough.
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
Here's a playable version , after fixing some of the items that were remaining. The defects I already know about are: -Reset the screen when a file is delete (the gfx doesn't reset to "Empty" on screen) -Insert music for the screen itself. It should fade out to silence from any transition ...
- 11 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 123962
Re: Base ROM Inclusions
Chestdata.txt in BaseRom 3.11 is still broken. Perhaps you should run it without insert.bat as that automated bat file Chibikko made causes the user to miss error reports generated by the tool. Someone inserted the following errors: -level $25 (37 decimal) is used, but that is not a valid OW level. ...
- 11 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 171493
Re: ASM: Request, help and general discussion
Ah I see, that's a very nice concept you have there! I don't have too much experience with block asm, but I was thinking of the following concept at the moment: Use the diagonal triangle block as a base; it already has a 45degree slope and then use $72 (Mario in Air flag) in the block's ASM to check...
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
Something like that came to my mind, but I forgot about it. It could be done with some sprite gfx. So it hovers up and down a few pixels over the splash screen.
- 11 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 520081
Re: Signups & Reservations
Actually, each one of them were bonuses with various ways of making a few 1-ups. One more thing, are there other people like "Dr. Pure" that left? I might be helpful if could go over the list once to check people you know that have quit. Cause I get the feeling that isn't the only thing th...
- 11 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 171493
Re: ASM: Request, help and general discussion
For the second thing, I dunno exactly how your gear looks like, but can't you just make the top two tiles behave like an empty space and the bottom two as a muncher? That way there is some leeway, cause unless your graphic demands it I doubt anybody will bother the small overlap with the top tiles. ...
- 11 years ago
- Forum: A2MT
- Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
- Replies: 287
- Views: 81573
Re: Final Tweaking of Inserted Levels
Good work both of ya! That's quite some level testing and progress here.
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
And here's a working prototype . The long delay has been fixed. It can be reduced farther actually, but I thought this is okay. With a little more work it should be done in less than no time. The timer now works, under the assumption that 60 increments of $0014 = 1 second. It will wrap-around after ...
- 11 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 520081
Re: Signups & Reservations
I've been using sublevel $BC for the new file select, but didn't reserve this slot. I noticed on the asmtinfo that someone called "Dr. Pure" has these, but he doesn't even own a level, I've never heard of him. Could it be he stopped, but no one released his stuff from the info (he even has...
- 11 years ago
- Forum: A2MT
- Topic: Treasure Chest and stuff
- Replies: 161
- Views: 56320
Re: Treasure Chest and stuff
Actually, it's fixed now. The thing is that it does work (i.e. the NMI doesn't write the tiles), but the static border we're looking at is written on level load. Only when the Bowser battle mode is selected, this border won't be uploaded. This minor tidbit was missing in the threads on smwcentral. T...
- 11 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 252155
Re: Level Clearing
How about "the price is right"..? XD
The bonus game end tune would work better.
The bonus game end tune would work better.
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
All the segments are functional now (for all 3 files), the cursor now moves nicely along the screen too on the left side. Now to write/get a division algorithm to convert 24-bit frame counts to H:M:S digits. I guess I'll just peek at how Ninty did it with the score-card. It's basically the same game...
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
You are correct, Chibikko also made it so that the bonus stars are saved into SRAM. Unpolished is indeed the word I was looking for to. I'll fix/finalize the menu first. Then we'll see about the sugarness.
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
That should be possible... It might have to be loaded manually into the APU as the game engine hasn't properly started at this point. But if that works, it can even have it's own tune (different to the demo mode). Furthermore, after tinkering a little with the menu I ended up with this (some parts a...
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
It is the idea to directly load the select screen, when a button is pressed (the demo only plays when a time-out expires during the main screen). And pressing the button during the demo triggers the menu as well. But for testing purposes I used a button to trigger the demo during the intro screen. T...
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
Something like this? I still need to work out some of the things, though.
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
How about using both? There's a lot of games that have a static intro image and play a demo, when the screen is left idle for a few seconds.
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
Well, here's a first step of an in-game image using "Mode 3" rendering (as it's easier to handle than 7): A2MT011.png Yes I know, some tiles and a subset of the palette is glitched, due to the fact that the player sprite's DMA routines constantly override a few segments in VRAM (and this p...
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 41172
Re: A2MT Intro
Hi Demitri, I'm going to work out the insertion of the titlescreen (which I like just as much as the rest :) ), but there's two things that I would like to ask: 1. The "Talkhaus presents..." is already part of the very first thing you see when booting the game, I dunno but it feels double ...
- 11 years ago
- Forum: A2MT
- Topic: A2MT CHECKLIST
- Replies: 39
- Views: 18793
Re: A2MT CHECKLIST
Okay, that's perfectly fine. I just wasn't aware what is intended. I'll see to the image insertion.