(shouting)

Search found 61 matches

by E-Man
12 years ago
Forum: A2MT
Topic: The ASMT Information Manager
Replies: 175
Views: 36105

Re: The ASMT Information Manager

It was honestly sheer luck that I found that out. But hey, always happy to help where I can. :)
by E-Man
12 years ago
Forum: A2MT
Topic: The ASMT Information Manager
Replies: 175
Views: 36105

Re: The ASMT Information Manager

Hm, half surprised that this made it to the second page, but I digress. I've been having a couple problems with the manager. For some reason in Opera, Safari, Firefox, Chrome, and I'm going to assume IE, once the main page of the manager loads, I get automatically redirected to SMW Central. I find t...
by E-Man
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1018368

Re: Testing and Development: Deadline Aug. 4th

In that case do we have P switch "buttons"? You know the ones where you hit the bottom of them, and you can press them an infinite amount of times. Yes, I had submitted the block "switch.asm" a while ago to be used in my own level. The block should have been included with the la...
by E-Man
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171523

Re: ASM Help Thread

i wonder, can anyone slow down YCZ's cave story cave in generator so there is only 2-3 blocks on screen at a time and changes the music to number 3D. Thank you! If I remember correctly, you have to change this string of code here in the generator: JSL $01ACF9 ; random number generation subroutine R...
by E-Man
13 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 217
Views: 75539

Re: Level Submissions

Heh, finally done. Cleared by limepie in the Level Clearing thread. Hopefully I didn't forget anything when creating the zip file.

Edit: This is for level 108, sorry about that.
by E-Man
13 years ago
Forum: left-overs...
Topic: Patch Discussion: Request, discussion, and general
Replies: 254
Views: 71839

Re: Patches, Tools, and Hex Edits

I may as well ask this before I end up submitting my level for submission, but will there be a chance of Ice Man's HDMA fix patch getting applied to the rom to fix HDMA layer priorities with various sprites? I have this problem in one of my own levels, and I know for certain the patch does indeed fi...
by E-Man
13 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 520144

Re: Signups & Reservations

Just thought I'd mention that I still have sprite D5 for whatever reason. To whomever this may concern, could you kindly remove said generator from my claimed sprite listing? Thanks in advance.
by E-Man
13 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 252236

Re: Level Clearing~

Okay, before I do that, do I have the wrong xkas downloaded or something? This is what I downloaded. That should be the correct version, I myself have been using that for my levelASM . Try putting that string of code set out by limepie in a batch (.bat) file with @pause after those commands. That's...
by E-Man
13 years ago
Forum: the cartridgé
Topic: hacking with mac OSX.
Replies: 4
Views: 2019

Re: hacking with mac OSX.

Macintosh user here (no I don't actually make my hacks on my Mac, but I do know most of the ins and outs of how it works): - Aside from just renaming your rom to the same name as the IPS file, you can use UIPS to patch your ips files to your rom files. It works just as good as Lunar IPS with the exc...
by E-Man
13 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 252236

Re: Level Clearing~

That sound perfect to me. It somewhat revolves around the idea of the engine room and it is still different enough for it to be its own individual level. I could definitely make that work by adding in a starry background, a mechanical foreground, a couple pitfalls, and maybe a couple geysers to repr...
by E-Man
13 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 252236

Re: Level Clearing~

Maybe put more fire enemies in, at least in the second area, because that's the lava place. For somewhere so hot it feels odd that there's no fire-based enemies, or is that intentional? It actually was intended the way it was set up. I was going for the hot stone effect by just solely adding in the...
by E-Man
13 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1219
Views: 252236

Re: Level Clearing~

Oh man, five months of on and off work and it is finally done. Hoo-ray.
by E-Man
13 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 520144

