(shouting)

Search found 64 matches

by Camoslash
11 years ago
Forum: A2XT
Topic: (COMPLETED) A SMBX Level Editor Tutorial Series Thing
Replies: 55
Views: 21604

Re: (COMPLETED) A SMBX Level Editor Tutorial Series Thing

Hey thanks A TON for making this tutorial! The first time I ever opened SMBX I was like "where do I start..."; but now I feel pretty darn confident haha.
by Camoslash
11 years ago
Forum: A2MT
Topic: Credits List inclusions?
Replies: 40
Views: 20366

Re: Credits List inclusions?

For the credits, I think alphabetical order for the names would be the best thing to do. Also if you would like to categorize certain contributors for their dedication of work, add different sections in the credits like in any game or movie credits? Like "Lead Designer(s)", "Project L...
by Camoslash
11 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 522801

Re: Signups & Reservations

Ahh crap wait... I started using 1.9(I think it is), will that screw up my level when it is re-inserted into the base rom?
by Camoslash
11 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023696

Re: Testing and Development: Deadline-one week after comment

Here is the original palette for my level. http://i.imgur.com/VNpZD.png And this is a slightly updated version. http://i.imgur.com/MKuNc.png I changed the foreground into a more brownish color, but I do not know how to go about changing the rest if it =/ The message in the "Level Finalization L...
by Camoslash
11 years ago
Forum: A2MT
Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
Replies: 287
Views: 81866

Re: Level Finalization List (Tweaking of Inserted Levels)

Alright, getting on that fix now, completely forgot about it, heh...
by Camoslash
11 years ago
Forum: A2MT
Topic: Is there anything else to work on?
Replies: 33
Views: 15451

Re: Is there anything else to work on?

Here comes my super late and pretty much worthless by now reply to y'all. My computer has been in a pretty much non working state for the past weeks because apparently half its hardware decided to break. Now that i bought a cooling pad to compensate for the overheating and that the rate of bluescre...
by Camoslash
11 years ago
Forum: A2MT
Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
Replies: 287
Views: 81866

Re: Final Tweaking of Inserted Levels

What does a yellow comment mean on your level, doesn't say anything about that =/ But I am guessing I should shape up the level more, correct? Talking about Irritating...
by Camoslash
12 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6545
Views: 1194592

Re: request grab-bag

His fixing the problems... I know he should have had people test it properly, which there were 3 people who tested it. Guessed they didn't do that good of a job. Nonetheless, we worked pretty hard on it.
by Camoslash
12 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6545
Views: 1194592

Re: request grab-bag

Heavy Thowmp? Oh, do you mean the Thwomp Boss? I think they were all made with the N00B Boss Sprite thing. I could be wrong though, it may be original coding, I could look into that for you.
by Camoslash
12 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6545
Views: 1194592

Re: request grab-bag

Alright raocow, I have got an LP-able thing for you! You may be sick of SMW, but I just wanted to suggest this since our collab at JDCGames is finished, and going to be released by tomorrow around 9am EST. Here is a trailer for it: http://www.youtube.com/watch?v=cI4F9JpjSVA We have been working on i...
by Camoslash
12 years ago
Forum: A2MT
Topic: Credits List inclusions?
Replies: 40
Views: 20366

Re: Credits List inclusions?

Also people who created the level, GFX, FG's and BG's, Music, all that good stuff.
by Camoslash
12 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75773

Re: Level Submissions

Level: 13B Name: Irritating... # Of Exits: 1 Music Slot: 4A ExGFX?: Nope Custom Sprites?: Only the Box! In the Box: I would like a SUN! Yup, because the level is wicked hot, so it only makes sense right? I would draw it, but... I suck at drawing plain and simple haha. Additional Info: - SHOULD BE PL...
by Camoslash
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023696

Re: Testing and Development: Deadline-one week after comment

Nah, I was just wondering if you guys were using lower than 1.9, my bad I should have specified haha. But alright, cool thanks!
by Camoslash
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023696

Re: Testing and Development: Deadline-one week after comment

What version of LM are we using for this? I haven't been able to find out for a while. I mean I knew before, but now I cannot remember. So, is it alright if I use V1.9? If not, I can get a different version if I need to.
by Camoslash
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253396

Re: Level Clearing

by Camoslash
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253396

Re: Level Clearing

Alright, fixed those up, except for the layer thing with the hearts, I didn't really see that much of a problem unless you would like me to fix that I would. Should I post the IPS again? Or is it all set to go?
by Camoslash
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253396

Re: Level Clearing

Thought I should just re-post this lol:

Level: Irritating...

IPS ---> http://www.mediafire.com/?9kgvdwankbd59nl
by Camoslash
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253396

Re: Level Clearing

Whoops, my bad haha... Alright here is the IPS:
http://www.mediafire.com/?9kgvdwankbd59nl
by Camoslash
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 253396

Re: Level Clearing

Level Submission Level: 13B Name: Irritating... # Of Exits: 1 Music Slot: 4A ExGFX?: Nope Custom Sprites?: Only the Box! In the Box: I would like a SUN! Yup, because the level is wicked hot, so it only makes sense right? I would draw it, but... I suck at drawing plain and simple haha. .ZIP Contains...
by Camoslash
12 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75773

Re: Level Submissions

Oh yup, figures I would miss that lol, anyways thanks =)
by Camoslash
12 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75773

Re: Level Submissions

Yes I know, but I just wanted 13B, not every single level that has been edited in the ROM =| Oh well, I guess I will just make a temporary folder to dump them into.
by Camoslash
12 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75773

Re: Level Submissions

Alright got a question. How do I only export 1 .mwl file? It keeps trying to make me export multiple levels =/
by Camoslash
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023696

Re: Testing and Development: Deadline-one week after comment

Also the yellow koopas do often appear during the normal playthrough of this and they look just like red ones. Sorry about that, forgot which palette was the Yellow Koopas =/ If you could tell me which palette that is, I would gladly change it =) Also do you think adding 100 to the time would help ...
by Camoslash
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023696

Re: Testing and Development: Deadline-one week after comment

Revised Level 13B: http://www.mediafire.com/?9g8wn83rrjbkp9i -Changed Blue Koopa's Palette to a dark blue -Connected nets a bit more, to make sure there are no cheap deaths. -Removed some saws to reduce size discrimination And also so no one gets confused... Level Location http://i.imgur.com/ExmAt.p...
by Camoslash
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1023696

Re: Testing and Development: Deadline-one week after comment

Whoops! Forgot to remove the arrow barrier, I was just testing a bunch of blocks *facepalm* I will also change the palettes, but I like the sense of difficulty. I did tone down the difficulty majorly already, so I do not want to dull it down anymore haha.