(shouting)

Search found 63 matches

by Gwaur
9 years ago
Forum: let's play
Topic: A Second Mario Thing: free alex
Replies: 2233
Views: 404838

Re: A Second Mario Thing: chock full of ok levels

Hmm, the silver switch in Tangled Grounds at 10:16 shouldn't exist there at all, so it in a way spoiled that section and the next section that utilized both switches. :P ADD: Also the cutoff near the end wasn't of my design. ADD 2: Believe it or not, I chose that music simply because I genuinely tho...
by Gwaur
11 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 536
Views: 123919

Re: Base ROM Inclusions

Hi guys! I see my level (11F, music slot 8A) had some music issues that crashed the game. First, of course, thank you for fixing it for me. Second, would someone tell me what was wrong, so I can avoid it in the future? I wrote the music file by hand, learning the markup language by studying other mu...
by Gwaur
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing and Development: Deadline-one week after comment

Well, Im back here. As my level is not ready to be cleared, that means there are some things that need to be changed, and I need help locating the problems. Critisize as much as you want. The main problem seems to be that the level design is too boring, so please point out the boring parts and plea...
by Gwaur
12 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75502

Re: Level Submissions

Hi. My level was checked by limepie20, who said that by fixing a couple of things my level would be cleared. I fixed those things, so I guess my level is now clear. Here's the required zip file with the required contents: http://konata.fi/a2mt/Level11F.zip If I forgot anything or made a mistake some...
by Gwaur
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 252047

Re: Level Clearing

So if you have something to fix, you have no more than a week to have your level fully cleared I was said, "Once you fix this thing, you're cleared". So if I fix that thing, will I automatically be fully cleared and allowed to send my level to submission, or do I still have to run it thro...
by Gwaur
12 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 252047

Re: Level Clearing

Hello It's finally the time for the final judgement. At least one on the T&D thread already thought my level is good for clearing as it is now, and that's pretty much all feedback I got since I last updated. So it's now or never. :P Here is the ips file: http://konata.fi/a2mt/A2MT_11F_v15.1.ips ...
by Gwaur
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing and Development: Deadline Oct. 28th

Hi there, update and response coming Diortem asked about the meaning of the hidden coin block after the first ?-wall. Truth is, there's no meaning. It's just randomly there to be randomly found. It has no functional purpose. I imagined that hidden coin blocks are sometimes (not always) put in places...
by Gwaur
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing and Development: Deadline Oct. 6th

Hi guys Got some nice feedback again, thanks. :3 Changelog for this update: - Replaced the possibly confusing stray watermelon with a pipe stud. - Changed a glitching platform near the end into a platform that doesn't (shouldn't) glitch. - Redrew a tree-like ground formation so that the jumping fire...
by Gwaur
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing and Development: Deadline Sep. 15th

Hi guys, newest version coming here. Here's a point-by-point changelog, all based on feedback I got since last update. I liked these suggestions, keep 'em coming. :P - Moved the sawblade in screen 06 one block to the left so make it easier to jump to the hole below. - Added a reset door to the first...
by Gwaur
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 519927

Re: Signups & Reservations

Hi. I think I need at least one more secondary exit. 0B9 will be enough for now. Thanks. :3
by Gwaur
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing and Development: Deadline Aug. 25th

Hi again. Last time I was told by someone that my level had jumps that seemed a bit blind, so I have played this level through many times, trying to think outside my own head to find such jumps, and I think I found some. So I've added some coins to places where I think a first-time player might be u...
by Gwaur
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing and Development: Deadline Aug. 4th

I'm sorry this isn't going to be much of an update; to be honest, I haven't done pretty much anything during these three weeks. My last update went practically unnoticed, meaning feedback amounted to zero, and I personally can't come up with anything to do to my level. Except for adding the tile 330...
by Gwaur
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 519927

Re: Signups & Reservations

Hi, I would like to reserve secondary exits 0B4, 0B5 and 0B6 for my level 11F. Need a few reset doors. Thanks.
by Gwaur
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing & Development~ next deadline - July 14!

Damn, my rom files and project files are all messed up after I moved them from my internal hd to the external one. Took some unexpected extra work to update my level to the latest baserom. But I have now checked through all the bumps and curves in my level's foreground, and now I can present to you ...
by Gwaur
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing & Development~

Posting at the last minute again. I've made my level's foreground a little bumpier than it was to make the foreground be a little more in line with the style of the background. Here's before: Level11F_old.png And here's now: Level11F_nyy.png The changes are in the full level picture quite minute vis...
by Gwaur
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing & Development~

asdfadsf Okay. The thing is, this spring I've been applying to educations. Applying is completely opposite to my nature, so it has drained all my energy. But this project has been on my mind every single day, so it's not like I want to give up my spot. My last entrance exam will be in less than two ...
by Gwaur
13 years ago
Forum: the gazebo
Topic: Yet another video thread
Replies: 671
Views: 118895

Re: Yet another video thread

Hi I just made my own video.

http://www.youtube.com/watch?v=UwGRMysw03M
by Gwaur
13 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 252047

Re: Level Clearing~

Thanks a lot. For those graphics changes you suggested I would (if I understood correctly) have to learn to make my own Map16 things, so I'll think about it, but making the platforms bumpy and wavy is a great idea. Back to workbench. :)
by Gwaur
13 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 252047

Re: Level Clearing~

Hi. I finally beat my level without tools, and comments on the test&dev thread are quite minute , so I guess it's time to try clearing again. The ips is here . My level is right below Yoshi's house on the overworld (it's not a water level despite the icon). And here are some notes about the last...
by Gwaur
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing & Development~

Thanks, Terry. I expanded the gap between the bill and the puzzle, so farming won't fly anymore. Also as a by-product this made grabbing the blue switch a lot easier. I didn't notice back in the days that spring boards for walls share the colours with green goopas, so I never realized I actually had...
by Gwaur
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing & Development~

Okay guys, not much has changed since my last update. I wanna get this over with already, 'cuz I've been looking at this level for almost a year now. :P So go ahead, say what you think as detailed as you can. Go ahead and nitpick if you will. Here's the ips , the level is the rightmost one on the ov...
by Gwaur
13 years ago
Forum: archive
Topic: Re: Talkhaus IRC - Come chat it up! V2.0
Replies: 262
Views: 50602

Re: Talkhaus IRC - Come chat it up! V2.0

Don Zanevsky wrote:No one who wants to be op can be op
So no one who's op now wants to be op? :(
by Gwaur
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing & Development~

Oh grief, I had completely forgotten about this (thank you internship and many projects it came to me with). Sorry about the complete lack of updates for several weeks. Now, last time I updated, I had added a couple of message boxes that were basically references to an internet meme. Some people did...
by Gwaur
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing & Development~

Yeah, well, I originally chose the music because I thought it's a nice piece for a mario level and recognizable, not because of "LLOOL IT's A MEME SONG!! D::DD:". The message boxes came from the piece afterwards just as a random idea (which is why I specifically asked you if you'd hate the...
by Gwaur
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1017887

Re: Testing & Development~

About the first one: if you hit it at the right point in the music you might get it, but the chance of not getting it is a bit to high I think. Do you mean that in order to get it the player should hit the box before or after recognizing the tune? If the former, I could either move the block closer...