Re: Signups & Reservations

Whoo, good to see the manager back up and running. With the website back up, I can finally release what it is that I would like to release. No, I'm not requesting anything, just releasing a heck of a lot of stuff. Map16 : - 0A43-0ACF (I actually released these a while ago, but whatever.) - 2E04-2E0F...
by E-Man
13 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 171523

Re: ASM Help Thread

Here's a better idea. Use .labels Will explain what they do in more detail later when I have time and am not leaving as soon as I post this. I realize that was a month ago, but could someone please explain this? I'm just about ready to submit my levels (with the attached ASM code), and I just want ...
by E-Man
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1018368

Re: Testing & Development~

Ah, okay then, that I could do or have done. How does it look? http://dl.dropbox.com/u/8644347/Pictures/A2MT/a2mt-20110425-110445.png Oh and thanks for giving me the idea of saturating the status bar palettes Tails. I don't know if that was intended at all, but thanks either way. :) (Sorry about the...
by E-Man
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1018368

Re: Testing & Development~

Screenshot? I felt the arrows were really nice... if not colored oddly for the area, that was my only criticism. Forgot to mention :? This is what it looks like for the turn blocks in the first room: http://dl.dropbox.com/u/8644347/Pictures/A2MT/a2mt-20110425-091517.png It works, but not exactly wh...
by E-Man
13 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 520144

Re: Signups & Reservations

Uh, I realize that the wiki is down at the time of my posting this; however if we're going to be releasing a fair bit of resources (map16 tiles, sprites, exgfx, etc) would it be best to post that after the wiki comes back up? Or would it be all right to post it all now? I've managed to keep track of...
by E-Man
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1018368

Re: Testing & Development~

The arrow tile's probably better than the cloud, but you could still do better. Try having one of those go-through land masses like the one demo's standing on here: [img] Not sure if there's a vanilla equivalent for those go-through side tiles, but the top portion would just be these floor tiles. A...
by E-Man
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1018368

Re: Testing & Development~

Thanks limepie. Everything should be in order now, so I may as well post and IPS file if anyone is willing to test it before it gets sent off for approval at the submission thread.

Fingers crossed that to whomever that may test this doesn't come across any errors.
by E-Man
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1018368

Re: Testing & Development~

@Tails: I do agree that the cloud tile looks odd in a castle setting. The only thing that I can think of using would be a turned version of my pass-one way graphic. I'm not exactly an artist, but this is how it turned out: http://dl.dropbox.com/u/8644347/Pictures/A2MT/a2mt-clouds.png Other than that...
by E-Man
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1018368

Re: Testing & Development~

Oh look, the level's almost done. Notes: - Yes, I know about the various slowdowns/sprite disappearances. Fastrom was not applied to the rom. - Yes, I still need to port it all over to the a2mt base rom for the graphics. That won't take long to do. - Yes, I know of the HDMA bug with the message box...
by E-Man
13 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 1018368

Re: Testing & Development~

Just a level concept. I made a small tweak to yoshicookiezeus' non-boss homing thwomp to do this. I really just want some opinions on the idea as this would consume roughly if not less than half the level. Nothing is set in stone yet, I just wanted to see if this would/would not be a good idea to c...
by E-Man
13 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 520144

Re: Signups & Reservations

Sorry, yes I did. I had meant to put the reverse thwomp as sprite 99, but rather I put it down as 98 for some reason.

Sorry about that.
by E-Man
13 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 346532

Re: A2MT GFX Thread

Are there any other blocks used so far in any levels aside from the Demo/sprite only ones and the directional ones? I don't know about anyone else; however I myself have been using the solid when On/Off blocks. To continue with the eye theme that's already put into play, a closed eye may work for w...
by E-Man
13 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 520144

Re: Signups & Reservations

Would it be possible for me to use sprites 96-97 for the diagonal thwomps, by yoshicookiezeus and sprite 98 for his non-boss homing thwomp? I already have two other sprite slots reserved, so I'm hoping that sprites 96-97 would be used for the other two diagonal thwomps (making four total). I realize...